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https://gitlab.com/pulsechaincom/prysm-pulse.git
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0a5ec502b0
* defines BestNonFinalized * updates blocks_fetcher * updates blocks_queue * Merge branch 'master' into fix-resync * Nishant's suggestion * Merge branch 'fix-resync' of github.com:prysmaticlabs/prysm into fix-resync * unit test * Merge branch 'master' into fix-resync * fixes test * Merge refs/heads/master into fix-resync
138 lines
4.7 KiB
Go
138 lines
4.7 KiB
Go
package initialsync
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import (
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"context"
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"github.com/libp2p/go-libp2p-core/peer"
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"github.com/pkg/errors"
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"github.com/prysmaticlabs/prysm/beacon-chain/core/helpers"
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"github.com/prysmaticlabs/prysm/beacon-chain/flags"
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p2ppb "github.com/prysmaticlabs/prysm/proto/beacon/p2p/v1"
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"github.com/prysmaticlabs/prysm/shared/featureconfig"
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"github.com/prysmaticlabs/prysm/shared/params"
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"github.com/sirupsen/logrus"
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"go.opencensus.io/trace"
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)
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// nonSkippedSlotAfter checks slots after the given one in an attempt to find a non-empty future slot.
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// For efficiency only one random slot is checked per epoch, so returned slot might not be the first
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// non-skipped slot. This shouldn't be a problem, as in case of adversary peer, we might get incorrect
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// data anyway, so code that relies on this function must be robust enough to re-request, if no progress
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// is possible with a returned value.
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func (f *blocksFetcher) nonSkippedSlotAfter(ctx context.Context, slot uint64) (uint64, error) {
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ctx, span := trace.StartSpan(ctx, "initialsync.nonSkippedSlotAfter")
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defer span.End()
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var targetEpoch, headEpoch uint64
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var peers []peer.ID
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if f.mode == modeStopOnFinalizedEpoch {
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headEpoch = f.finalizationFetcher.FinalizedCheckpt().Epoch
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targetEpoch, peers = f.p2p.Peers().BestFinalized(params.BeaconConfig().MaxPeersToSync, headEpoch)
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} else {
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headEpoch = helpers.SlotToEpoch(f.headFetcher.HeadSlot())
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targetEpoch, peers = f.p2p.Peers().BestNonFinalized(flags.Get().MinimumSyncPeers, headEpoch)
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}
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log.WithFields(logrus.Fields{
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"start": slot,
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"headEpoch": headEpoch,
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"targetEpoch": targetEpoch,
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}).Debug("Searching for non-skipped slot")
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// Exit early, if no peers with high enough finalized epoch are found.
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if targetEpoch <= headEpoch {
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return 0, errSlotIsTooHigh
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}
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var err error
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if featureconfig.Get().EnablePeerScorer {
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peers, err = f.filterScoredPeers(ctx, peers, peersPercentagePerRequest)
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} else {
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peers, err = f.filterPeers(peers, peersPercentagePerRequest)
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}
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if err != nil {
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return 0, err
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}
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if len(peers) == 0 {
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return 0, errNoPeersAvailable
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}
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slotsPerEpoch := params.BeaconConfig().SlotsPerEpoch
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pidInd := 0
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fetch := func(pid peer.ID, start, count, step uint64) (uint64, error) {
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req := &p2ppb.BeaconBlocksByRangeRequest{
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StartSlot: start,
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Count: count,
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Step: step,
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}
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blocks, err := f.requestBlocks(ctx, req, pid)
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if err != nil {
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return 0, err
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}
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if len(blocks) > 0 {
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for _, block := range blocks {
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if block.Block.Slot > slot {
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return block.Block.Slot, nil
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}
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}
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}
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return 0, nil
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}
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// Start by checking several epochs fully, w/o resorting to random sampling.
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start := slot + 1
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end := start + nonSkippedSlotsFullSearchEpochs*slotsPerEpoch
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for ind := start; ind < end; ind += slotsPerEpoch {
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nextSlot, err := fetch(peers[pidInd%len(peers)], ind, slotsPerEpoch, 1)
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if err != nil {
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return 0, err
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}
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if nextSlot > slot {
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return nextSlot, nil
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}
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pidInd++
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}
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// Quickly find the close enough epoch where a non-empty slot definitely exists.
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// Only single random slot per epoch is checked - allowing to move forward relatively quickly.
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slot = slot + nonSkippedSlotsFullSearchEpochs*slotsPerEpoch
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upperBoundSlot := helpers.StartSlot(targetEpoch + 1)
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for ind := slot + 1; ind < upperBoundSlot; ind += (slotsPerEpoch * slotsPerEpoch) / 2 {
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start := ind + uint64(f.rand.Intn(int(slotsPerEpoch)))
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nextSlot, err := fetch(peers[pidInd%len(peers)], start, slotsPerEpoch/2, slotsPerEpoch)
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if err != nil {
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return 0, err
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}
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pidInd++
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if nextSlot > slot && upperBoundSlot >= nextSlot {
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upperBoundSlot = nextSlot
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break
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}
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}
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// Epoch with non-empty slot is located. Check all slots within two nearby epochs.
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if upperBoundSlot > slotsPerEpoch {
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upperBoundSlot -= slotsPerEpoch
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}
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upperBoundSlot = helpers.StartSlot(helpers.SlotToEpoch(upperBoundSlot))
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nextSlot, err := fetch(peers[pidInd%len(peers)], upperBoundSlot, slotsPerEpoch*2, 1)
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if err != nil {
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return 0, err
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}
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if nextSlot < slot || helpers.StartSlot(targetEpoch+1) < nextSlot {
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return 0, errors.New("invalid range for non-skipped slot")
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}
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return nextSlot, nil
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}
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// bestFinalizedSlot returns the highest finalized slot of the majority of connected peers.
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func (f *blocksFetcher) bestFinalizedSlot() uint64 {
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finalizedEpoch, _ := f.p2p.Peers().BestFinalized(params.BeaconConfig().MaxPeersToSync, f.finalizationFetcher.FinalizedCheckpt().Epoch)
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return helpers.StartSlot(finalizedEpoch)
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}
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// bestNonFinalizedSlot returns the highest non-finalized slot of the majority of connected peers.
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func (f *blocksFetcher) bestNonFinalizedSlot() uint64 {
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headEpoch := helpers.SlotToEpoch(f.headFetcher.HeadSlot())
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targetEpoch, _ := f.p2p.Peers().BestNonFinalized(flags.Get().MinimumSyncPeers, headEpoch)
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return helpers.StartSlot(targetEpoch)
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}
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