prysm-pulse/beacon-chain/core/state/benchmarks_test.go
Preston Van Loon 27e7be6279
Add & use FinalizedCheckpointEpoch() to state (#4766)
* Add and use FinalizedCheckpointEpoch() to state
* comment
2020-02-06 03:26:15 +00:00

165 lines
4.3 KiB
Go

package state
import (
"context"
"testing"
"github.com/prysmaticlabs/go-ssz"
"github.com/prysmaticlabs/prysm/beacon-chain/core/helpers"
beaconstate "github.com/prysmaticlabs/prysm/beacon-chain/state"
"github.com/prysmaticlabs/prysm/shared/benchutil"
"github.com/prysmaticlabs/prysm/shared/featureconfig"
"github.com/prysmaticlabs/prysm/shared/params"
)
var runAmount = 25
func TestBenchmarkExecuteStateTransition(t *testing.T) {
benchutil.SetBenchmarkConfig()
beaconState, err := benchutil.PreGenState1Epoch()
if err != nil {
t.Fatal(err)
}
block, err := benchutil.PreGenFullBlock()
if err != nil {
t.Fatal(err)
}
if _, err := ExecuteStateTransition(context.Background(), beaconState, block); err != nil {
t.Fatalf("failed to process block, benchmarks will fail: %v", err)
}
}
func BenchmarkExecuteStateTransition_FullBlock(b *testing.B) {
benchutil.SetBenchmarkConfig()
beaconState, err := benchutil.PreGenState1Epoch()
if err != nil {
b.Fatal(err)
}
cleanStates := clonedStates(beaconState)
block, err := benchutil.PreGenFullBlock()
if err != nil {
b.Fatal(err)
}
b.N = runAmount
b.ResetTimer()
for i := 0; i < b.N; i++ {
if _, err := ExecuteStateTransition(context.Background(), cleanStates[i], block); err != nil {
b.Fatal(err)
}
}
}
func BenchmarkExecuteStateTransition_WithCache(b *testing.B) {
config := &featureconfig.Flags{
EnableAttestationCache: true,
}
featureconfig.Init(config)
benchutil.SetBenchmarkConfig()
beaconState, err := benchutil.PreGenState1Epoch()
if err != nil {
b.Fatal(err)
}
cleanStates := clonedStates(beaconState)
block, err := benchutil.PreGenFullBlock()
if err != nil {
b.Fatal(err)
}
// We have to reset slot back to last epoch to hydrate cache. Since
// some attestations in block are from previous epoch
currentSlot := beaconState.Slot()
beaconState.SetSlot(beaconState.Slot() - params.BeaconConfig().SlotsPerEpoch)
if err := helpers.UpdateCommitteeCache(beaconState, helpers.CurrentEpoch(beaconState)); err != nil {
b.Fatal(err)
}
beaconState.SetSlot(currentSlot)
// Run the state transition once to populate the cache.
if _, err := ExecuteStateTransition(context.Background(), beaconState, block); err != nil {
b.Fatalf("failed to process block, benchmarks will fail: %v", err)
}
b.N = runAmount
b.ResetTimer()
for i := 0; i < b.N; i++ {
if _, err := ExecuteStateTransition(context.Background(), cleanStates[i], block); err != nil {
b.Fatalf("failed to process block, benchmarks will fail: %v", err)
}
}
}
func BenchmarkProcessEpoch_2FullEpochs(b *testing.B) {
config := &featureconfig.Flags{
EnableAttestationCache: true,
}
featureconfig.Init(config)
benchutil.SetBenchmarkConfig()
beaconState, err := benchutil.PreGenState2FullEpochs()
if err != nil {
b.Fatal(err)
}
// We have to reset slot back to last epoch to hydrate cache. Since
// some attestations in block are from previous epoch
currentSlot := beaconState.Slot()
beaconState.SetSlot(beaconState.Slot() - params.BeaconConfig().SlotsPerEpoch)
if err := helpers.UpdateCommitteeCache(beaconState, helpers.CurrentEpoch(beaconState)); err != nil {
b.Fatal(err)
}
beaconState.SetSlot(currentSlot)
b.ResetTimer()
for i := 0; i < b.N; i++ {
// ProcessEpochPrecompute is the optimized version of process epoch. It's enabled by default
// at run time.
if _, err := ProcessEpochPrecompute(context.Background(), beaconState.Copy()); err != nil {
b.Fatal(err)
}
}
}
func BenchmarkHashTreeRoot_FullState(b *testing.B) {
beaconState, err := benchutil.PreGenState2FullEpochs()
if err != nil {
b.Fatal(err)
}
b.N = 50
b.ResetTimer()
for i := 0; i < b.N; i++ {
if _, err := ssz.HashTreeRoot(beaconState); err != nil {
b.Fatal(err)
}
}
}
func BenchmarkHashTreeRootState_FullState(b *testing.B) {
beaconState, err := benchutil.PreGenState2FullEpochs()
if err != nil {
b.Fatal(err)
}
// Hydrate the HashTreeRootState cache.
if _, err := beaconState.HashTreeRoot(); err != nil {
b.Fatal(err)
}
b.N = 50
b.ResetTimer()
for i := 0; i < b.N; i++ {
if _, err := beaconState.HashTreeRoot(); err != nil {
b.Fatal(err)
}
}
}
func clonedStates(beaconState *beaconstate.BeaconState) []*beaconstate.BeaconState {
clonedStates := make([]*beaconstate.BeaconState, runAmount)
for i := 0; i < runAmount; i++ {
clonedStates[i] = beaconState.Copy()
}
return clonedStates
}