prysm-pulse/shared/slotutil/slottime.go
Raul Jordan 578703fa05
Properly Divide SecondsPerSlot Into Milliseconds (#5821)
* use util for dividing slot durations

* fix places with dividing slot duration

* more dividers fixed

* format import

* fix formatting in validator test

* fix slot test tolerance

* nishant suggestions

* imports

* resolve e2e

Co-authored-by: prylabs-bulldozer[bot] <58059840+prylabs-bulldozer[bot]@users.noreply.github.com>
2020-05-13 11:28:17 +08:00

37 lines
1.2 KiB
Go

package slotutil
import (
"time"
"github.com/prysmaticlabs/prysm/shared/params"
"github.com/prysmaticlabs/prysm/shared/roughtime"
)
// SlotStartTime returns the start time in terms of its unix epoch
// value.
func SlotStartTime(genesis uint64, slot uint64) time.Time {
duration := time.Second * time.Duration(slot*params.BeaconConfig().SecondsPerSlot)
startTime := time.Unix(int64(genesis), 0).Add(duration)
return startTime
}
// SlotsSinceGenesis returns the number of slots since
// the provided genesis time.
func SlotsSinceGenesis(genesis time.Time) uint64 {
return uint64(roughtime.Since(genesis).Seconds()) / params.BeaconConfig().SecondsPerSlot
}
// EpochsSinceGenesis returns the number of slots since
// the provided genesis time.
func EpochsSinceGenesis(genesis time.Time) uint64 {
return SlotsSinceGenesis(genesis) / params.BeaconConfig().SlotsPerEpoch
}
// DivideSlotBy divides the SECONDS_PER_SLOT configuration
// parameter by a specified number. It returns a value of time.Duration
// in milliseconds, useful for dividing values such as 1 second into
// millisecond-based durations.
func DivideSlotBy(timesPerSlot int64) time.Duration {
return time.Duration(int64(params.BeaconConfig().SecondsPerSlot*1000)/timesPerSlot) * time.Millisecond
}