mirror of
https://gitlab.com/pulsechaincom/prysm-pulse.git
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d17996f8b0
* Update V3 from V4 * Fix build v3 -> v4 * Update ssz * Update beacon_chain.pb.go * Fix formatter import * Update update-mockgen.sh comment to v4 * Fix conflicts. Pass build and tests * Fix test
210 lines
6.2 KiB
Go
210 lines
6.2 KiB
Go
package scorers
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import (
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"context"
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"math"
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"time"
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"github.com/libp2p/go-libp2p/core/peer"
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"github.com/prysmaticlabs/prysm/v4/beacon-chain/p2p/peers/peerdata"
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)
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var _ Scorer = (*Service)(nil)
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// ScoreRoundingFactor defines how many digits to keep in decimal part.
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// This parameter is used in math.Round(score*ScoreRoundingFactor) / ScoreRoundingFactor.
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const ScoreRoundingFactor = 10000
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// BadPeerScore defines score that is returned for a bad peer (all other metrics are ignored).
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// The bad peer score was decided to be based on our determined gossip threshold, so that
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// all the other scoring services have their relevant penalties on similar scales.
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const BadPeerScore = gossipThreshold
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// Scorer defines minimum set of methods every peer scorer must expose.
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type Scorer interface {
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Score(pid peer.ID) float64
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IsBadPeer(pid peer.ID) bool
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BadPeers() []peer.ID
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}
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// Service manages peer scorers that are used to calculate overall peer score.
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type Service struct {
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store *peerdata.Store
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scorers struct {
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badResponsesScorer *BadResponsesScorer
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blockProviderScorer *BlockProviderScorer
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peerStatusScorer *PeerStatusScorer
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gossipScorer *GossipScorer
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}
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weights map[Scorer]float64
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totalWeight float64
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}
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// Config holds configuration parameters for scoring service.
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type Config struct {
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BadResponsesScorerConfig *BadResponsesScorerConfig
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BlockProviderScorerConfig *BlockProviderScorerConfig
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PeerStatusScorerConfig *PeerStatusScorerConfig
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GossipScorerConfig *GossipScorerConfig
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}
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// NewService provides fully initialized peer scoring service.
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func NewService(ctx context.Context, store *peerdata.Store, config *Config) *Service {
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s := &Service{
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store: store,
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weights: make(map[Scorer]float64),
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}
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// Register scorers.
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s.scorers.badResponsesScorer = newBadResponsesScorer(store, config.BadResponsesScorerConfig)
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s.setScorerWeight(s.scorers.badResponsesScorer, 0.3)
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s.scorers.blockProviderScorer = newBlockProviderScorer(store, config.BlockProviderScorerConfig)
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s.setScorerWeight(s.scorers.blockProviderScorer, 0.0)
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s.scorers.peerStatusScorer = newPeerStatusScorer(store, config.PeerStatusScorerConfig)
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s.setScorerWeight(s.scorers.peerStatusScorer, 0.3)
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s.scorers.gossipScorer = newGossipScorer(store, config.GossipScorerConfig)
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s.setScorerWeight(s.scorers.gossipScorer, 0.4)
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// Start background tasks.
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go s.loop(ctx)
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return s
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}
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// BadResponsesScorer exposes bad responses scoring service.
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func (s *Service) BadResponsesScorer() *BadResponsesScorer {
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return s.scorers.badResponsesScorer
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}
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// BlockProviderScorer exposes block provider scoring service.
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func (s *Service) BlockProviderScorer() *BlockProviderScorer {
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return s.scorers.blockProviderScorer
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}
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// PeerStatusScorer exposes peer chain status scoring service.
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func (s *Service) PeerStatusScorer() *PeerStatusScorer {
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return s.scorers.peerStatusScorer
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}
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// GossipScorer exposes the peer's gossip scoring service.
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func (s *Service) GossipScorer() *GossipScorer {
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return s.scorers.gossipScorer
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}
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// ActiveScorersCount returns number of scorers that can affect score (have non-zero weight).
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func (s *Service) ActiveScorersCount() int {
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cnt := 0
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for _, w := range s.weights {
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if w > 0 {
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cnt++
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}
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}
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return cnt
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}
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// Score returns calculated peer score across all tracked metrics.
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func (s *Service) Score(pid peer.ID) float64 {
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s.store.RLock()
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defer s.store.RUnlock()
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return s.ScoreNoLock(pid)
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}
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// ScoreNoLock is a lock-free version of Score.
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func (s *Service) ScoreNoLock(pid peer.ID) float64 {
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score := float64(0)
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if _, ok := s.store.PeerData(pid); !ok {
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return 0
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}
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score += s.scorers.badResponsesScorer.score(pid) * s.scorerWeight(s.scorers.badResponsesScorer)
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score += s.scorers.blockProviderScorer.score(pid) * s.scorerWeight(s.scorers.blockProviderScorer)
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score += s.scorers.peerStatusScorer.score(pid) * s.scorerWeight(s.scorers.peerStatusScorer)
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score += s.scorers.gossipScorer.score(pid) * s.scorerWeight(s.scorers.gossipScorer)
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return math.Round(score*ScoreRoundingFactor) / ScoreRoundingFactor
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}
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// IsBadPeer traverses all the scorers to see if any of them classifies peer as bad.
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func (s *Service) IsBadPeer(pid peer.ID) bool {
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s.store.RLock()
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defer s.store.RUnlock()
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return s.IsBadPeerNoLock(pid)
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}
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// IsBadPeerNoLock is a lock-free version of IsBadPeer.
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func (s *Service) IsBadPeerNoLock(pid peer.ID) bool {
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if s.scorers.badResponsesScorer.isBadPeer(pid) {
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return true
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}
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if s.scorers.peerStatusScorer.isBadPeer(pid) {
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return true
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}
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if s.scorers.gossipScorer.isBadPeer(pid) {
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return true
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}
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return false
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}
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// BadPeers returns the peers that are considered bad by any of registered scorers.
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func (s *Service) BadPeers() []peer.ID {
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s.store.RLock()
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defer s.store.RUnlock()
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badPeers := make([]peer.ID, 0)
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for pid := range s.store.Peers() {
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if s.IsBadPeerNoLock(pid) {
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badPeers = append(badPeers, pid)
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}
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}
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return badPeers
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}
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// ValidationError returns peer data validation error, which potentially provides more information
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// why peer is considered bad.
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func (s *Service) ValidationError(pid peer.ID) error {
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s.store.RLock()
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defer s.store.RUnlock()
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peerData, ok := s.store.PeerData(pid)
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if !ok {
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return nil
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}
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return peerData.ChainStateValidationError
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}
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// loop handles background tasks.
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func (s *Service) loop(ctx context.Context) {
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decayBadResponsesStats := time.NewTicker(s.scorers.badResponsesScorer.Params().DecayInterval)
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defer decayBadResponsesStats.Stop()
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decayBlockProviderStats := time.NewTicker(s.scorers.blockProviderScorer.Params().DecayInterval)
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defer decayBlockProviderStats.Stop()
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for {
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select {
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case <-decayBadResponsesStats.C:
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// Exit early if context is canceled.
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if ctx.Err() != nil {
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return
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}
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s.scorers.badResponsesScorer.Decay()
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case <-decayBlockProviderStats.C:
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// Exit early if context is canceled.
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if ctx.Err() != nil {
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return
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}
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s.scorers.blockProviderScorer.Decay()
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case <-ctx.Done():
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return
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}
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}
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}
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// setScorerWeight adds scorer to map of known scorers.
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func (s *Service) setScorerWeight(scorer Scorer, weight float64) {
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s.weights[scorer] = weight
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s.totalWeight += s.weights[scorer]
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}
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// scorerWeight calculates contribution percentage of a given scorer in total score.
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func (s *Service) scorerWeight(scorer Scorer) float64 {
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return s.weights[scorer] / s.totalWeight
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}
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