prysm-pulse/beacon-chain/p2p/peers/status.go
Jim McDonald 570efe3d04 Give peers a chance (#4268)
* Add decay function for peer badresponses count
* Activate peer decay in p2p
2019-12-12 14:34:28 +00:00

326 lines
9.5 KiB
Go

// Package peers provides information about peers at the Ethereum protocol level.
// "Protocol level" is the level above the network level, so this layer never sees or interacts with (for example) hosts that are
// uncontactable due to being down, firewalled, etc. Instead, this works with peers that are contactable but may or may not be of
// the correct fork version, not currently required due to the number of current connections, etc.
//
// A peer can have one of a number of states:
//
// - connected if we are able to talk to the remote peer
// - connecting if we are attempting to be able to talk to the remote peer
// - disconnecting if we are attempting to stop being able to talk to the remote peer
// - disconnected if we are not able to talk to the remote peer
//
// For convenience, there are two aggregate states expressed in functions:
//
// - active if we are connecting or connected
// - inactive if we are disconnecting or disconnected
//
// Peer information is persistent for the run of the service. This allows for collection of useful long-term statistics such as
// number of bad responses obtained from the peer, giving the basis for decisions to not talk to known-bad peers.
package peers
import (
"errors"
"sync"
"time"
"github.com/libp2p/go-libp2p-core/network"
"github.com/libp2p/go-libp2p-core/peer"
ma "github.com/multiformats/go-multiaddr"
pb "github.com/prysmaticlabs/prysm/proto/beacon/p2p/v1"
"github.com/prysmaticlabs/prysm/shared/roughtime"
)
// PeerConnectionState is the state of the connection.
type PeerConnectionState int
const (
// PeerDisconnected means there is no connection to the peer.
PeerDisconnected PeerConnectionState = iota
// PeerConnecting means there is an on-going attempt to connect to the peer.
PeerConnecting
// PeerConnected means the peer has an active connection.
PeerConnected
// PeerDisconnecting means there is an on-going attempt to disconnect from the peer.
PeerDisconnecting
)
var (
// ErrPeerUnknown is returned when there is an attempt to obtain data from a peer that is not known.
ErrPeerUnknown = errors.New("peer unknown")
)
// Status is the structure holding the peer status information.
type Status struct {
lock sync.RWMutex
maxBadResponses int
status map[peer.ID]*peerStatus
}
// peerStatus is the status of an individual peer at the protocol level.
type peerStatus struct {
address ma.Multiaddr
direction network.Direction
peerState PeerConnectionState
chainState *pb.Status
chainStateLastUpdated time.Time
badResponses int
}
// NewStatus creates a new status entity.
func NewStatus(maxBadResponses int) *Status {
return &Status{
maxBadResponses: maxBadResponses,
status: make(map[peer.ID]*peerStatus),
}
}
// MaxBadResponses returns the maximum number of bad responses a peer can provide before it is considered bad.
func (p *Status) MaxBadResponses() int {
return p.maxBadResponses
}
// Add adds a peer.
// If a peer already exists with this ID its address and direction are updated with the supplied data.
func (p *Status) Add(pid peer.ID, address ma.Multiaddr, direction network.Direction) {
p.lock.Lock()
defer p.lock.Unlock()
if status, ok := p.status[pid]; ok {
// Peer already exists, just update its address info.
status.address = address
status.direction = direction
return
}
p.status[pid] = &peerStatus{
address: address,
direction: direction,
// Peers start disconnected; state will be updated when the handshake process begins.
peerState: PeerDisconnected,
}
}
// Address returns the multiaddress of the given remote peer.
// This will error if the peer does not exist.
func (p *Status) Address(pid peer.ID) (ma.Multiaddr, error) {
p.lock.RLock()
defer p.lock.RUnlock()
if status, ok := p.status[pid]; ok {
return status.address, nil
}
return nil, ErrPeerUnknown
}
// Direction returns the direction of the given remote peer.
// This will error if the peer does not exist.
func (p *Status) Direction(pid peer.ID) (network.Direction, error) {
p.lock.RLock()
defer p.lock.RUnlock()
if status, ok := p.status[pid]; ok {
return status.direction, nil
}
return network.DirUnknown, ErrPeerUnknown
}
// SetChainState sets the chain state of the given remote peer.
func (p *Status) SetChainState(pid peer.ID, chainState *pb.Status) {
p.lock.Lock()
defer p.lock.Unlock()
status := p.fetch(pid)
status.chainState = chainState
status.chainStateLastUpdated = roughtime.Now()
}
// ChainState gets the chain state of the given remote peer.
// This can return nil if there is no known chain state for the peer.
// This will error if the peer does not exist.
func (p *Status) ChainState(pid peer.ID) (*pb.Status, error) {
p.lock.RLock()
defer p.lock.RUnlock()
if status, ok := p.status[pid]; ok {
return status.chainState, nil
}
return nil, ErrPeerUnknown
}
// SetConnectionState sets the connection state of the given remote peer.
func (p *Status) SetConnectionState(pid peer.ID, state PeerConnectionState) {
p.lock.Lock()
defer p.lock.Unlock()
status := p.fetch(pid)
status.peerState = state
}
// ConnectionState gets the connection state of the given remote peer.
// This will error if the peer does not exist.
func (p *Status) ConnectionState(pid peer.ID) (PeerConnectionState, error) {
p.lock.RLock()
defer p.lock.RUnlock()
if status, ok := p.status[pid]; ok {
return status.peerState, nil
}
return PeerDisconnected, ErrPeerUnknown
}
// ChainStateLastUpdated gets the last time the chain state of the given remote peer was updated.
// This will error if the peer does not exist.
func (p *Status) ChainStateLastUpdated(pid peer.ID) (time.Time, error) {
p.lock.RLock()
defer p.lock.RUnlock()
if status, ok := p.status[pid]; ok {
return status.chainStateLastUpdated, nil
}
return roughtime.Now(), ErrPeerUnknown
}
// IncrementBadResponses increments the number of bad responses we have received from the given remote peer.
func (p *Status) IncrementBadResponses(pid peer.ID) {
p.lock.Lock()
defer p.lock.Unlock()
status := p.fetch(pid)
status.badResponses++
}
// BadResponses obtains the number of bad responses we have received from the given remote peer.
// This will error if the peer does not exist.
func (p *Status) BadResponses(pid peer.ID) (int, error) {
p.lock.RLock()
defer p.lock.RUnlock()
if status, ok := p.status[pid]; ok {
return status.badResponses, nil
}
return -1, ErrPeerUnknown
}
// IsBad states if the peer is to be considered bad.
// If the peer is unknown this will return `false`, which makes using this function easier than returning an error.
func (p *Status) IsBad(pid peer.ID) bool {
p.lock.RLock()
defer p.lock.RUnlock()
if status, ok := p.status[pid]; ok {
return status.badResponses >= p.maxBadResponses
}
return false
}
// Connecting returns the peers that are connecting.
func (p *Status) Connecting() []peer.ID {
p.lock.RLock()
defer p.lock.RUnlock()
peers := make([]peer.ID, 0)
for pid, status := range p.status {
if status.peerState == PeerConnecting {
peers = append(peers, pid)
}
}
return peers
}
// Connected returns the peers that are connected.
func (p *Status) Connected() []peer.ID {
p.lock.RLock()
defer p.lock.RUnlock()
peers := make([]peer.ID, 0)
for pid, status := range p.status {
if status.peerState == PeerConnected {
peers = append(peers, pid)
}
}
return peers
}
// Active returns the peers that are connecting or connected.
func (p *Status) Active() []peer.ID {
p.lock.RLock()
defer p.lock.RUnlock()
peers := make([]peer.ID, 0)
for pid, status := range p.status {
if status.peerState == PeerConnecting || status.peerState == PeerConnected {
peers = append(peers, pid)
}
}
return peers
}
// Disconnecting returns the peers that are disconnecting.
func (p *Status) Disconnecting() []peer.ID {
p.lock.RLock()
defer p.lock.RUnlock()
peers := make([]peer.ID, 0)
for pid, status := range p.status {
if status.peerState == PeerDisconnecting {
peers = append(peers, pid)
}
}
return peers
}
// Disconnected returns the peers that are disconnected.
func (p *Status) Disconnected() []peer.ID {
p.lock.RLock()
defer p.lock.RUnlock()
peers := make([]peer.ID, 0)
for pid, status := range p.status {
if status.peerState == PeerDisconnected {
peers = append(peers, pid)
}
}
return peers
}
// Inactive returns the peers that are disconnecting or disconnected.
func (p *Status) Inactive() []peer.ID {
p.lock.RLock()
defer p.lock.RUnlock()
peers := make([]peer.ID, 0)
for pid, status := range p.status {
if status.peerState == PeerDisconnecting || status.peerState == PeerDisconnected {
peers = append(peers, pid)
}
}
return peers
}
// All returns all the peers regardless of state.
func (p *Status) All() []peer.ID {
p.lock.RLock()
defer p.lock.RUnlock()
pids := make([]peer.ID, 0, len(p.status))
for pid := range p.status {
pids = append(pids, pid)
}
return pids
}
// Decay reduces the bad responses of all peers, giving reformed peers a chance to join the network.
// This can be run periodically, although note that each time it runs it does give all bad peers another chance as well to clog up
// the network with bad responses, so should not be run too frequently; once an hour would be reasonable.
func (p *Status) Decay() {
p.lock.Lock()
defer p.lock.Unlock()
for _, status := range p.status {
if status.badResponses > 0 {
status.badResponses--
}
}
}
// fetch is a helper function that fetches a peer status, possibly creating it.
func (p *Status) fetch(pid peer.ID) *peerStatus {
if _, ok := p.status[pid]; !ok {
p.status[pid] = &peerStatus{}
}
return p.status[pid]
}