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120 lines
4.9 KiB
Go
120 lines
4.9 KiB
Go
// Package params defines important constants that are essential to the beacon chain.
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package params
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import (
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"time"
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)
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var env = "default"
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// ValidatorStatusCode defines which stage a validator is in.
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type ValidatorStatusCode int
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// SpecialRecordType defines type of special record this message represents.
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type SpecialRecordType int
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// ValidatorSetDeltaFlags is used for light client to track validator entries.
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type ValidatorSetDeltaFlags int
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// Config contains configs for node to participate in beacon chain.
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type Config struct {
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ShardCount int // ShardCount is the fixed number of shards in Ethereum 2.0.
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DepositSize int // DepositSize is how much a validator has deposited in Gwei.
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BootstrappedValidatorsCount int // BootstrappedValidatorsCount is the number of validators we seed the first crystallized state.
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ModuloBias int // ModuloBias is the upper bound of validator shuffle function. Can shuffle validator lists up to that size.
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Gwei int // Gwei is the denomination of Gwei in Ether.
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CycleLength uint64 // CycleLength is one beacon chain cycle length in slots.
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SlotDuration uint64 // SlotDuration is how many seconds are in a single slot.
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MinCommiteeSize uint64 // MinDynastyLength is the slots needed before dynasty transition happens.
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DefaultEndDynasty uint64 // DefaultEndDynasty is the upper bound of dynasty. We use it to track queued and exited validators.
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MinDynastyLength uint64 // MinCommiteeSize is the minimal number of validator needs to be in a committee.
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BaseRewardQuotient uint64 // BaseRewardQuotient is used to calculate validator per-slot interest rate.
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SqrtExpDropTime uint64 // SqrtEDropTime is a constant to reflect time it takes to cut offline validators’ deposits by 39.4%.
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GenesisTime time.Time // GenesisTime used by the protocol.
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LogOutMessage string // This is the message a validator will send in order to log out.
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WithdrawalPeriod uint64 // WithdrawalPeriod is the number of slots between a validator exit and validator balance being withdrawable.
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MaxValidatorChurnQuotient uint64 // MaxValidatorChurnQuotient defines the quotient how many validators can change during each dynasty.
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}
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var defaultConfig = &Config{
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GenesisTime: time.Date(2018, 9, 0, 0, 0, 0, 0, time.UTC),
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ModuloBias: 16777216,
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CycleLength: uint64(64),
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ShardCount: 1024,
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Gwei: 1e9,
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DepositSize: 32 * 1e9,
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SlotDuration: uint64(8),
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MinCommiteeSize: uint64(128),
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DefaultEndDynasty: uint64(999999999999999999),
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BootstrappedValidatorsCount: 1000,
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MinDynastyLength: uint64(256),
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BaseRewardQuotient: uint64(32768),
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SqrtExpDropTime: uint64(65536),
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WithdrawalPeriod: uint64(524288),
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MaxValidatorChurnQuotient: uint64(32),
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}
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var demoConfig = &Config{
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GenesisTime: time.Now(),
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ModuloBias: 16777216,
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CycleLength: uint64(5),
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ShardCount: 3,
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Gwei: 1e9,
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DepositSize: 32 * 1e9,
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SlotDuration: uint64(8),
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MinCommiteeSize: uint64(3),
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DefaultEndDynasty: uint64(999999999999999999),
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MinDynastyLength: uint64(256),
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BaseRewardQuotient: uint64(32768),
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SqrtExpDropTime: uint64(65536),
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WithdrawalPeriod: uint64(128),
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MaxValidatorChurnQuotient: uint64(32),
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}
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const (
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// PendingActivation means a validator is queued and waiting to be active.
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PendingActivation ValidatorStatusCode = iota
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// Active means a validator is participating validator duties.
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Active
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// PendingExit means a validator is waiting to exit.
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PendingExit
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// PendingWithdraw means a validator is waiting to get balance back.
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PendingWithdraw
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// Withdrawn means a validator has successfully withdrawn balance.
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Withdrawn
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// Penalized means a validator did something bad and got slashed.
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Penalized = 128
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)
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const (
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// Logout means a validator is requesting to exit the validator pool.
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Logout SpecialRecordType = iota
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// CasperSlashing means a validator has committed slashing penalty, you want to submit a message.
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// to report and earn rewards.
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CasperSlashing
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)
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const (
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// Entry means this is an entry message for light client to track overall validator status.
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Entry ValidatorSetDeltaFlags = iota
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// Exit means this is an exit message for light client to track overall validator status.
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Exit
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)
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// GetConfig retrieves beacon node config.
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func GetConfig() *Config {
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switch env {
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case "default":
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return defaultConfig
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case "demo":
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return demoConfig
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default:
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return defaultConfig
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}
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}
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// SetEnv sets which config to use.
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func SetEnv(e string) {
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env = e
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}
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