mirror of
https://gitlab.com/pulsechaincom/prysm-pulse.git
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3e71997290
* add time pkg * Go fmt
221 lines
5.9 KiB
Go
221 lines
5.9 KiB
Go
package initialsync
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import (
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"errors"
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"fmt"
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"sort"
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"time"
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"github.com/libp2p/go-libp2p-core/peer"
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types "github.com/prysmaticlabs/eth2-types"
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"github.com/prysmaticlabs/prysm/beacon-chain/core"
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"github.com/prysmaticlabs/prysm/proto/prysm/v1alpha1/block"
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prysmTime "github.com/prysmaticlabs/prysm/time"
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)
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const (
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stateNew stateID = iota
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stateScheduled
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stateDataParsed
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stateSkipped
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stateSent
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)
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const (
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eventTick eventID = iota
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eventDataReceived
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)
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// stateID is unique handle for a state.
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type stateID uint8
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// eventID is unique handle for an event.
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type eventID uint8
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// stateMachineManager is a collection of managed FSMs.
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type stateMachineManager struct {
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keys []types.Slot
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machines map[types.Slot]*stateMachine
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handlers map[stateID]map[eventID]eventHandlerFn
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}
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// stateMachine holds a state of a single block processing FSM.
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// Each FSM allows deterministic state transitions: State(S) x Event(E) -> Actions (A), State(S').
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type stateMachine struct {
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smm *stateMachineManager
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start types.Slot
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state stateID
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pid peer.ID
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blocks []block.SignedBeaconBlock
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updated time.Time
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}
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// eventHandlerFn is an event handler function's signature.
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type eventHandlerFn func(m *stateMachine, data interface{}) (newState stateID, err error)
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// newStateMachineManager returns fully initialized state machine manager.
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func newStateMachineManager() *stateMachineManager {
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return &stateMachineManager{
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keys: make([]types.Slot, 0, lookaheadSteps),
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machines: make(map[types.Slot]*stateMachine, lookaheadSteps),
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handlers: make(map[stateID]map[eventID]eventHandlerFn),
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}
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}
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// addHandler attaches an event handler to a state event.
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func (smm *stateMachineManager) addEventHandler(event eventID, state stateID, fn eventHandlerFn) {
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if _, ok := smm.handlers[state]; !ok {
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smm.handlers[state] = make(map[eventID]eventHandlerFn)
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}
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if _, ok := smm.handlers[state][event]; !ok {
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smm.handlers[state][event] = fn
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}
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}
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// addStateMachine allocates memory for new FSM.
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func (smm *stateMachineManager) addStateMachine(startSlot types.Slot) *stateMachine {
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smm.machines[startSlot] = &stateMachine{
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smm: smm,
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start: startSlot,
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state: stateNew,
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blocks: []block.SignedBeaconBlock{},
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updated: prysmTime.Now(),
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}
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smm.recalculateMachineAttribs()
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return smm.machines[startSlot]
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}
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// removeStateMachine frees memory of a processed/finished FSM.
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func (smm *stateMachineManager) removeStateMachine(startSlot types.Slot) error {
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if _, ok := smm.machines[startSlot]; !ok {
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return fmt.Errorf("state for machine %v is not found", startSlot)
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}
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smm.machines[startSlot].blocks = nil
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delete(smm.machines, startSlot)
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smm.recalculateMachineAttribs()
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return nil
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}
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// removeAllStateMachines removes all managed machines.
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func (smm *stateMachineManager) removeAllStateMachines() error {
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for _, key := range smm.keys {
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if err := smm.removeStateMachine(key); err != nil {
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return err
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}
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}
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smm.recalculateMachineAttribs()
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return nil
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}
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// recalculateMachineAttribs updates cached attributes, which are used for efficiency.
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func (smm *stateMachineManager) recalculateMachineAttribs() {
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keys := make([]types.Slot, 0, lookaheadSteps)
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for key := range smm.machines {
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keys = append(keys, key)
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}
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sort.Slice(keys, func(i, j int) bool {
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return keys[i] < keys[j]
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})
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smm.keys = keys
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}
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// findStateMachine returns a state machine for a given start slot (if exists).
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func (smm *stateMachineManager) findStateMachine(startSlot types.Slot) (*stateMachine, bool) {
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fsm, ok := smm.machines[startSlot]
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return fsm, ok
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}
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// highestStartSlot returns the start slot for the latest known state machine.
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func (smm *stateMachineManager) highestStartSlot() (types.Slot, error) {
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if len(smm.keys) == 0 {
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return 0, errors.New("no state machine exist")
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}
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key := smm.keys[len(smm.keys)-1]
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return smm.machines[key].start, nil
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}
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// allMachinesInState checks whether all registered state machines are in the same state.
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func (smm *stateMachineManager) allMachinesInState(state stateID) bool {
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if len(smm.machines) == 0 {
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return false
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}
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for _, fsm := range smm.machines {
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if fsm.state != state {
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return false
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}
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}
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return true
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}
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// String returns human readable representation of a FSM collection.
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func (smm *stateMachineManager) String() string {
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return fmt.Sprintf("%v", smm.machines)
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}
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// setState updates the current state of a given state machine.
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func (m *stateMachine) setState(name stateID) {
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if m.state == name {
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return
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}
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m.state = name
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m.updated = prysmTime.Now()
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}
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// trigger invokes the event handler on a given state machine.
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func (m *stateMachine) trigger(event eventID, data interface{}) error {
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handlers, ok := m.smm.handlers[m.state]
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if !ok {
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return fmt.Errorf("no event handlers registered for event: %v, state: %v", event, m.state)
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}
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if handlerFn, ok := handlers[event]; ok {
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state, err := handlerFn(m, data)
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if err != nil {
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return err
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}
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m.setState(state)
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}
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return nil
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}
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// isFirst checks whether a given machine has the lowest start slot.
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func (m *stateMachine) isFirst() bool {
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return m.start == m.smm.keys[0]
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}
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// isLast checks whether a given machine has the highest start slot.
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func (m *stateMachine) isLast() bool {
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return m.start == m.smm.keys[len(m.smm.keys)-1]
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}
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// String returns human-readable representation of a FSM state.
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func (m *stateMachine) String() string {
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return fmt.Sprintf("{%d:%s}", core.SlotToEpoch(m.start), m.state)
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}
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// String returns human-readable representation of a state.
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func (s stateID) String() string {
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states := map[stateID]string{
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stateNew: "new",
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stateScheduled: "scheduled",
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stateDataParsed: "dataParsed",
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stateSkipped: "skipped",
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stateSent: "sent",
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}
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if _, ok := states[s]; !ok {
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return "stateUnknown"
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}
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return states[s]
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}
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// String returns human-readable representation of an event.
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func (e eventID) String() string {
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events := map[eventID]string{
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eventTick: "tick",
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eventDataReceived: "dataReceived",
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}
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if _, ok := events[e]; !ok {
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return "eventUnknown"
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}
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return events[e]
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}
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