prysm-pulse/beacon-chain/state/stategen/mock.go
Raul Jordan 9145310647
Eliminate Proto V2 Namespace (#9297)
* get rid of v2 in prysm codebase

* replace block2

* builds

* terence comments

* gazelle
2021-07-28 21:23:44 +00:00

122 lines
3.2 KiB
Go

package stategen
import (
"context"
types "github.com/prysmaticlabs/eth2-types"
"github.com/prysmaticlabs/prysm/beacon-chain/state"
statepb "github.com/prysmaticlabs/prysm/proto/prysm/v1alpha1"
"github.com/prysmaticlabs/prysm/proto/prysm/v1alpha1/block"
)
// MockStateManager is a fake implementation of StateManager.
type MockStateManager struct {
StatesByRoot map[[32]byte]state.BeaconState
StatesBySlot map[types.Slot]state.BeaconState
}
// NewMockService --
func NewMockService() *MockStateManager {
return &MockStateManager{
StatesByRoot: make(map[[32]byte]state.BeaconState),
StatesBySlot: make(map[types.Slot]state.BeaconState),
}
}
// Resume --
func (m *MockStateManager) Resume(ctx context.Context) (state.BeaconState, error) {
panic("implement me")
}
// SaveFinalizedState --
func (m *MockStateManager) SaveFinalizedState(fSlot types.Slot, fRoot [32]byte, fState state.BeaconState) {
panic("implement me")
}
// MigrateToCold --
func (m *MockStateManager) MigrateToCold(ctx context.Context, fRoot [32]byte) error {
panic("implement me")
}
// ReplayBlocks --
func (m *MockStateManager) ReplayBlocks(
ctx context.Context,
state state.BeaconState,
signed []block.SignedBeaconBlock,
targetSlot types.Slot,
) (state.BeaconState, error) {
panic("implement me")
}
// LoadBlocks --
func (m *MockStateManager) LoadBlocks(
ctx context.Context,
startSlot, endSlot types.Slot,
endBlockRoot [32]byte,
) ([]block.SignedBeaconBlock, error) {
panic("implement me")
}
// HasState --
func (m *MockStateManager) HasState(ctx context.Context, blockRoot [32]byte) (bool, error) {
panic("implement me")
}
// HasStateInCache --
func (m *MockStateManager) HasStateInCache(ctx context.Context, blockRoot [32]byte) (bool, error) {
panic("implement me")
}
// StateByRoot --
func (m *MockStateManager) StateByRoot(ctx context.Context, blockRoot [32]byte) (state.BeaconState, error) {
return m.StatesByRoot[blockRoot], nil
}
// StateByRootInitialSync --
func (m *MockStateManager) StateByRootInitialSync(ctx context.Context, blockRoot [32]byte) (state.BeaconState, error) {
panic("implement me")
}
// StateBySlot --
func (m *MockStateManager) StateBySlot(ctx context.Context, slot types.Slot) (state.BeaconState, error) {
return m.StatesBySlot[slot], nil
}
// RecoverStateSummary --
func (m *MockStateManager) RecoverStateSummary(
ctx context.Context,
blockRoot [32]byte,
) (*statepb.StateSummary, error) {
panic("implement me")
}
// SaveState --
func (m *MockStateManager) SaveState(ctx context.Context, root [32]byte, st state.BeaconState) error {
panic("implement me")
}
// ForceCheckpoint --
func (m *MockStateManager) ForceCheckpoint(ctx context.Context, root []byte) error {
panic("implement me")
}
// EnableSaveHotStateToDB --
func (m *MockStateManager) EnableSaveHotStateToDB(_ context.Context) {
panic("implement me")
}
// DisableSaveHotStateToDB --
func (m *MockStateManager) DisableSaveHotStateToDB(ctx context.Context) error {
panic("implement me")
}
// AddStateForRoot --
func (m *MockStateManager) AddStateForRoot(state state.BeaconState, blockRoot [32]byte) {
m.StatesByRoot[blockRoot] = state
}
// AddStateForSlot --
func (m *MockStateManager) AddStateForSlot(state state.BeaconState, slot types.Slot) {
m.StatesBySlot[slot] = state
}