mirror of
https://gitlab.com/pulsechaincom/prysm-pulse.git
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5a66807989
* First take at updating everything to v5 * Patch gRPC gateway to use prysm v5 Fix patch * Update go ssz --------- Co-authored-by: Preston Van Loon <pvanloon@offchainlabs.com>
93 lines
2.0 KiB
Go
93 lines
2.0 KiB
Go
package mock
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import (
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"context"
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"github.com/prysmaticlabs/prysm/v5/beacon-chain/state"
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"github.com/prysmaticlabs/prysm/v5/beacon-chain/state/stategen"
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"github.com/prysmaticlabs/prysm/v5/consensus-types/primitives"
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)
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func NewReplayerBuilder(opt ...ReplayerBuilderOption) *ReplayerBuilder {
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b := &ReplayerBuilder{}
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for _, o := range opt {
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o(b)
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}
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return b
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}
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type ReplayerBuilderOption func(*ReplayerBuilder)
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func WithMockState(s state.BeaconState) ReplayerBuilderOption {
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return func(b *ReplayerBuilder) {
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b.SetMockState(s)
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}
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}
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type ReplayerBuilder struct {
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forSlot map[primitives.Slot]*Replayer
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}
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func (b *ReplayerBuilder) SetMockState(s state.BeaconState) {
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if b.forSlot == nil {
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b.forSlot = make(map[primitives.Slot]*Replayer)
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}
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b.forSlot[s.Slot()] = &Replayer{State: s}
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}
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func (b *ReplayerBuilder) SetMockStateForSlot(s state.BeaconState, slot primitives.Slot) {
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if b.forSlot == nil {
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b.forSlot = make(map[primitives.Slot]*Replayer)
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}
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b.forSlot[slot] = &Replayer{State: s}
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}
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func (b *ReplayerBuilder) SetMockSlotError(s primitives.Slot, e error) {
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if b.forSlot == nil {
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b.forSlot = make(map[primitives.Slot]*Replayer)
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}
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b.forSlot[s] = &Replayer{Err: e}
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}
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func (b *ReplayerBuilder) ReplayerForSlot(target primitives.Slot) stategen.Replayer {
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return b.forSlot[target]
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}
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var _ stategen.ReplayerBuilder = &ReplayerBuilder{}
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type Replayer struct {
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State state.BeaconState
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Err error
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}
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func (m *Replayer) ReplayBlocks(_ context.Context) (state.BeaconState, error) {
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return m.State, m.Err
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}
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func (m *Replayer) ReplayToSlot(_ context.Context, _ primitives.Slot) (state.BeaconState, error) {
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return m.State, m.Err
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}
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var _ stategen.Replayer = &Replayer{}
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type CanonicalChecker struct {
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Is bool
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Err error
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}
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func (m *CanonicalChecker) IsCanonical(_ context.Context, _ [32]byte) (bool, error) {
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return m.Is, m.Err
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}
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var _ stategen.CanonicalChecker = &CanonicalChecker{}
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type CurrentSlotter struct {
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Slot primitives.Slot
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}
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func (c *CurrentSlotter) CurrentSlot() primitives.Slot {
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return c.Slot
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}
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var _ stategen.CurrentSlotter = &CurrentSlotter{}
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