prysm-pulse/beacon-chain/blockchain/init_sync_process_block.go
terence tsao c3217abb83
Save init sync cached blocks before regenerate state (#5501)
* Revert "Add WaitForSynced to beacon node for validator startup (#5366)"

This reverts commit 1224e75ba1.
* Merge branch 'master' of github.com:prysmaticlabs/prysm
* Revert "Add Separate Network Config (#5454)"

This reverts commit 28733f2c9e.
* Save blocks to db before generating state
* Revert "Revert "Add Separate Network Config (#5454)""

This reverts commit d43c2b7dbdac58e3d7b38c0c6b7b2f1fdbd99828.
* Revert "Revert "Add WaitForSynced to beacon node for validator startup (#5366)""

This reverts commit 927d8d9e06ab700e10c5848eb46def6b40f1ecfa.
2020-04-18 23:29:58 +00:00

262 lines
8.1 KiB
Go

package blockchain
import (
"context"
"sort"
"github.com/pkg/errors"
ethpb "github.com/prysmaticlabs/ethereumapis/eth/v1alpha1"
"github.com/prysmaticlabs/prysm/beacon-chain/core/helpers"
stateTrie "github.com/prysmaticlabs/prysm/beacon-chain/state"
"github.com/prysmaticlabs/prysm/shared/bytesutil"
"github.com/prysmaticlabs/prysm/shared/featureconfig"
"github.com/prysmaticlabs/prysm/shared/params"
)
const maxCacheSize = 70
const initialSyncCacheSize = 45
const minimumCacheSize = initialSyncCacheSize / 3
func (s *Service) persistCachedStates(ctx context.Context, numOfStates int) error {
oldStates := make([]*stateTrie.BeaconState, 0, numOfStates)
// Add slots to the map and add epoch boundary states to the slice.
for _, rt := range s.boundaryRoots[:numOfStates-minimumCacheSize] {
oldStates = append(oldStates, s.initSyncState[rt])
}
err := s.beaconDB.SaveStates(ctx, oldStates, s.boundaryRoots[:numOfStates-minimumCacheSize])
if err != nil {
return err
}
for _, rt := range s.boundaryRoots[:numOfStates-minimumCacheSize] {
delete(s.initSyncState, rt)
}
s.boundaryRoots = s.boundaryRoots[numOfStates-minimumCacheSize:]
return nil
}
// filter out boundary candidates from our currently processed batch of states.
func (s *Service) filterBoundaryCandidates(ctx context.Context, root [32]byte, postState *stateTrie.BeaconState) {
// Only trigger on epoch start.
if !helpers.IsEpochStart(postState.Slot()) {
return
}
stateSlice := make([][32]byte, 0, len(s.initSyncState))
// Add epoch boundary roots to slice.
for rt := range s.initSyncState {
stateSlice = append(stateSlice, rt)
}
sort.Slice(stateSlice, func(i int, j int) bool {
return s.initSyncState[stateSlice[i]].Slot() < s.initSyncState[stateSlice[j]].Slot()
})
epochLength := params.BeaconConfig().SlotsPerEpoch
if len(s.boundaryRoots) > 0 {
// Retrieve previous boundary root.
previousBoundaryRoot := s.boundaryRoots[len(s.boundaryRoots)-1]
previousState, ok := s.initSyncState[previousBoundaryRoot]
if !ok {
// Remove the non-existent root and exit filtering.
s.boundaryRoots = s.boundaryRoots[:len(s.boundaryRoots)-1]
return
}
previousSlot := previousState.Slot()
// Round up slot number to account for skipped slots.
previousSlot = helpers.RoundUpToNearestEpoch(previousSlot)
if postState.Slot()-previousSlot >= epochLength {
targetSlot := postState.Slot()
tempRoots := s.loopThroughCandidates(stateSlice, previousBoundaryRoot, previousSlot, targetSlot)
s.boundaryRoots = append(s.boundaryRoots, tempRoots...)
}
}
s.boundaryRoots = append(s.boundaryRoots, root)
s.pruneOldStates()
s.pruneNonBoundaryStates()
}
// loop-through the provided candidate roots to filter out which would be appropriate boundary roots.
func (s *Service) loopThroughCandidates(stateSlice [][32]byte, previousBoundaryRoot [32]byte,
previousSlot uint64, targetSlot uint64) [][32]byte {
tempRoots := [][32]byte{}
epochLength := params.BeaconConfig().SlotsPerEpoch
// Loop through current states to filter for valid boundary states.
for i := len(stateSlice) - 1; stateSlice[i] != previousBoundaryRoot && i >= 0; i-- {
currentSlot := s.initSyncState[stateSlice[i]].Slot()
// Skip if the current slot is larger than the previous epoch
// boundary.
if currentSlot > targetSlot-epochLength {
continue
}
tempRoots = append(tempRoots, stateSlice[i])
// Switch target slot if the current slot is greater than
// 1 epoch boundary from the previously saved boundary slot.
if currentSlot > previousSlot+epochLength {
currentSlot = helpers.RoundUpToNearestEpoch(currentSlot)
targetSlot = currentSlot
continue
}
break
}
// Reverse to append the roots in ascending order corresponding
// to the respective slots.
tempRoots = bytesutil.ReverseBytes32Slice(tempRoots)
return tempRoots
}
// prune for states past the current finalized checkpoint.
func (s *Service) pruneOldStates() {
prunedBoundaryRoots := [][32]byte{}
for _, rt := range s.boundaryRoots {
st, ok := s.initSyncState[rt]
// Skip non-existent roots.
if !ok {
continue
}
if st.Slot() < helpers.StartSlot(s.FinalizedCheckpt().Epoch) {
delete(s.initSyncState, rt)
continue
}
prunedBoundaryRoots = append(prunedBoundaryRoots, rt)
}
s.boundaryRoots = prunedBoundaryRoots
}
// prune cache for non-boundary states.
func (s *Service) pruneNonBoundaryStates() {
boundaryMap := make(map[[32]byte]bool)
for i := range s.boundaryRoots {
boundaryMap[s.boundaryRoots[i]] = true
}
for rt := range s.initSyncState {
if !boundaryMap[rt] {
delete(s.initSyncState, rt)
}
}
}
func (s *Service) pruneOldNonFinalizedStates() {
stateSlice := make([][32]byte, 0, len(s.initSyncState))
// Add epoch boundary roots to slice.
for rt := range s.initSyncState {
stateSlice = append(stateSlice, rt)
}
// Sort by slots.
sort.Slice(stateSlice, func(i int, j int) bool {
return s.initSyncState[stateSlice[i]].Slot() < s.initSyncState[stateSlice[j]].Slot()
})
boundaryMap := make(map[[32]byte]bool)
for i := range s.boundaryRoots {
boundaryMap[s.boundaryRoots[i]] = true
}
for _, rt := range stateSlice[:initialSyncCacheSize] {
if boundaryMap[rt] {
continue
}
delete(s.initSyncState, rt)
}
}
func (s *Service) generateState(ctx context.Context, startRoot [32]byte, endRoot [32]byte) (*stateTrie.BeaconState, error) {
preState, err := s.beaconDB.State(ctx, startRoot)
if err != nil {
return nil, err
}
if preState == nil {
if !s.stateGen.HasState(ctx, startRoot) {
if err := s.beaconDB.SaveBlocks(ctx, s.getInitSyncBlocks()); err != nil {
return nil, errors.Wrap(err, "could not save initial sync blocks")
}
s.clearInitSyncBlocks()
}
preState, err = s.stateGen.StateByRoot(ctx, startRoot)
if err != nil {
return nil, err
}
if preState == nil {
return nil, errors.New("finalized state does not exist in db")
}
}
if err := s.beaconDB.SaveBlocks(ctx, s.getInitSyncBlocks()); err != nil {
return nil, err
}
var endBlock *ethpb.SignedBeaconBlock
if !featureconfig.Get().NoInitSyncBatchSaveBlocks && s.hasInitSyncBlock(endRoot) {
endBlock = s.getInitSyncBlock(endRoot)
s.clearInitSyncBlocks()
} else {
endBlock, err = s.beaconDB.Block(ctx, endRoot)
if err != nil {
return nil, err
}
}
if endBlock == nil {
return nil, errors.New("provided block root does not have block saved in the db")
}
log.Warnf("Generating missing state of slot %d and root %#x", endBlock.Block.Slot, endRoot)
blocks, err := s.stateGen.LoadBlocks(ctx, preState.Slot()+1, endBlock.Block.Slot, endRoot)
if err != nil {
return nil, errors.Wrap(err, "could not load the required blocks")
}
postState, err := s.stateGen.ReplayBlocks(ctx, preState, blocks, endBlock.Block.Slot)
if err != nil {
return nil, errors.Wrap(err, "could not replay the blocks to generate the resultant state")
}
return postState, nil
}
// This saves a beacon block to the initial sync blocks cache.
func (s *Service) saveInitSyncBlock(r [32]byte, b *ethpb.SignedBeaconBlock) {
s.initSyncBlocksLock.Lock()
defer s.initSyncBlocksLock.Unlock()
s.initSyncBlocks[r] = b
}
// This checks if a beacon block exists in the initial sync blocks cache using the root
// of the block.
func (s *Service) hasInitSyncBlock(r [32]byte) bool {
s.initSyncBlocksLock.RLock()
defer s.initSyncBlocksLock.RUnlock()
_, ok := s.initSyncBlocks[r]
return ok
}
// This retrieves a beacon block from the initial sync blocks cache using the root of
// the block.
func (s *Service) getInitSyncBlock(r [32]byte) *ethpb.SignedBeaconBlock {
s.initSyncBlocksLock.RLock()
defer s.initSyncBlocksLock.RUnlock()
b := s.initSyncBlocks[r]
return b
}
// This retrieves all the beacon blocks from the initial sync blocks cache, the returned
// blocks are unordered.
func (s *Service) getInitSyncBlocks() []*ethpb.SignedBeaconBlock {
s.initSyncBlocksLock.RLock()
defer s.initSyncBlocksLock.RUnlock()
blks := make([]*ethpb.SignedBeaconBlock, 0, len(s.initSyncBlocks))
for _, b := range s.initSyncBlocks {
blks = append(blks, b)
}
return blks
}
// This clears out the initial sync blocks cache.
func (s *Service) clearInitSyncBlocks() {
s.initSyncBlocksLock.Lock()
defer s.initSyncBlocksLock.Unlock()
s.initSyncBlocks = make(map[[32]byte]*ethpb.SignedBeaconBlock)
}