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20ab988a4a
* interfaces package * builds * gaz
397 lines
13 KiB
Go
397 lines
13 KiB
Go
// Package transition implements the whole state transition
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// function which consists of per slot, per-epoch transitions.
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// It also bootstraps the genesis beacon state for slot 0.
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package transition
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import (
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"bytes"
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"context"
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"fmt"
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"github.com/pkg/errors"
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"github.com/prysmaticlabs/prysm/beacon-chain/cache"
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"github.com/prysmaticlabs/prysm/beacon-chain/core/altair"
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e "github.com/prysmaticlabs/prysm/beacon-chain/core/epoch"
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"github.com/prysmaticlabs/prysm/beacon-chain/core/epoch/precompute"
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"github.com/prysmaticlabs/prysm/beacon-chain/core/execution"
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"github.com/prysmaticlabs/prysm/beacon-chain/core/helpers"
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"github.com/prysmaticlabs/prysm/beacon-chain/core/time"
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"github.com/prysmaticlabs/prysm/beacon-chain/state"
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"github.com/prysmaticlabs/prysm/config/params"
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"github.com/prysmaticlabs/prysm/consensus-types/interfaces"
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types "github.com/prysmaticlabs/prysm/consensus-types/primitives"
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"github.com/prysmaticlabs/prysm/math"
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"github.com/prysmaticlabs/prysm/monitoring/tracing"
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"github.com/prysmaticlabs/prysm/runtime/version"
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"go.opencensus.io/trace"
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)
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// ExecuteStateTransition defines the procedure for a state transition function.
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//
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// Note: This method differs from the spec pseudocode as it uses a batch signature verification.
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// See: ExecuteStateTransitionNoVerifyAnySig
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//
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// Spec pseudocode definition:
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// def state_transition(state: BeaconState, signed_block: SignedBeaconBlock, validate_result: bool=True) -> None:
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// block = signed_block.message
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// # Process slots (including those with no blocks) since block
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// process_slots(state, block.slot)
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// # Verify signature
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// if validate_result:
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// assert verify_block_signature(state, signed_block)
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// # Process block
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// process_block(state, block)
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// # Verify state root
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// if validate_result:
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// assert block.state_root == hash_tree_root(state)
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func ExecuteStateTransition(
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ctx context.Context,
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state state.BeaconState,
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signed interfaces.SignedBeaconBlock,
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) (state.BeaconState, error) {
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if ctx.Err() != nil {
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return nil, ctx.Err()
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}
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if err := helpers.BeaconBlockIsNil(signed); err != nil {
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return nil, err
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}
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ctx, span := trace.StartSpan(ctx, "core.state.ExecuteStateTransition")
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defer span.End()
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var err error
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set, postState, err := ExecuteStateTransitionNoVerifyAnySig(ctx, state, signed)
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if err != nil {
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return nil, errors.Wrap(err, "could not execute state transition")
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}
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valid, err := set.Verify()
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if err != nil {
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return nil, errors.Wrap(err, "could not batch verify signature")
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}
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if !valid {
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return nil, errors.New("signature in block failed to verify")
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}
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return postState, nil
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}
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// ProcessSlot happens every slot and focuses on the slot counter and block roots record updates.
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// It happens regardless if there's an incoming block or not.
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// Spec pseudocode definition:
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//
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// def process_slot(state: BeaconState) -> None:
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// # Cache state root
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// previous_state_root = hash_tree_root(state)
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// state.state_roots[state.slot % SLOTS_PER_HISTORICAL_ROOT] = previous_state_root
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// # Cache latest block header state root
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// if state.latest_block_header.state_root == Bytes32():
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// state.latest_block_header.state_root = previous_state_root
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// # Cache block root
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// previous_block_root = hash_tree_root(state.latest_block_header)
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// state.block_roots[state.slot % SLOTS_PER_HISTORICAL_ROOT] = previous_block_root
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func ProcessSlot(ctx context.Context, state state.BeaconState) (state.BeaconState, error) {
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ctx, span := trace.StartSpan(ctx, "core.state.ProcessSlot")
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defer span.End()
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span.AddAttributes(trace.Int64Attribute("slot", int64(state.Slot()))) // lint:ignore uintcast -- This is OK for tracing.
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prevStateRoot, err := state.HashTreeRoot(ctx)
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if err != nil {
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return nil, err
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}
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if err := state.UpdateStateRootAtIndex(
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uint64(state.Slot()%params.BeaconConfig().SlotsPerHistoricalRoot),
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prevStateRoot,
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); err != nil {
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return nil, err
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}
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zeroHash := params.BeaconConfig().ZeroHash
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// Cache latest block header state root.
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header := state.LatestBlockHeader()
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if header.StateRoot == nil || bytes.Equal(header.StateRoot, zeroHash[:]) {
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header.StateRoot = prevStateRoot[:]
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if err := state.SetLatestBlockHeader(header); err != nil {
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return nil, err
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}
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}
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prevBlockRoot, err := state.LatestBlockHeader().HashTreeRoot()
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if err != nil {
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tracing.AnnotateError(span, err)
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return nil, errors.Wrap(err, "could not determine prev block root")
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}
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// Cache the block root.
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if err := state.UpdateBlockRootAtIndex(
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uint64(state.Slot()%params.BeaconConfig().SlotsPerHistoricalRoot),
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prevBlockRoot,
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); err != nil {
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return nil, err
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}
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return state, nil
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}
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// ProcessSlotsUsingNextSlotCache processes slots by using next slot cache for higher efficiency.
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func ProcessSlotsUsingNextSlotCache(
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ctx context.Context,
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parentState state.BeaconState,
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parentRoot []byte,
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slot types.Slot) (state.BeaconState, error) {
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ctx, span := trace.StartSpan(ctx, "core.state.ProcessSlotsUsingNextSlotCache")
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defer span.End()
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// Check whether the parent state has been advanced by 1 slot in next slot cache.
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nextSlotState, err := NextSlotState(ctx, parentRoot)
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if err != nil {
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return nil, err
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}
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cachedStateExists := nextSlotState != nil && !nextSlotState.IsNil()
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// If the next slot state is not nil (i.e. cache hit).
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// We replace next slot state with parent state.
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if cachedStateExists {
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parentState = nextSlotState
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}
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// In the event our cached state has advanced our
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// state to the desired slot, we exit early.
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if cachedStateExists && parentState.Slot() == slot {
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return parentState, nil
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}
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// Since next slot cache only advances state by 1 slot,
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// we check if there's more slots that need to process.
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parentState, err = ProcessSlots(ctx, parentState, slot)
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if err != nil {
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return nil, errors.Wrap(err, "could not process slots")
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}
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return parentState, nil
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}
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// ProcessSlotsIfPossible executes ProcessSlots on the input state when target slot is above the state's slot.
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// Otherwise, it returns the input state unchanged.
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func ProcessSlotsIfPossible(ctx context.Context, state state.BeaconState, targetSlot types.Slot) (state.BeaconState, error) {
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if targetSlot > state.Slot() {
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return ProcessSlots(ctx, state, targetSlot)
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}
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return state, nil
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}
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// ProcessSlots process through skip slots and apply epoch transition when it's needed
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//
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// Spec pseudocode definition:
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// def process_slots(state: BeaconState, slot: Slot) -> None:
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// assert state.slot < slot
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// while state.slot < slot:
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// process_slot(state)
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// # Process epoch on the start slot of the next epoch
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// if (state.slot + 1) % SLOTS_PER_EPOCH == 0:
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// process_epoch(state)
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// state.slot = Slot(state.slot + 1)
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func ProcessSlots(ctx context.Context, state state.BeaconState, slot types.Slot) (state.BeaconState, error) {
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ctx, span := trace.StartSpan(ctx, "core.state.ProcessSlots")
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defer span.End()
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if state == nil || state.IsNil() {
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return nil, errors.New("nil state")
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}
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span.AddAttributes(trace.Int64Attribute("slots", int64(slot)-int64(state.Slot()))) // lint:ignore uintcast -- This is OK for tracing.
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// The block must have a higher slot than parent state.
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if state.Slot() >= slot {
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err := fmt.Errorf("expected state.slot %d < slot %d", state.Slot(), slot)
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tracing.AnnotateError(span, err)
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return nil, err
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}
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highestSlot := state.Slot()
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key, err := cacheKey(ctx, state)
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if err != nil {
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return nil, err
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}
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// Restart from cached value, if one exists.
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cachedState, err := SkipSlotCache.Get(ctx, key)
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if err != nil {
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return nil, err
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}
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if cachedState != nil && !cachedState.IsNil() && cachedState.Slot() < slot {
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highestSlot = cachedState.Slot()
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state = cachedState
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}
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if err := SkipSlotCache.MarkInProgress(key); errors.Is(err, cache.ErrAlreadyInProgress) {
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cachedState, err = SkipSlotCache.Get(ctx, key)
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if err != nil {
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return nil, err
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}
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if cachedState != nil && !cachedState.IsNil() && cachedState.Slot() < slot {
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highestSlot = cachedState.Slot()
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state = cachedState
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}
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} else if err != nil {
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return nil, err
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}
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defer func() {
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SkipSlotCache.MarkNotInProgress(key)
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}()
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for state.Slot() < slot {
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if ctx.Err() != nil {
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tracing.AnnotateError(span, ctx.Err())
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// Cache last best value.
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if highestSlot < state.Slot() {
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if SkipSlotCache.Put(ctx, key, state); err != nil {
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log.WithError(err).Error("Failed to put skip slot cache value")
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}
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}
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return nil, ctx.Err()
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}
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state, err = ProcessSlot(ctx, state)
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if err != nil {
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tracing.AnnotateError(span, err)
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return nil, errors.Wrap(err, "could not process slot")
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}
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if time.CanProcessEpoch(state) {
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switch state.Version() {
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case version.Phase0:
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state, err = ProcessEpochPrecompute(ctx, state)
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if err != nil {
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tracing.AnnotateError(span, err)
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return nil, errors.Wrap(err, "could not process epoch with optimizations")
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}
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case version.Altair, version.Bellatrix:
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state, err = altair.ProcessEpoch(ctx, state)
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if err != nil {
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tracing.AnnotateError(span, err)
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return nil, errors.Wrap(err, "could not process epoch")
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}
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default:
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return nil, errors.New("beacon state should have a version")
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}
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}
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if err := state.SetSlot(state.Slot() + 1); err != nil {
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tracing.AnnotateError(span, err)
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return nil, errors.Wrap(err, "failed to increment state slot")
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}
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if time.CanUpgradeToAltair(state.Slot()) {
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state, err = altair.UpgradeToAltair(ctx, state)
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if err != nil {
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tracing.AnnotateError(span, err)
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return nil, err
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}
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}
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if time.CanUpgradeToBellatrix(state.Slot()) {
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state, err = execution.UpgradeToBellatrix(ctx, state)
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if err != nil {
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tracing.AnnotateError(span, err)
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return nil, err
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}
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}
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}
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if highestSlot < state.Slot() {
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SkipSlotCache.Put(ctx, key, state)
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}
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return state, nil
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}
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// VerifyOperationLengths verifies that block operation lengths are valid.
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func VerifyOperationLengths(_ context.Context, state state.BeaconState, b interfaces.SignedBeaconBlock) (state.BeaconState, error) {
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if err := helpers.BeaconBlockIsNil(b); err != nil {
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return nil, err
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}
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body := b.Block().Body()
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if uint64(len(body.ProposerSlashings())) > params.BeaconConfig().MaxProposerSlashings {
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return nil, fmt.Errorf(
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"number of proposer slashings (%d) in block body exceeds allowed threshold of %d",
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len(body.ProposerSlashings()),
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params.BeaconConfig().MaxProposerSlashings,
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)
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}
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if uint64(len(body.AttesterSlashings())) > params.BeaconConfig().MaxAttesterSlashings {
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return nil, fmt.Errorf(
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"number of attester slashings (%d) in block body exceeds allowed threshold of %d",
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len(body.AttesterSlashings()),
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params.BeaconConfig().MaxAttesterSlashings,
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)
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}
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if uint64(len(body.Attestations())) > params.BeaconConfig().MaxAttestations {
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return nil, fmt.Errorf(
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"number of attestations (%d) in block body exceeds allowed threshold of %d",
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len(body.Attestations()),
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params.BeaconConfig().MaxAttestations,
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)
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}
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if uint64(len(body.VoluntaryExits())) > params.BeaconConfig().MaxVoluntaryExits {
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return nil, fmt.Errorf(
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"number of voluntary exits (%d) in block body exceeds allowed threshold of %d",
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len(body.VoluntaryExits()),
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params.BeaconConfig().MaxVoluntaryExits,
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)
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}
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eth1Data := state.Eth1Data()
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if eth1Data == nil {
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return nil, errors.New("nil eth1data in state")
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}
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if state.Eth1DepositIndex() > eth1Data.DepositCount {
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return nil, fmt.Errorf("expected state.deposit_index %d <= eth1data.deposit_count %d", state.Eth1DepositIndex(), eth1Data.DepositCount)
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}
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maxDeposits := math.Min(params.BeaconConfig().MaxDeposits, eth1Data.DepositCount-state.Eth1DepositIndex())
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// Verify outstanding deposits are processed up to max number of deposits
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if uint64(len(body.Deposits())) != maxDeposits {
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return nil, fmt.Errorf("incorrect outstanding deposits in block body, wanted: %d, got: %d",
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maxDeposits, len(body.Deposits()))
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}
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return state, nil
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}
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// ProcessEpochPrecompute describes the per epoch operations that are performed on the beacon state.
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// It's optimized by pre computing validator attested info and epoch total/attested balances upfront.
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func ProcessEpochPrecompute(ctx context.Context, state state.BeaconState) (state.BeaconState, error) {
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ctx, span := trace.StartSpan(ctx, "core.state.ProcessEpochPrecompute")
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defer span.End()
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span.AddAttributes(trace.Int64Attribute("epoch", int64(time.CurrentEpoch(state)))) // lint:ignore uintcast -- This is OK for tracing.
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if state == nil || state.IsNil() {
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return nil, errors.New("nil state")
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}
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vp, bp, err := precompute.New(ctx, state)
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if err != nil {
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return nil, err
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}
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vp, bp, err = precompute.ProcessAttestations(ctx, state, vp, bp)
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if err != nil {
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return nil, err
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}
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state, err = precompute.ProcessJustificationAndFinalizationPreCompute(state, bp)
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if err != nil {
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return nil, errors.Wrap(err, "could not process justification")
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}
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state, err = precompute.ProcessRewardsAndPenaltiesPrecompute(state, bp, vp, precompute.AttestationsDelta, precompute.ProposersDelta)
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if err != nil {
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return nil, errors.Wrap(err, "could not process rewards and penalties")
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}
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state, err = e.ProcessRegistryUpdates(ctx, state)
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if err != nil {
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return nil, errors.Wrap(err, "could not process registry updates")
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}
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err = precompute.ProcessSlashingsPrecompute(state, bp)
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if err != nil {
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return nil, err
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}
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state, err = e.ProcessFinalUpdates(state)
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if err != nil {
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return nil, errors.Wrap(err, "could not process final updates")
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}
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return state, nil
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}
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