prysm-pulse/beacon-chain/core/helpers/committee.go

435 lines
16 KiB
Go

package helpers
import (
"encoding/binary"
"fmt"
"github.com/prysmaticlabs/prysm/beacon-chain/utils"
pb "github.com/prysmaticlabs/prysm/proto/beacon/p2p/v1"
"github.com/prysmaticlabs/prysm/shared/bitutil"
"github.com/prysmaticlabs/prysm/shared/bytesutil"
"github.com/prysmaticlabs/prysm/shared/mathutil"
"github.com/prysmaticlabs/prysm/shared/params"
)
// CrosslinkCommittee defines the validator committee of slot and shard combinations.
type CrosslinkCommittee struct {
Committee []uint64
Shard uint64
}
// EpochCommitteeCount returns the number of crosslink committees of an epoch.
//
// Spec pseudocode definition:
// def get_epoch_committee_count(active_validator_count: int) -> int:
// """
// Return the number of committees in one epoch.
// """
// return max(
// 1,
// min(
// SHARD_COUNT // EPOCH_LENGTH,
// active_validator_count // EPOCH_LENGTH // TARGET_COMMITTEE_SIZE,
// )
// ) * EPOCH_LENGTH
func EpochCommitteeCount(activeValidatorCount uint64) uint64 {
var minCommitteePerSlot = uint64(1)
var maxCommitteePerSlot = params.BeaconConfig().ShardCount / params.BeaconConfig().EpochLength
var currCommitteePerSlot = activeValidatorCount / params.BeaconConfig().EpochLength / params.BeaconConfig().TargetCommitteeSize
if currCommitteePerSlot > maxCommitteePerSlot {
return maxCommitteePerSlot * params.BeaconConfig().EpochLength
}
if currCommitteePerSlot < 1 {
return minCommitteePerSlot * params.BeaconConfig().EpochLength
}
return currCommitteePerSlot * params.BeaconConfig().EpochLength
}
// CurrentEpochCommitteeCount returns the number of crosslink committees per epoch
// of the current epoch.
// Ex: Returns 100 means there's 8 committees assigned to current epoch.
//
// Spec pseudocode definition:
// def get_current_epoch_committee_count(state: BeaconState) -> int:
// """
// Return the number of committees in the current epoch of the given ``state``.
// """
// current_active_validators = get_active_validator_indices(
// state.validator_registry,
// state.current_calculation_epoch,
// )
// return get_epoch_committee_count(len(current_active_validators)
func CurrentEpochCommitteeCount(state *pb.BeaconState) uint64 {
currActiveValidatorIndices := ActiveValidatorIndices(
state.ValidatorRegistry, state.CurrentCalculationEpoch)
return EpochCommitteeCount(uint64(len(currActiveValidatorIndices)))
}
// PrevEpochCommitteeCount returns the number of committees per slot
// of the previous epoch.
//
// Spec pseudocode definition:
// def get_previous_epoch_committee_count(state: BeaconState) -> int:
// """
// Return the number of committees in the previous epoch of the given ``state``.
// """
// previous_active_validators = get_active_validator_indices(
// state.validator_registry,
// state.previous_calculation_epoch,
// )
// return get_epoch_committee_count(len(previous_active_validators))
func PrevEpochCommitteeCount(state *pb.BeaconState) uint64 {
prevActiveValidatorIndices := ActiveValidatorIndices(
state.ValidatorRegistry, state.PreviousCalculationEpoch)
return EpochCommitteeCount(uint64(len(prevActiveValidatorIndices)))
}
// NextEpochCommitteeCount returns the number of committees per slot
// of the next epoch.
//
// Spec pseudocode definition:
// def get_next_epoch_committee_count(state: BeaconState) -> int:
// """
// Return the number of committees in the next epoch of the given ``state``.
// """
// next_active_validators = get_active_validator_indices(
// state.validator_registry,
// get_current_epoch(state) + 1,
// )
// return get_epoch_committee_count(len(next_active_validators))
func NextEpochCommitteeCount(state *pb.BeaconState) uint64 {
prevActiveValidatorIndices := ActiveValidatorIndices(
state.ValidatorRegistry, CurrentEpoch(state)+1)
return EpochCommitteeCount(uint64(len(prevActiveValidatorIndices)))
}
// CrosslinkCommitteesAtSlot returns the list of crosslink committees, it
// contains the shard associated with the committee and the validator indices
// in that committee.
// def get_crosslink_committees_at_slot(state: BeaconState,
// slot: SlotNumber,
// registry_change=False: bool) -> List[Tuple[List[ValidatorIndex], ShardNumber]]:
// """
// Return the list of ``(committee, shard)`` tuples for the ``slot``.
//
// Note: There are two possible shufflings for crosslink committees for a
// ``slot`` in the next epoch -- with and without a `registry_change`
// """
// epoch = slot_to_epoch(slot)
// current_epoch = get_current_epoch(state)
// previous_epoch = current_epoch - 1 if current_epoch > GENESIS_EPOCH else current_epoch
// next_epoch = current_epoch + 1
//
// assert previous_epoch <= epoch <= next_epoch
//
// if epoch == previous_epoch:
// committees_per_epoch = get_previous_epoch_committee_count(state)
// seed = state.previous_epoch_seed
// shuffling_epoch = state.previous_calculation_epoch
// shuffling_start_shard = state.previous_epoch_start_shard
// elif epoch == current_epoch:
// committees_per_epoch = get_current_epoch_committee_count(state)
// seed = state.current_epoch_seed
// shuffling_epoch = state.current_calculation_epoch
// shuffling_start_shard = state.current_epoch_start_shard
// elif epoch == next_epoch:
// current_committees_per_epoch = get_current_epoch_committee_count(state)
// committees_per_epoch = get_next_epoch_committee_count(state)
// shuffling_epoch = next_epoch
//
// epochs_since_last_registry_update = current_epoch - state.validator_registry_update_epoch
// if registry_change:
// seed = generate_seed(state, next_epoch)
// shuffling_start_shard = (state.current_epoch_start_shard + current_committees_per_epoch) % SHARD_COUNT
// elif epochs_since_last_registry_update > 1 and is_power_of_two(epochs_since_last_registry_update):
// seed = generate_seed(state, next_epoch)
// shuffling_start_shard = state.current_epoch_start_shard
// else:
// seed = state.current_epoch_seed
// shuffling_start_shard = state.current_epoch_start_shard
//
// shuffling = get_shuffling(
// seed,
// state.validator_registry,
// shuffling_epoch,
// )
// offset = slot % EPOCH_LENGTH
// committees_per_slot = committees_per_epoch // EPOCH_LENGTH
// slot_start_shard = (shuffling_start_shard + committees_per_slot * offset) % SHARD_COUNT
//
// return [
// (
// shuffling[committees_per_slot * offset + i],
// (slot_start_shard + i) % SHARD_COUNT,
// )
// for i in range(committees_per_slot)
// ]
func CrosslinkCommitteesAtSlot(
state *pb.BeaconState,
slot uint64,
registryChange bool) ([]*CrosslinkCommittee, error) {
var committeesPerEpoch uint64
var shufflingEpoch uint64
var shufflingStartShard uint64
var seed [32]byte
var err error
wantedEpoch := SlotToEpoch(slot)
currentEpoch := CurrentEpoch(state)
prevEpoch := PrevEpoch(state)
nextEpoch := NextEpoch(state)
if wantedEpoch < prevEpoch || wantedEpoch > nextEpoch {
return nil, fmt.Errorf(
"input committee epoch %d out of bounds: %d <= epoch <= %d",
wantedEpoch,
prevEpoch,
currentEpoch,
)
}
if wantedEpoch == prevEpoch {
committeesPerEpoch = PrevEpochCommitteeCount(state)
seed = bytesutil.ToBytes32(state.PreviousEpochSeedHash32)
shufflingEpoch = state.PreviousCalculationEpoch
shufflingStartShard = state.PreviousEpochStartShard
} else if wantedEpoch == currentEpoch {
committeesPerEpoch = PrevEpochCommitteeCount(state)
seed = bytesutil.ToBytes32(state.CurrentEpochSeedHash32)
shufflingEpoch = state.CurrentCalculationEpoch
shufflingStartShard = state.CurrentEpochStartShard
} else if wantedEpoch == nextEpoch {
currentCommitteesPerEpoch := CurrentEpochCommitteeCount(state)
committeesPerEpoch = NextEpochCommitteeCount(state)
shufflingEpoch = nextEpoch
epochsSinceLastRegistryUpdate := currentEpoch - state.ValidatorRegistryUpdateEpoch
if registryChange {
seed, err = GenerateSeed(state, nextEpoch)
if err != nil {
return nil, fmt.Errorf("could not generate seed: %v", err)
}
shufflingStartShard = (state.CurrentEpochStartShard + currentCommitteesPerEpoch) %
params.BeaconConfig().ShardCount
} else if epochsSinceLastRegistryUpdate > 1 &&
mathutil.IsPowerOf2(epochsSinceLastRegistryUpdate) {
seed, err = GenerateSeed(state, nextEpoch)
if err != nil {
return nil, fmt.Errorf("could not generate seed: %v", err)
}
shufflingStartShard = state.CurrentEpochStartShard
} else {
seed = bytesutil.ToBytes32(state.CurrentEpochSeedHash32)
shufflingStartShard = state.CurrentEpochStartShard
}
}
shuffledIndices, err := Shuffling(
seed,
state.ValidatorRegistry,
shufflingEpoch)
if err != nil {
return nil, fmt.Errorf("could not shuffle epoch validators: %v", err)
}
offSet := slot % params.BeaconConfig().EpochLength
committeesPerSlot := committeesPerEpoch / params.BeaconConfig().EpochLength
slotStardShard := (shufflingStartShard + committeesPerSlot*offSet) %
params.BeaconConfig().ShardCount
var crosslinkCommittees []*CrosslinkCommittee
for i := uint64(0); i < committeesPerSlot; i++ {
crosslinkCommittees = append(crosslinkCommittees, &CrosslinkCommittee{
Committee: shuffledIndices[committeesPerSlot*offSet+i],
Shard: (slotStardShard + i) % params.BeaconConfig().ShardCount,
})
}
return crosslinkCommittees, nil
}
// Shuffling shuffles input validator indices and splits them by slot and shard.
//
// Spec pseudocode definition:
// def get_shuffling(seed: Bytes32,
// validators: List[Validator],
// epoch: EpochNumber) -> List[List[ValidatorIndex]]
// """
// Shuffle ``validators`` into crosslink committees seeded by ``seed`` and ``epoch``.
// Return a list of ``committees_per_epoch`` committees where each
// committee is itself a list of validator indices.
// """
//
// active_validator_indices = get_active_validator_indices(validators, epoch)
//
// committees_per_epoch = get_epoch_committee_count(len(active_validator_indices))
//
// # Shuffle
// seed = xor(seed, int_to_bytes32(epoch))
// shuffled_active_validator_indices = shuffle(active_validator_indices, seed)
//
// # Split the shuffled list into committees_per_epoch pieces
// return split(shuffled_active_validator_indices, committees_per_epoch)
func Shuffling(
seed [32]byte,
validators []*pb.Validator,
slot uint64) ([][]uint64, error) {
// Normalize slot to start of epoch boundary.
slot -= slot % params.BeaconConfig().EpochLength
// Figure out how many committees can be in a single slot.
activeIndices := ActiveValidatorIndices(validators, slot)
activeCount := uint64(len(activeIndices))
committeesPerEpoch := EpochCommitteeCount(activeCount)
// Convert slot to bytes and xor it with seed.
slotInBytes := make([]byte, 32)
binary.LittleEndian.PutUint64(slotInBytes, slot)
seed = bytesutil.ToBytes32(bytesutil.Xor(seed[:], slotInBytes))
shuffledIndices, err := utils.ShuffleIndices(seed, activeIndices)
if err != nil {
return nil, err
}
// Split the shuffled list into epoch_length * committees_per_slot pieces.
return utils.SplitIndices(shuffledIndices, committeesPerEpoch), nil
}
// AttestationParticipants returns the attesting participants indices.
//
// Spec pseudocode definition:
// def get_attestation_participants(state: BeaconState,
// attestation_data: AttestationData,
// bitfield: bytes) -> List[ValidatorIndex]:
// """
// Returns the participant indices at for the ``attestation_data`` and ``bitfield``.
// """
// # Find the committee in the list with the desired shard
// crosslink_committees = get_crosslink_committees_at_slot(state, attestation_data.slot)
//
// assert attestation_data.shard in [shard for _, shard in crosslink_committees]
// crosslink_committee = [committee for committee,
// shard in crosslink_committees if shard == attestation_data.shard][0]
//
// assert verify_bitfield(bitfield, len(crosslink_committee))
//
// # Find the participating attesters in the committee
// participants = []
// for i, validator_index in enumerate(crosslink_committee):
// aggregation_bit = get_bitfield_bit(bitfield, i)
// if aggregation_bit == 0b1:
// participants.append(validator_index)
// return participants
func AttestationParticipants(
state *pb.BeaconState,
attestationData *pb.AttestationData,
bitfield []byte) ([]uint64, error) {
// Find the relevant committee.
crosslinkCommittees, err := CrosslinkCommitteesAtSlot(state, attestationData.Slot, false)
if err != nil {
return nil, err
}
var committee []uint64
for _, crosslinkCommittee := range crosslinkCommittees {
if crosslinkCommittee.Shard == attestationData.Shard {
committee = crosslinkCommittee.Committee
break
}
}
if len(bitfield) != mathutil.CeilDiv8(len(committee)) {
return nil, fmt.Errorf(
"wanted participants bitfield length %d, got: %d",
mathutil.CeilDiv8(len(committee)),
len(bitfield))
}
// Find the participating validators in the committee.
var participants []uint64
for i, validatorIndex := range committee {
bitSet, err := bitutil.CheckBit(bitfield, i)
if err != nil {
return nil, fmt.Errorf("could not get participant bitfield: %v", err)
}
if bitSet {
participants = append(participants, validatorIndex)
}
}
return participants, nil
}
// NextEpochCommitteeAssignment query slots in the next epoch
// for it to discover which shard and slot a validator gets assigned.
//
// Spec pseudocode definition:
// def get_next_epoch_committee_assignment(
// state: BeaconState,
// validator_index: ValidatorIndex,
// registry_change: bool) -> Tuple[List[ValidatorIndex], ShardNumber, SlotNumber, bool]:
// """
// Return the committee assignment in the next epoch for ``validator_index`` and ``registry_change``.
// ``assignment`` returned is a tuple of the following form:
// * ``assignment[0]`` is the list of validators in the committee
// * ``assignment[1]`` is the shard to which the committee is assigned
// * ``assignment[2]`` is the slot at which the committee is assigned
// * ``assignment[3]`` is a bool signalling if the validator is expected to propose
// a beacon block at the assigned slot.
// """
// current_epoch = get_current_epoch(state)
// next_epoch = current_epoch + 1
// next_epoch_start_slot = get_epoch_start_slot(next_epoch)
// for slot in range(next_epoch_start_slot, next_epoch_start_slot + EPOCH_LENGTH):
// crosslink_committees = get_crosslink_committees_at_slot(
// state,
// slot,
// registry_change=registry_change,
// )
// selected_committees = [
// committee # Tuple[List[ValidatorIndex], ShardNumber]
// for committee in crosslink_committees
// if validator_index in committee[0]
// ]
// if len(selected_committees) > 0:
// validators = selected_committees[0][0]
// shard = selected_committees[0][1]
// first_committee_at_slot = crosslink_committees[0][0] # List[ValidatorIndex]
// is_proposer = first_committee_at_slot[slot % len(first_committee_at_slot)] == validator_index
//
// assignment = (validators, shard, slot, is_proposer)
// return assignment
func NextEpochCommitteeAssignment(
state *pb.BeaconState,
index uint64,
registryChange bool) ([]uint64, uint64, uint64, bool, error) {
var selectedCommittees []*CrosslinkCommittee
nextEpoch := NextEpoch(state)
nextEpochStartSlot := StartSlot(nextEpoch)
for slot := nextEpochStartSlot; slot < nextEpochStartSlot+params.BeaconConfig().EpochLength; slot++ {
crosslinkCommittees, err := CrosslinkCommitteesAtSlot(
state, slot, registryChange)
if err != nil {
return []uint64{}, 0, 0, false, fmt.Errorf("could not get crosslink committee: %v", err)
}
for _, committee := range crosslinkCommittees {
for _, idx := range committee.Committee {
if idx == index {
selectedCommittees = append(selectedCommittees, committee)
}
if len(selectedCommittees) > 0 {
validators := selectedCommittees[0].Committee
shard := selectedCommittees[0].Shard
firstCommitteeAtSlot := crosslinkCommittees[0].Committee
isProposer := firstCommitteeAtSlot[slot%
uint64(len(firstCommitteeAtSlot))] == index
return validators, shard, slot, isProposer, nil
}
}
}
}
return []uint64{}, 0, 0, false, fmt.Errorf("could not get assignment validator %d", index)
}