prysm-pulse/beacon-chain/core/helpers/slot_epoch.go
Victor Farazdagi cc9bec7a19
Update specs comments (#8750)
Co-authored-by: Preston Van Loon <preston@prysmaticlabs.com>
Co-authored-by: prylabs-bulldozer[bot] <58059840+prylabs-bulldozer[bot]@users.noreply.github.com>
2021-04-13 05:35:22 +00:00

196 lines
6.3 KiB
Go

package helpers
import (
"fmt"
"math"
"time"
"github.com/pkg/errors"
types "github.com/prysmaticlabs/eth2-types"
iface "github.com/prysmaticlabs/prysm/beacon-chain/state/interface"
"github.com/prysmaticlabs/prysm/shared/params"
"github.com/prysmaticlabs/prysm/shared/timeutils"
)
// MaxSlotBuffer specifies the max buffer given to slots from
// incoming objects. (24 mins with mainnet spec)
const MaxSlotBuffer = uint64(1 << 7)
// SlotToEpoch returns the epoch number of the input slot.
//
// Spec pseudocode definition:
// def compute_epoch_at_slot(slot: Slot) -> Epoch:
// """
// Return the epoch number at ``slot``.
// """
// return Epoch(slot // SLOTS_PER_EPOCH)
func SlotToEpoch(slot types.Slot) types.Epoch {
return types.Epoch(slot.DivSlot(params.BeaconConfig().SlotsPerEpoch))
}
// CurrentEpoch returns the current epoch number calculated from
// the slot number stored in beacon state.
//
// Spec pseudocode definition:
// def get_current_epoch(state: BeaconState) -> Epoch:
// """
// Return the current epoch.
// """
// return compute_epoch_at_slot(state.slot)
func CurrentEpoch(state iface.ReadOnlyBeaconState) types.Epoch {
return SlotToEpoch(state.Slot())
}
// PrevEpoch returns the previous epoch number calculated from
// the slot number stored in beacon state. It also checks for
// underflow condition.
//
// Spec pseudocode definition:
// def get_previous_epoch(state: BeaconState) -> Epoch:
// """`
// Return the previous epoch (unless the current epoch is ``GENESIS_EPOCH``).
// """
// current_epoch = get_current_epoch(state)
// return GENESIS_EPOCH if current_epoch == GENESIS_EPOCH else Epoch(current_epoch - 1)
func PrevEpoch(state iface.ReadOnlyBeaconState) types.Epoch {
currentEpoch := CurrentEpoch(state)
if currentEpoch == 0 {
return 0
}
return currentEpoch - 1
}
// NextEpoch returns the next epoch number calculated from
// the slot number stored in beacon state.
func NextEpoch(state iface.ReadOnlyBeaconState) types.Epoch {
return SlotToEpoch(state.Slot()) + 1
}
// StartSlot returns the first slot number of the
// current epoch.
//
// Spec pseudocode definition:
// def compute_start_slot_at_epoch(epoch: Epoch) -> Slot:
// """
// Return the start slot of ``epoch``.
// """
// return Slot(epoch * SLOTS_PER_EPOCH)
func StartSlot(epoch types.Epoch) (types.Slot, error) {
slot, err := params.BeaconConfig().SlotsPerEpoch.SafeMul(uint64(epoch))
if err != nil {
return slot, errors.Errorf("start slot calculation overflows: %v", err)
}
return slot, nil
}
// EndSlot returns the last slot number of the
// current epoch.
func EndSlot(epoch types.Epoch) (types.Slot, error) {
if epoch == math.MaxUint64 {
return 0, errors.New("start slot calculation overflows")
}
slot, err := StartSlot(epoch + 1)
if err != nil {
return 0, err
}
return slot - 1, nil
}
// IsEpochStart returns true if the given slot number is an epoch starting slot
// number.
func IsEpochStart(slot types.Slot) bool {
return slot%params.BeaconConfig().SlotsPerEpoch == 0
}
// IsEpochEnd returns true if the given slot number is an epoch ending slot
// number.
func IsEpochEnd(slot types.Slot) bool {
return IsEpochStart(slot + 1)
}
// SlotsSinceEpochStarts returns number of slots since the start of the epoch.
func SlotsSinceEpochStarts(slot types.Slot) types.Slot {
return slot % params.BeaconConfig().SlotsPerEpoch
}
// VerifySlotTime validates the input slot is not from the future.
func VerifySlotTime(genesisTime uint64, slot types.Slot, timeTolerance time.Duration) error {
slotTime, err := SlotToTime(genesisTime, slot)
if err != nil {
return err
}
// Defensive check to ensure unreasonable slots are rejected
// straight away.
if err := ValidateSlotClock(slot, genesisTime); err != nil {
return err
}
currentTime := timeutils.Now()
diff := slotTime.Sub(currentTime)
if diff > timeTolerance {
return fmt.Errorf("could not process slot from the future, slot time %s > current time %s", slotTime, currentTime)
}
return nil
}
// SlotToTime takes the given slot and genesis time to determine the start time of the slot.
func SlotToTime(genesisTimeSec uint64, slot types.Slot) (time.Time, error) {
timeSinceGenesis, err := slot.SafeMul(params.BeaconConfig().SecondsPerSlot)
if err != nil {
return time.Unix(0, 0), fmt.Errorf("slot (%d) is in the far distant future: %w", slot, err)
}
sTime, err := timeSinceGenesis.SafeAdd(genesisTimeSec)
if err != nil {
return time.Unix(0, 0), fmt.Errorf("slot (%d) is in the far distant future: %w", slot, err)
}
return time.Unix(int64(sTime), 0), nil
}
// SlotsSince computes the number of time slots that have occurred since the given timestamp.
func SlotsSince(time time.Time) types.Slot {
return CurrentSlot(uint64(time.Unix()))
}
// CurrentSlot returns the current slot as determined by the local clock and
// provided genesis time.
func CurrentSlot(genesisTimeSec uint64) types.Slot {
now := timeutils.Now().Unix()
genesis := int64(genesisTimeSec)
if now < genesis {
return 0
}
return types.Slot(uint64(now-genesis) / params.BeaconConfig().SecondsPerSlot)
}
// ValidateSlotClock validates a provided slot against the local
// clock to ensure slots that are unreasonable are returned with
// an error.
func ValidateSlotClock(slot types.Slot, genesisTimeSec uint64) error {
maxPossibleSlot := CurrentSlot(genesisTimeSec).Add(MaxSlotBuffer)
// Defensive check to ensure that we only process slots up to a hard limit
// from our local clock.
if slot > maxPossibleSlot {
return fmt.Errorf("slot %d > %d which exceeds max allowed value relative to the local clock", slot, maxPossibleSlot)
}
return nil
}
// RoundUpToNearestEpoch rounds up the provided slot value to the nearest epoch.
func RoundUpToNearestEpoch(slot types.Slot) types.Slot {
if slot%params.BeaconConfig().SlotsPerEpoch != 0 {
slot -= slot % params.BeaconConfig().SlotsPerEpoch
slot += params.BeaconConfig().SlotsPerEpoch
}
return slot
}
// VotingPeriodStartTime returns the current voting period's start time
// depending on the provided genesis and current slot.
func VotingPeriodStartTime(genesis uint64, slot types.Slot) uint64 {
slots := params.BeaconConfig().SlotsPerEpoch.Mul(uint64(params.BeaconConfig().EpochsPerEth1VotingPeriod))
startTime := uint64((slot - slot.ModSlot(slots)).Mul(params.BeaconConfig().SecondsPerSlot))
return genesis + startTime
}