mirror of
https://gitlab.com/pulsechaincom/prysm-pulse.git
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da20785685
Former-commit-id: 23f542f43b4b493e38f5aa4c29788ed93a63b43b [formerly 71b23a6a28eb045fcfeab6329de69f1e5455486b] Former-commit-id: d12b3a6decc876f010a71f98e11df7387c1aaf2a
529 lines
14 KiB
Go
529 lines
14 KiB
Go
// Copyright 2014 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package trie
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import (
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"bytes"
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"container/heap"
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"errors"
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"github.com/ethereum/go-ethereum/common"
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)
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// Iterator is a key-value trie iterator that traverses a Trie.
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type Iterator struct {
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nodeIt NodeIterator
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Key []byte // Current data key on which the iterator is positioned on
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Value []byte // Current data value on which the iterator is positioned on
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Err error
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}
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// NewIterator creates a new key-value iterator from a node iterator
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func NewIterator(it NodeIterator) *Iterator {
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return &Iterator{
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nodeIt: it,
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}
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}
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// Next moves the iterator forward one key-value entry.
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func (it *Iterator) Next() bool {
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for it.nodeIt.Next(true) {
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if it.nodeIt.Leaf() {
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it.Key = it.nodeIt.LeafKey()
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it.Value = it.nodeIt.LeafBlob()
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return true
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}
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}
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it.Key = nil
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it.Value = nil
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it.Err = it.nodeIt.Error()
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return false
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}
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// NodeIterator is an iterator to traverse the trie pre-order.
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type NodeIterator interface {
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// Next moves the iterator to the next node. If the parameter is false, any child
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// nodes will be skipped.
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Next(bool) bool
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// Error returns the error status of the iterator.
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Error() error
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// Hash returns the hash of the current node.
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Hash() common.Hash
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// Parent returns the hash of the parent of the current node. The hash may be the one
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// grandparent if the immediate parent is an internal node with no hash.
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Parent() common.Hash
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// Path returns the hex-encoded path to the current node.
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// Callers must not retain references to the return value after calling Next.
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// For leaf nodes, the last element of the path is the 'terminator symbol' 0x10.
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Path() []byte
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// Leaf returns true iff the current node is a leaf node.
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// LeafBlob, LeafKey return the contents and key of the leaf node. These
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// method panic if the iterator is not positioned at a leaf.
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// Callers must not retain references to their return value after calling Next
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Leaf() bool
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LeafBlob() []byte
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LeafKey() []byte
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}
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// nodeIteratorState represents the iteration state at one particular node of the
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// trie, which can be resumed at a later invocation.
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type nodeIteratorState struct {
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hash common.Hash // Hash of the node being iterated (nil if not standalone)
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node node // Trie node being iterated
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parent common.Hash // Hash of the first full ancestor node (nil if current is the root)
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index int // Child to be processed next
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pathlen int // Length of the path to this node
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}
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type nodeIterator struct {
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trie *Trie // Trie being iterated
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stack []*nodeIteratorState // Hierarchy of trie nodes persisting the iteration state
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path []byte // Path to the current node
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err error // Failure set in case of an internal error in the iterator
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}
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// iteratorEnd is stored in nodeIterator.err when iteration is done.
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var iteratorEnd = errors.New("end of iteration")
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// seekError is stored in nodeIterator.err if the initial seek has failed.
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type seekError struct {
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key []byte
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err error
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}
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func (e seekError) Error() string {
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return "seek error: " + e.err.Error()
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}
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func newNodeIterator(trie *Trie, start []byte) NodeIterator {
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if trie.Hash() == emptyState {
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return new(nodeIterator)
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}
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it := &nodeIterator{trie: trie}
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it.err = it.seek(start)
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return it
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}
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func (it *nodeIterator) Hash() common.Hash {
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if len(it.stack) == 0 {
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return common.Hash{}
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}
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return it.stack[len(it.stack)-1].hash
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}
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func (it *nodeIterator) Parent() common.Hash {
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if len(it.stack) == 0 {
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return common.Hash{}
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}
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return it.stack[len(it.stack)-1].parent
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}
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func (it *nodeIterator) Leaf() bool {
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return hasTerm(it.path)
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}
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func (it *nodeIterator) LeafBlob() []byte {
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if len(it.stack) > 0 {
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if node, ok := it.stack[len(it.stack)-1].node.(valueNode); ok {
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return []byte(node)
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}
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}
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panic("not at leaf")
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}
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func (it *nodeIterator) LeafKey() []byte {
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if len(it.stack) > 0 {
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if _, ok := it.stack[len(it.stack)-1].node.(valueNode); ok {
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return hexToKeybytes(it.path)
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}
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}
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panic("not at leaf")
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}
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func (it *nodeIterator) Path() []byte {
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return it.path
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}
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func (it *nodeIterator) Error() error {
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if it.err == iteratorEnd {
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return nil
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}
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if seek, ok := it.err.(seekError); ok {
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return seek.err
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}
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return it.err
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}
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// Next moves the iterator to the next node, returning whether there are any
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// further nodes. In case of an internal error this method returns false and
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// sets the Error field to the encountered failure. If `descend` is false,
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// skips iterating over any subnodes of the current node.
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func (it *nodeIterator) Next(descend bool) bool {
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if it.err == iteratorEnd {
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return false
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}
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if seek, ok := it.err.(seekError); ok {
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if it.err = it.seek(seek.key); it.err != nil {
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return false
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}
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}
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// Otherwise step forward with the iterator and report any errors.
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state, parentIndex, path, err := it.peek(descend)
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it.err = err
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if it.err != nil {
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return false
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}
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it.push(state, parentIndex, path)
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return true
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}
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func (it *nodeIterator) seek(prefix []byte) error {
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// The path we're looking for is the hex encoded key without terminator.
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key := keybytesToHex(prefix)
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key = key[:len(key)-1]
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// Move forward until we're just before the closest match to key.
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for {
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state, parentIndex, path, err := it.peek(bytes.HasPrefix(key, it.path))
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if err == iteratorEnd {
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return iteratorEnd
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} else if err != nil {
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return seekError{prefix, err}
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} else if bytes.Compare(path, key) >= 0 {
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return nil
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}
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it.push(state, parentIndex, path)
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}
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}
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// peek creates the next state of the iterator.
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func (it *nodeIterator) peek(descend bool) (*nodeIteratorState, *int, []byte, error) {
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if len(it.stack) == 0 {
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// Initialize the iterator if we've just started.
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root := it.trie.Hash()
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state := &nodeIteratorState{node: it.trie.root, index: -1}
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if root != emptyRoot {
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state.hash = root
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}
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err := state.resolve(it.trie, nil)
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return state, nil, nil, err
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}
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if !descend {
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// If we're skipping children, pop the current node first
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it.pop()
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}
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// Continue iteration to the next child
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for len(it.stack) > 0 {
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parent := it.stack[len(it.stack)-1]
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ancestor := parent.hash
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if (ancestor == common.Hash{}) {
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ancestor = parent.parent
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}
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state, path, ok := it.nextChild(parent, ancestor)
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if ok {
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if err := state.resolve(it.trie, path); err != nil {
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return parent, &parent.index, path, err
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}
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return state, &parent.index, path, nil
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}
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// No more child nodes, move back up.
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it.pop()
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}
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return nil, nil, nil, iteratorEnd
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}
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func (st *nodeIteratorState) resolve(tr *Trie, path []byte) error {
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if hash, ok := st.node.(hashNode); ok {
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resolved, err := tr.resolveHash(hash, path)
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if err != nil {
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return err
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}
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st.node = resolved
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st.hash = common.BytesToHash(hash)
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}
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return nil
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}
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func (it *nodeIterator) nextChild(parent *nodeIteratorState, ancestor common.Hash) (*nodeIteratorState, []byte, bool) {
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switch node := parent.node.(type) {
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case *fullNode:
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// Full node, move to the first non-nil child.
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for i := parent.index + 1; i < len(node.Children); i++ {
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child := node.Children[i]
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if child != nil {
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hash, _ := child.cache()
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state := &nodeIteratorState{
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hash: common.BytesToHash(hash),
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node: child,
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parent: ancestor,
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index: -1,
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pathlen: len(it.path),
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}
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path := append(it.path, byte(i))
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parent.index = i - 1
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return state, path, true
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}
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}
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case *shortNode:
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// Short node, return the pointer singleton child
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if parent.index < 0 {
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hash, _ := node.Val.cache()
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state := &nodeIteratorState{
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hash: common.BytesToHash(hash),
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node: node.Val,
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parent: ancestor,
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index: -1,
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pathlen: len(it.path),
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}
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path := append(it.path, node.Key...)
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return state, path, true
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}
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}
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return parent, it.path, false
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}
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func (it *nodeIterator) push(state *nodeIteratorState, parentIndex *int, path []byte) {
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it.path = path
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it.stack = append(it.stack, state)
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if parentIndex != nil {
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*parentIndex += 1
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}
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}
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func (it *nodeIterator) pop() {
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parent := it.stack[len(it.stack)-1]
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it.path = it.path[:parent.pathlen]
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it.stack = it.stack[:len(it.stack)-1]
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}
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func compareNodes(a, b NodeIterator) int {
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if cmp := bytes.Compare(a.Path(), b.Path()); cmp != 0 {
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return cmp
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}
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if a.Leaf() && !b.Leaf() {
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return -1
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} else if b.Leaf() && !a.Leaf() {
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return 1
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}
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if cmp := bytes.Compare(a.Hash().Bytes(), b.Hash().Bytes()); cmp != 0 {
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return cmp
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}
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if a.Leaf() && b.Leaf() {
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return bytes.Compare(a.LeafBlob(), b.LeafBlob())
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}
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return 0
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}
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type differenceIterator struct {
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a, b NodeIterator // Nodes returned are those in b - a.
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eof bool // Indicates a has run out of elements
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count int // Number of nodes scanned on either trie
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}
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// NewDifferenceIterator constructs a NodeIterator that iterates over elements in b that
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// are not in a. Returns the iterator, and a pointer to an integer recording the number
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// of nodes seen.
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func NewDifferenceIterator(a, b NodeIterator) (NodeIterator, *int) {
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a.Next(true)
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it := &differenceIterator{
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a: a,
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b: b,
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}
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return it, &it.count
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}
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func (it *differenceIterator) Hash() common.Hash {
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return it.b.Hash()
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}
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func (it *differenceIterator) Parent() common.Hash {
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return it.b.Parent()
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}
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func (it *differenceIterator) Leaf() bool {
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return it.b.Leaf()
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}
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func (it *differenceIterator) LeafBlob() []byte {
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return it.b.LeafBlob()
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}
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func (it *differenceIterator) LeafKey() []byte {
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return it.b.LeafKey()
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}
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func (it *differenceIterator) Path() []byte {
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return it.b.Path()
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}
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func (it *differenceIterator) Next(bool) bool {
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// Invariants:
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// - We always advance at least one element in b.
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// - At the start of this function, a's path is lexically greater than b's.
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if !it.b.Next(true) {
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return false
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}
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it.count += 1
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if it.eof {
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// a has reached eof, so we just return all elements from b
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return true
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}
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for {
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switch compareNodes(it.a, it.b) {
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case -1:
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// b jumped past a; advance a
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if !it.a.Next(true) {
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it.eof = true
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return true
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}
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it.count += 1
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case 1:
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// b is before a
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return true
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case 0:
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// a and b are identical; skip this whole subtree if the nodes have hashes
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hasHash := it.a.Hash() == common.Hash{}
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if !it.b.Next(hasHash) {
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return false
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}
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it.count += 1
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if !it.a.Next(hasHash) {
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it.eof = true
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return true
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}
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it.count += 1
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}
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}
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}
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func (it *differenceIterator) Error() error {
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if err := it.a.Error(); err != nil {
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return err
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}
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return it.b.Error()
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}
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type nodeIteratorHeap []NodeIterator
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func (h nodeIteratorHeap) Len() int { return len(h) }
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func (h nodeIteratorHeap) Less(i, j int) bool { return compareNodes(h[i], h[j]) < 0 }
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func (h nodeIteratorHeap) Swap(i, j int) { h[i], h[j] = h[j], h[i] }
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func (h *nodeIteratorHeap) Push(x interface{}) { *h = append(*h, x.(NodeIterator)) }
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func (h *nodeIteratorHeap) Pop() interface{} {
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n := len(*h)
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x := (*h)[n-1]
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*h = (*h)[0 : n-1]
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return x
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}
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type unionIterator struct {
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items *nodeIteratorHeap // Nodes returned are the union of the ones in these iterators
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count int // Number of nodes scanned across all tries
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}
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// NewUnionIterator constructs a NodeIterator that iterates over elements in the union
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// of the provided NodeIterators. Returns the iterator, and a pointer to an integer
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// recording the number of nodes visited.
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func NewUnionIterator(iters []NodeIterator) (NodeIterator, *int) {
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h := make(nodeIteratorHeap, len(iters))
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copy(h, iters)
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heap.Init(&h)
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ui := &unionIterator{items: &h}
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return ui, &ui.count
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}
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func (it *unionIterator) Hash() common.Hash {
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return (*it.items)[0].Hash()
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}
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func (it *unionIterator) Parent() common.Hash {
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return (*it.items)[0].Parent()
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}
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func (it *unionIterator) Leaf() bool {
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return (*it.items)[0].Leaf()
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}
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func (it *unionIterator) LeafBlob() []byte {
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return (*it.items)[0].LeafBlob()
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}
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func (it *unionIterator) LeafKey() []byte {
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return (*it.items)[0].LeafKey()
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}
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func (it *unionIterator) Path() []byte {
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return (*it.items)[0].Path()
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}
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// Next returns the next node in the union of tries being iterated over.
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//
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// It does this by maintaining a heap of iterators, sorted by the iteration
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// order of their next elements, with one entry for each source trie. Each
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// time Next() is called, it takes the least element from the heap to return,
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// advancing any other iterators that also point to that same element. These
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// iterators are called with descend=false, since we know that any nodes under
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// these nodes will also be duplicates, found in the currently selected iterator.
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// Whenever an iterator is advanced, it is pushed back into the heap if it still
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// has elements remaining.
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//
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// In the case that descend=false - eg, we're asked to ignore all subnodes of the
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// current node - we also advance any iterators in the heap that have the current
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// path as a prefix.
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func (it *unionIterator) Next(descend bool) bool {
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if len(*it.items) == 0 {
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return false
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}
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// Get the next key from the union
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least := heap.Pop(it.items).(NodeIterator)
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// Skip over other nodes as long as they're identical, or, if we're not descending, as
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// long as they have the same prefix as the current node.
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for len(*it.items) > 0 && ((!descend && bytes.HasPrefix((*it.items)[0].Path(), least.Path())) || compareNodes(least, (*it.items)[0]) == 0) {
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skipped := heap.Pop(it.items).(NodeIterator)
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// Skip the whole subtree if the nodes have hashes; otherwise just skip this node
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if skipped.Next(skipped.Hash() == common.Hash{}) {
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it.count += 1
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// If there are more elements, push the iterator back on the heap
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heap.Push(it.items, skipped)
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}
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}
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if least.Next(descend) {
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it.count += 1
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heap.Push(it.items, least)
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}
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return len(*it.items) > 0
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}
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func (it *unionIterator) Error() error {
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for i := 0; i < len(*it.items); i++ {
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if err := (*it.items)[i].Error(); err != nil {
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return err
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}
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}
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return nil
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}
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