prysm-pulse/beacon-chain/interop-cold-start/service.go
Victor Farazdagi 3621b2ff25
Better naming for constructor funcs (#7316)
* sync/initial-sync
* NewBeaconClientService -> NewService
* NewSlashingProtectionService -> NewService
* NewPrometheusService -> NewService
* NewColdStartService -> NewService
* NewRegularSync -> NewService
* NewDetectionService -> NewService
* NewWallet -> New
* NewKeystore -> New
* Merge branch 'master' into better-naming
* Merge branch 'master' into better-naming
* NewDepositCache -> New
2020-09-23 08:59:49 +00:00

220 lines
7.2 KiB
Go

// Package interopcoldstart allows for spinning up a deterministic
// local chain without the need for eth1 deposits useful for
// local client development and interoperability testing.
package interopcoldstart
import (
"context"
"io/ioutil"
"math/big"
"time"
"github.com/pkg/errors"
ethpb "github.com/prysmaticlabs/ethereumapis/eth/v1alpha1"
"github.com/prysmaticlabs/prysm/beacon-chain/cache/depositcache"
"github.com/prysmaticlabs/prysm/beacon-chain/core/blocks"
"github.com/prysmaticlabs/prysm/beacon-chain/db"
"github.com/prysmaticlabs/prysm/beacon-chain/powchain"
stateTrie "github.com/prysmaticlabs/prysm/beacon-chain/state"
pb "github.com/prysmaticlabs/prysm/proto/beacon/p2p/v1"
"github.com/prysmaticlabs/prysm/shared"
"github.com/prysmaticlabs/prysm/shared/interop"
"github.com/prysmaticlabs/prysm/shared/slotutil"
)
var _ = shared.Service(&Service{})
var _ = depositcache.DepositFetcher(&Service{})
var _ = powchain.ChainStartFetcher(&Service{})
// Service spins up an client interoperability service that handles responsibilities such
// as kickstarting a genesis state for the beacon node from cli flags or a genesis.ssz file.
type Service struct {
ctx context.Context
cancel context.CancelFunc
genesisTime uint64
numValidators uint64
beaconDB db.HeadAccessDatabase
depositCache *depositcache.DepositCache
genesisPath string
chainStartDeposits []*ethpb.Deposit
}
// Config options for the interop service.
type Config struct {
GenesisTime uint64
NumValidators uint64
BeaconDB db.HeadAccessDatabase
DepositCache *depositcache.DepositCache
GenesisPath string
}
// NewService is an interoperability testing service to inject a deterministically generated genesis state
// into the beacon chain database and running services at start up. This service should not be used in production
// as it does not have any value other than ease of use for testing purposes.
func NewService(ctx context.Context, cfg *Config) *Service {
log.Warn("Saving generated genesis state in database for interop testing")
ctx, cancel := context.WithCancel(ctx)
s := &Service{
ctx: ctx,
cancel: cancel,
genesisTime: cfg.GenesisTime,
numValidators: cfg.NumValidators,
beaconDB: cfg.BeaconDB,
depositCache: cfg.DepositCache,
genesisPath: cfg.GenesisPath,
}
if s.genesisPath != "" {
data, err := ioutil.ReadFile(s.genesisPath)
if err != nil {
log.Fatalf("Could not read pre-loaded state: %v", err)
}
genesisState := &pb.BeaconState{}
if err := genesisState.UnmarshalSSZ(data); err != nil {
log.Fatalf("Could not unmarshal pre-loaded state: %v", err)
}
genesisTrie, err := stateTrie.InitializeFromProto(genesisState)
if err != nil {
log.Fatalf("Could not get state trie: %v", err)
}
if err := s.saveGenesisState(ctx, genesisTrie); err != nil {
log.Fatalf("Could not save interop genesis state %v", err)
}
return s
}
// Save genesis state in db
genesisState, _, err := interop.GenerateGenesisState(s.genesisTime, s.numValidators)
if err != nil {
log.Fatalf("Could not generate interop genesis state: %v", err)
}
genesisTrie, err := stateTrie.InitializeFromProto(genesisState)
if err != nil {
log.Fatalf("Could not get state trie: %v", err)
}
if s.genesisTime == 0 {
// Generated genesis time; fetch it
s.genesisTime = genesisTrie.GenesisTime()
}
go slotutil.CountdownToGenesis(ctx, time.Unix(int64(s.genesisTime), 0), s.numValidators)
if err := s.saveGenesisState(ctx, genesisTrie); err != nil {
log.Fatalf("Could not save interop genesis state %v", err)
}
return s
}
// Start initializes the genesis state from configured flags.
func (s *Service) Start() {
}
// Stop does nothing.
func (s *Service) Stop() error {
return nil
}
// Status always returns nil.
func (s *Service) Status() error {
return nil
}
// AllDeposits mocks out the deposit cache functionality for interop.
func (s *Service) AllDeposits(ctx context.Context, untilBlk *big.Int) []*ethpb.Deposit {
return []*ethpb.Deposit{}
}
// ChainStartDeposits mocks out the powchain functionality for interop.
func (s *Service) ChainStartDeposits() []*ethpb.Deposit {
return s.chainStartDeposits
}
// ChainStartEth1Data mocks out the powchain functionality for interop.
func (s *Service) ChainStartEth1Data() *ethpb.Eth1Data {
return &ethpb.Eth1Data{}
}
// PreGenesisState returns an empty beacon state.
func (s *Service) PreGenesisState() *stateTrie.BeaconState {
return &stateTrie.BeaconState{}
}
// ClearPreGenesisData --
func (s *Service) ClearPreGenesisData() {
//no-op
}
// DepositByPubkey mocks out the deposit cache functionality for interop.
func (s *Service) DepositByPubkey(ctx context.Context, pubKey []byte) (*ethpb.Deposit, *big.Int) {
return &ethpb.Deposit{}, nil
}
// DepositsNumberAndRootAtHeight mocks out the deposit cache functionality for interop.
func (s *Service) DepositsNumberAndRootAtHeight(ctx context.Context, blockHeight *big.Int) (uint64, [32]byte) {
return 0, [32]byte{}
}
// FinalizedDeposits mocks out the deposit cache functionality for interop.
func (s *Service) FinalizedDeposits(ctx context.Context) *depositcache.FinalizedDeposits {
return nil
}
// NonFinalizedDeposits mocks out the deposit cache functionality for interop.
func (s *Service) NonFinalizedDeposits(ctx context.Context, untilBlk *big.Int) []*ethpb.Deposit {
return []*ethpb.Deposit{}
}
func (s *Service) saveGenesisState(ctx context.Context, genesisState *stateTrie.BeaconState) error {
s.chainStartDeposits = make([]*ethpb.Deposit, genesisState.NumValidators())
stateRoot, err := genesisState.HashTreeRoot(ctx)
if err != nil {
return err
}
genesisBlk := blocks.NewGenesisBlock(stateRoot[:])
genesisBlkRoot, err := genesisBlk.Block.HashTreeRoot()
if err != nil {
return errors.Wrap(err, "could not get genesis block root")
}
if err := s.beaconDB.SaveBlock(ctx, genesisBlk); err != nil {
return errors.Wrap(err, "could not save genesis block")
}
if err := s.beaconDB.SaveStateSummary(ctx, &pb.StateSummary{
Slot: 0,
Root: genesisBlkRoot[:],
}); err != nil {
return err
}
if err := s.beaconDB.SaveState(ctx, genesisState, genesisBlkRoot); err != nil {
return errors.Wrap(err, "could not save genesis state")
}
if err := s.beaconDB.SaveGenesisBlockRoot(ctx, genesisBlkRoot); err != nil {
return errors.Wrap(err, "could not save genesis block root")
}
if err := s.beaconDB.SaveHeadBlockRoot(ctx, genesisBlkRoot); err != nil {
return errors.Wrap(err, "could not save head block root")
}
genesisCheckpoint := &ethpb.Checkpoint{Root: genesisBlkRoot[:]}
if err := s.beaconDB.SaveJustifiedCheckpoint(ctx, genesisCheckpoint); err != nil {
return errors.Wrap(err, "could not save justified checkpoint")
}
if err := s.beaconDB.SaveFinalizedCheckpoint(ctx, genesisCheckpoint); err != nil {
return errors.Wrap(err, "could not save finalized checkpoint")
}
pubKeys := make([][48]byte, 0, genesisState.NumValidators())
indices := make([]uint64, 0, genesisState.NumValidators())
for i := uint64(0); i < uint64(genesisState.NumValidators()); i++ {
pk := genesisState.PubkeyAtIndex(i)
pubKeys = append(pubKeys, pk)
indices = append(indices, i)
s.chainStartDeposits[i] = &ethpb.Deposit{
Data: &ethpb.Deposit_Data{
PublicKey: pk[:],
},
}
}
return nil
}