mirror of
https://gitlab.com/pulsechaincom/prysm-pulse.git
synced 2024-12-25 12:57:18 +00:00
1fa864cb1a
* adding splitRoots, refactor to use it * use splitRoots & work in roots only the most common use case for this method is to get a list of candidate roots and check if they are canonical. there isn't a great reason to look up all the non-canonical blocks, because forkchoice checks based on the root only, so just return roots and defer the responsibility of resolving those to full blocks. * update comment * clean up shadowing * more clear non-error return * add test case for single root in index slot * fmt Co-authored-by: Kasey Kirkham <kasey@users.noreply.github.com> Co-authored-by: prylabs-bulldozer[bot] <58059840+prylabs-bulldozer[bot]@users.noreply.github.com>
310 lines
9.7 KiB
Go
310 lines
9.7 KiB
Go
package statefetcher
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import (
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"bytes"
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"context"
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"fmt"
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"strconv"
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"strings"
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"github.com/pkg/errors"
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"github.com/prysmaticlabs/prysm/beacon-chain/blockchain"
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"github.com/prysmaticlabs/prysm/beacon-chain/db"
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"github.com/prysmaticlabs/prysm/beacon-chain/state"
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"github.com/prysmaticlabs/prysm/beacon-chain/state/stategen"
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"github.com/prysmaticlabs/prysm/config/params"
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types "github.com/prysmaticlabs/prysm/consensus-types/primitives"
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"github.com/prysmaticlabs/prysm/consensus-types/wrapper"
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"github.com/prysmaticlabs/prysm/encoding/bytesutil"
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"go.opencensus.io/trace"
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)
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var ErrNoAncestorForBlock = errors.New("could not find an ancestor state for block")
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var ErrNoCanonicalBlockForSlot = errors.New("none of the blocks found in the db slot index are canonical")
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var ErrInvalidDBBlock = errors.New("invalid block found in database")
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// StateIdParseError represents an error scenario where a state ID could not be parsed.
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type StateIdParseError struct {
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message string
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}
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// NewStateIdParseError creates a new error instance.
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func NewStateIdParseError(reason error) StateIdParseError {
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return StateIdParseError{
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message: errors.Wrapf(reason, "could not parse state ID").Error(),
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}
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}
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// Error returns the underlying error message.
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func (e *StateIdParseError) Error() string {
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return e.message
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}
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// StateNotFoundError represents an error scenario where a state could not be found.
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type StateNotFoundError struct {
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message string
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}
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// NewStateNotFoundError creates a new error instance.
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func NewStateNotFoundError(stateRootsSize int) StateNotFoundError {
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return StateNotFoundError{
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message: fmt.Sprintf("state not found in the last %d state roots", stateRootsSize),
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}
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}
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// Error returns the underlying error message.
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func (e *StateNotFoundError) Error() string {
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return e.message
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}
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// StateRootNotFoundError represents an error scenario where a state root could not be found.
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type StateRootNotFoundError struct {
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message string
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}
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// NewStateRootNotFoundError creates a new error instance.
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func NewStateRootNotFoundError(stateRootsSize int) StateNotFoundError {
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return StateNotFoundError{
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message: fmt.Sprintf("state root not found in the last %d state roots", stateRootsSize),
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}
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}
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// Error returns the underlying error message.
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func (e *StateRootNotFoundError) Error() string {
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return e.message
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}
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// Fetcher is responsible for retrieving info related with the beacon chain.
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type Fetcher interface {
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State(ctx context.Context, stateId []byte) (state.BeaconState, error)
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StateRoot(ctx context.Context, stateId []byte) ([]byte, error)
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StateBySlot(ctx context.Context, slot types.Slot) (state.BeaconState, error)
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}
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// StateProvider is a real implementation of Fetcher.
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type StateProvider struct {
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BeaconDB db.ReadOnlyDatabase
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ChainInfoFetcher blockchain.ChainInfoFetcher
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GenesisTimeFetcher blockchain.TimeFetcher
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StateGenService stategen.StateManager
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ReplayerBuilder stategen.ReplayerBuilder
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}
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// State returns the BeaconState for a given identifier. The identifier can be one of:
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// - "head" (canonical head in node's view)
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// - "genesis"
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// - "finalized"
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// - "justified"
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// - <slot>
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// - <hex encoded state root with '0x' prefix>
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func (p *StateProvider) State(ctx context.Context, stateId []byte) (state.BeaconState, error) {
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var (
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s state.BeaconState
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err error
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)
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stateIdString := strings.ToLower(string(stateId))
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switch stateIdString {
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case "head":
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s, err = p.ChainInfoFetcher.HeadState(ctx)
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if err != nil {
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return nil, errors.Wrap(err, "could not get head state")
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}
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case "genesis":
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s, err = p.StateBySlot(ctx, params.BeaconConfig().GenesisSlot)
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if err != nil {
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return nil, errors.Wrap(err, "could not get genesis state")
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}
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case "finalized":
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checkpoint, err := p.ChainInfoFetcher.FinalizedCheckpt()
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if err != nil {
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return nil, errors.Wrap(err, "could not get finalized checkpoint")
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}
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s, err = p.StateGenService.StateByRoot(ctx, bytesutil.ToBytes32(checkpoint.Root))
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if err != nil {
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return nil, errors.Wrap(err, "could not get finalized state")
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}
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case "justified":
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checkpoint, err := p.ChainInfoFetcher.CurrentJustifiedCheckpt()
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if err != nil {
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return nil, errors.Wrap(err, "could not get justified checkpoint")
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}
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s, err = p.StateGenService.StateByRoot(ctx, bytesutil.ToBytes32(checkpoint.Root))
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if err != nil {
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return nil, errors.Wrap(err, "could not get justified state")
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}
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default:
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if len(stateId) == 32 {
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s, err = p.stateByHex(ctx, stateId)
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} else {
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slotNumber, parseErr := strconv.ParseUint(stateIdString, 10, 64)
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if parseErr != nil {
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// ID format does not match any valid options.
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e := NewStateIdParseError(parseErr)
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return nil, &e
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}
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s, err = p.StateBySlot(ctx, types.Slot(slotNumber))
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}
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}
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return s, err
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}
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// StateRoot returns a beacon state root for a given identifier. The identifier can be one of:
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// - "head" (canonical head in node's view)
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// - "genesis"
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// - "finalized"
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// - "justified"
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// - <slot>
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// - <hex encoded state root with '0x' prefix>
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func (p *StateProvider) StateRoot(ctx context.Context, stateId []byte) (root []byte, err error) {
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stateIdString := strings.ToLower(string(stateId))
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switch stateIdString {
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case "head":
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root, err = p.headStateRoot(ctx)
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case "genesis":
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root, err = p.genesisStateRoot(ctx)
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case "finalized":
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root, err = p.finalizedStateRoot(ctx)
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case "justified":
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root, err = p.justifiedStateRoot(ctx)
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default:
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if len(stateId) == 32 {
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root, err = p.stateRootByHex(ctx, stateId)
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} else {
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slotNumber, parseErr := strconv.ParseUint(stateIdString, 10, 64)
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if parseErr != nil {
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e := NewStateIdParseError(parseErr)
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// ID format does not match any valid options.
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return nil, &e
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}
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root, err = p.stateRootBySlot(ctx, types.Slot(slotNumber))
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}
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}
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return root, err
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}
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func (p *StateProvider) stateByHex(ctx context.Context, stateId []byte) (state.BeaconState, error) {
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headState, err := p.ChainInfoFetcher.HeadState(ctx)
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if err != nil {
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return nil, errors.Wrap(err, "could not get head state")
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}
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for i, root := range headState.StateRoots() {
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if bytes.Equal(root, stateId) {
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blockRoot := headState.BlockRoots()[i]
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return p.StateGenService.StateByRoot(ctx, bytesutil.ToBytes32(blockRoot))
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}
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}
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stateNotFoundErr := NewStateNotFoundError(len(headState.StateRoots()))
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return nil, &stateNotFoundErr
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}
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// StateBySlot returns the post-state for the requested slot. To generate the state, it uses the
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// most recent canonical state prior to the target slot, and all canonical blocks
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// between the found state's slot and the target slot.
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// process_blocks is applied for all canonical blocks, and process_slots is called for any skipped
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// slots, or slots following the most recent canonical block up to and including the target slot.
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func (p *StateProvider) StateBySlot(ctx context.Context, target types.Slot) (state.BeaconState, error) {
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ctx, span := trace.StartSpan(ctx, "statefetcher.StateBySlot")
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defer span.End()
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st, err := p.ReplayerBuilder.ReplayerForSlot(target).ReplayBlocks(ctx)
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if err != nil {
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msg := fmt.Sprintf("error while replaying history to slot=%d", target)
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return nil, errors.Wrap(err, msg)
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}
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return st, nil
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}
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func (p *StateProvider) headStateRoot(ctx context.Context) ([]byte, error) {
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b, err := p.ChainInfoFetcher.HeadBlock(ctx)
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if err != nil {
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return nil, errors.Wrap(err, "could not get head block")
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}
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if err = wrapper.BeaconBlockIsNil(b); err != nil {
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return nil, err
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}
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return b.Block().StateRoot(), nil
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}
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func (p *StateProvider) genesisStateRoot(ctx context.Context) ([]byte, error) {
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b, err := p.BeaconDB.GenesisBlock(ctx)
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if err != nil {
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return nil, errors.Wrap(err, "could not get genesis block")
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}
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if err := wrapper.BeaconBlockIsNil(b); err != nil {
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return nil, err
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}
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return b.Block().StateRoot(), nil
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}
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func (p *StateProvider) finalizedStateRoot(ctx context.Context) ([]byte, error) {
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cp, err := p.BeaconDB.FinalizedCheckpoint(ctx)
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if err != nil {
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return nil, errors.Wrap(err, "could not get finalized checkpoint")
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}
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b, err := p.BeaconDB.Block(ctx, bytesutil.ToBytes32(cp.Root))
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if err != nil {
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return nil, errors.Wrap(err, "could not get finalized block")
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}
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if err := wrapper.BeaconBlockIsNil(b); err != nil {
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return nil, err
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}
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return b.Block().StateRoot(), nil
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}
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func (p *StateProvider) justifiedStateRoot(ctx context.Context) ([]byte, error) {
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cp, err := p.BeaconDB.JustifiedCheckpoint(ctx)
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if err != nil {
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return nil, errors.Wrap(err, "could not get justified checkpoint")
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}
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b, err := p.BeaconDB.Block(ctx, bytesutil.ToBytes32(cp.Root))
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if err != nil {
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return nil, errors.Wrap(err, "could not get justified block")
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}
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if err := wrapper.BeaconBlockIsNil(b); err != nil {
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return nil, err
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}
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return b.Block().StateRoot(), nil
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}
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func (p *StateProvider) stateRootByHex(ctx context.Context, stateId []byte) ([]byte, error) {
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var stateRoot [32]byte
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copy(stateRoot[:], stateId)
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headState, err := p.ChainInfoFetcher.HeadState(ctx)
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if err != nil {
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return nil, errors.Wrap(err, "could not get head state")
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}
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for _, root := range headState.StateRoots() {
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if bytes.Equal(root, stateRoot[:]) {
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return stateRoot[:], nil
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}
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}
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rootNotFoundErr := NewStateRootNotFoundError(len(headState.StateRoots()))
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return nil, &rootNotFoundErr
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}
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func (p *StateProvider) stateRootBySlot(ctx context.Context, slot types.Slot) ([]byte, error) {
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currentSlot := p.GenesisTimeFetcher.CurrentSlot()
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if slot > currentSlot {
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return nil, errors.New("slot cannot be in the future")
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}
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blks, err := p.BeaconDB.BlocksBySlot(ctx, slot)
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if err != nil {
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return nil, errors.Wrap(err, "could not get blocks")
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}
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if len(blks) == 0 {
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return nil, errors.New("no block exists")
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}
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if len(blks) != 1 {
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return nil, errors.New("multiple blocks exist in same slot")
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}
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if blks[0] == nil || blks[0].Block() == nil {
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return nil, errors.New("nil block")
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}
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return blks[0].Block().StateRoot(), nil
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}
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