mirror of
https://gitlab.com/pulsechaincom/prysm-pulse.git
synced 2024-12-25 04:47:18 +00:00
4595789ac8
* Make validator stable POC * fix feedback raul and nishant * fix wait till first iteration * fix imports * retry tests * fix init * test retry receive blocks * remove redundant return statement * terence feedback * terence feedback * remove log * to check for context after fist call * remove fatal Co-authored-by: Raul Jordan <raul@prysmaticlabs.com>
218 lines
6.3 KiB
Go
218 lines
6.3 KiB
Go
package client
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import (
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"context"
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"time"
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ethpb "github.com/prysmaticlabs/ethereumapis/eth/v1alpha1"
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"github.com/prysmaticlabs/prysm/shared/timeutils"
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"github.com/prysmaticlabs/prysm/validator/keymanager"
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)
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var _ Validator = (*FakeValidator)(nil)
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// FakeValidator for mocking.
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type FakeValidator struct {
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DoneCalled bool
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WaitForWalletInitializationCalled bool
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SlasherReadyCalled bool
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NextSlotCalled bool
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UpdateDutiesCalled bool
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UpdateProtectionsCalled bool
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RoleAtCalled bool
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AttestToBlockHeadCalled bool
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ProposeBlockCalled bool
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LogValidatorGainsAndLossesCalled bool
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SaveProtectionsCalled bool
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DeleteProtectionCalled bool
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SlotDeadlineCalled bool
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WaitForChainStartCalled int
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WaitForSyncCalled int
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WaitForActivationCalled int
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CanonicalHeadSlotCalled int
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ReceiveBlocksCalled int
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RetryTillSuccess int
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ProposeBlockArg1 uint64
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AttestToBlockHeadArg1 uint64
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RoleAtArg1 uint64
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UpdateDutiesArg1 uint64
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NextSlotRet <-chan uint64
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PublicKey string
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UpdateDutiesRet error
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RolesAtRet []ValidatorRole
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Balances map[[48]byte]uint64
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IndexToPubkeyMap map[uint64][48]byte
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PubkeyToIndexMap map[[48]byte]uint64
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PubkeysToStatusesMap map[[48]byte]ethpb.ValidatorStatus
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Keymanager keymanager.IKeymanager
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}
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type ctxKey string
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var allValidatorsAreExitedCtxKey = ctxKey("exited")
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// Done for mocking.
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func (fv *FakeValidator) Done() {
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fv.DoneCalled = true
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}
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// WaitForWalletInitialization for mocking.
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func (fv *FakeValidator) WaitForWalletInitialization(_ context.Context) error {
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fv.WaitForWalletInitializationCalled = true
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return nil
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}
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// WaitForChainStart for mocking.
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func (fv *FakeValidator) WaitForChainStart(_ context.Context) error {
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fv.WaitForChainStartCalled++
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if fv.RetryTillSuccess >= fv.WaitForChainStartCalled {
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return errConnectionIssue
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}
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return nil
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}
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// WaitForActivation for mocking.
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func (fv *FakeValidator) WaitForActivation(_ context.Context, _ chan struct{}) error {
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fv.WaitForActivationCalled++
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if fv.RetryTillSuccess >= fv.WaitForActivationCalled {
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return errConnectionIssue
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}
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return nil
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}
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// WaitForSync for mocking.
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func (fv *FakeValidator) WaitForSync(_ context.Context) error {
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fv.WaitForSyncCalled++
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if fv.RetryTillSuccess >= fv.WaitForSyncCalled {
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return errConnectionIssue
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}
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return nil
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}
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// SlasherReady for mocking.
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func (fv *FakeValidator) SlasherReady(_ context.Context) error {
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fv.SlasherReadyCalled = true
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return nil
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}
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// CanonicalHeadSlot for mocking.
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func (fv *FakeValidator) CanonicalHeadSlot(_ context.Context) (uint64, error) {
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fv.CanonicalHeadSlotCalled++
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if fv.RetryTillSuccess > fv.CanonicalHeadSlotCalled {
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return 0, errConnectionIssue
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}
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return 0, nil
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}
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// SlotDeadline for mocking.
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func (fv *FakeValidator) SlotDeadline(_ uint64) time.Time {
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fv.SlotDeadlineCalled = true
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return timeutils.Now()
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}
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// NextSlot for mocking.
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func (fv *FakeValidator) NextSlot() <-chan uint64 {
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fv.NextSlotCalled = true
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return fv.NextSlotRet
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}
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// UpdateDuties for mocking.
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func (fv *FakeValidator) UpdateDuties(_ context.Context, slot uint64) error {
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fv.UpdateDutiesCalled = true
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fv.UpdateDutiesArg1 = slot
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return fv.UpdateDutiesRet
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}
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// UpdateProtections for mocking.
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func (fv *FakeValidator) UpdateProtections(_ context.Context, _ uint64) error {
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fv.UpdateProtectionsCalled = true
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return nil
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}
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// LogValidatorGainsAndLosses for mocking.
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func (fv *FakeValidator) LogValidatorGainsAndLosses(_ context.Context, _ uint64) error {
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fv.LogValidatorGainsAndLossesCalled = true
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return nil
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}
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// ResetAttesterProtectionData for mocking.
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func (fv *FakeValidator) ResetAttesterProtectionData() {
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fv.DeleteProtectionCalled = true
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}
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// RolesAt for mocking.
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func (fv *FakeValidator) RolesAt(_ context.Context, slot uint64) (map[[48]byte][]ValidatorRole, error) {
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fv.RoleAtCalled = true
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fv.RoleAtArg1 = slot
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vr := make(map[[48]byte][]ValidatorRole)
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vr[[48]byte{1}] = fv.RolesAtRet
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return vr, nil
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}
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// SubmitAttestation for mocking.
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func (fv *FakeValidator) SubmitAttestation(_ context.Context, slot uint64, _ [48]byte) {
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fv.AttestToBlockHeadCalled = true
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fv.AttestToBlockHeadArg1 = slot
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}
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// ProposeBlock for mocking.
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func (fv *FakeValidator) ProposeBlock(_ context.Context, slot uint64, _ [48]byte) {
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fv.ProposeBlockCalled = true
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fv.ProposeBlockArg1 = slot
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}
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// SubmitAggregateAndProof for mocking.
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func (fv *FakeValidator) SubmitAggregateAndProof(_ context.Context, _ uint64, _ [48]byte) {}
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// LogAttestationsSubmitted for mocking.
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func (fv *FakeValidator) LogAttestationsSubmitted() {}
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// LogNextDutyCountDown for mocking.
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func (fv *FakeValidator) LogNextDutyTimeLeft(slot uint64) error {
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return nil
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}
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// UpdateDomainDataCaches for mocking.
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func (fv *FakeValidator) UpdateDomainDataCaches(context.Context, uint64) {}
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// BalancesByPubkeys for mocking.
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func (fv *FakeValidator) BalancesByPubkeys(_ context.Context) map[[48]byte]uint64 {
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return fv.Balances
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}
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// IndicesToPubkeys for mocking.
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func (fv *FakeValidator) IndicesToPubkeys(_ context.Context) map[uint64][48]byte {
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return fv.IndexToPubkeyMap
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}
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// PubkeysToIndices for mocking.
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func (fv *FakeValidator) PubkeysToIndices(_ context.Context) map[[48]byte]uint64 {
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return fv.PubkeyToIndexMap
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}
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// PubkeysToStatuses for mocking.
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func (fv *FakeValidator) PubkeysToStatuses(_ context.Context) map[[48]byte]ethpb.ValidatorStatus {
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return fv.PubkeysToStatusesMap
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}
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// AllValidatorsAreExited for mocking
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func (fv *FakeValidator) AllValidatorsAreExited(ctx context.Context) (bool, error) {
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if ctx.Value(allValidatorsAreExitedCtxKey) == nil {
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return false, nil
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}
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return ctx.Value(allValidatorsAreExitedCtxKey).(bool), nil
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}
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// GetKeymanager for mocking
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func (fv *FakeValidator) GetKeymanager() keymanager.IKeymanager {
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return fv.Keymanager
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}
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// ReceiveBlocks for mocking
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func (fv *FakeValidator) ReceiveBlocks(ctx context.Context, connectionErrorChannel chan error) {
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fv.ReceiveBlocksCalled++
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if fv.RetryTillSuccess > fv.ReceiveBlocksCalled {
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connectionErrorChannel <- errConnectionIssue
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}
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}
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