prysm-pulse/shared/slotutil/slottime.go
Nishant Das 03356fc7b5
Add Ability to Resync Node (#4279)
* add resyncing functionality

* add more validation to status message

* lint and build

* jim's review

* preston's review

* clean up

* remove log

* remove no sync

* change again

* change back

* remove spaces

* Update shared/slotutil/slottime.go

Co-Authored-By: Raul Jordan <raul@prysmaticlabs.com>

* Apply suggestions from code review

Co-Authored-By: Raul Jordan <raul@prysmaticlabs.com>

* fix refs

* raul's review

* goimports

* goimports

* add counter

* removed condition

* change back

* gaz

Co-authored-by: Raul Jordan <raul@prysmaticlabs.com>
Co-authored-by: prylabs-bulldozer[bot] <58059840+prylabs-bulldozer[bot]@users.noreply.github.com>
2020-01-02 16:09:28 +08:00

29 lines
879 B
Go

package slotutil
import (
"time"
"github.com/prysmaticlabs/prysm/shared/params"
"github.com/prysmaticlabs/prysm/shared/roughtime"
)
// SlotStartTime returns the start time in terms of its unix epoch
// value.
func SlotStartTime(genesis uint64, slot uint64) time.Time {
duration := time.Second * time.Duration(slot*params.BeaconConfig().SecondsPerSlot)
startTime := time.Unix(int64(genesis), 0).Add(duration)
return startTime
}
// SlotsSinceGenesis returns the number of slots since
// the provided genesis time.
func SlotsSinceGenesis(genesis time.Time) uint64 {
return uint64(roughtime.Since(genesis).Seconds()) / params.BeaconConfig().SecondsPerSlot
}
// EpochsSinceGenesis returns the number of slots since
// the provided genesis time.
func EpochsSinceGenesis(genesis time.Time) uint64 {
return SlotsSinceGenesis(genesis) / params.BeaconConfig().SlotsPerEpoch
}