mirror of
https://gitlab.com/pulsechaincom/prysm-pulse.git
synced 2024-12-26 13:18:57 +00:00
7588e491ab
* Add overflow checks * More fixes * Typos * Merge branch 'master' into fix-overflow * One more regression test * Merge branch 'fix-overflow' of github.com:prysmaticlabs/prysm into fix-overflow * Gazelle * Merge branch 'master' into fix-overflow * Nishant's feedback * Merge refs/heads/master into fix-overflow
168 lines
5.3 KiB
Go
168 lines
5.3 KiB
Go
package helpers
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import (
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"errors"
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"fmt"
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"math"
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"math/bits"
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"time"
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stateTrie "github.com/prysmaticlabs/prysm/beacon-chain/state"
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"github.com/prysmaticlabs/prysm/shared/params"
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"github.com/prysmaticlabs/prysm/shared/roughtime"
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)
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// MaxSlotBuffer specifies the max buffer given to slots from
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// incoming objects. (24 mins with mainnet spec)
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const MaxSlotBuffer = uint64(1 << 7)
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// SlotToEpoch returns the epoch number of the input slot.
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//
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// Spec pseudocode definition:
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// def compute_epoch_of_slot(slot: Slot) -> Epoch:
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// """
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// Return the epoch number of ``slot``.
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// """
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// return Epoch(slot // SLOTS_PER_EPOCH)
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func SlotToEpoch(slot uint64) uint64 {
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return slot / params.BeaconConfig().SlotsPerEpoch
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}
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// CurrentEpoch returns the current epoch number calculated from
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// the slot number stored in beacon state.
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//
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// Spec pseudocode definition:
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// def get_current_epoch(state: BeaconState) -> Epoch:
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// """
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// Return the current epoch.
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// """
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// return compute_epoch_of_slot(state.slot)
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func CurrentEpoch(state *stateTrie.BeaconState) uint64 {
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return SlotToEpoch(state.Slot())
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}
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// PrevEpoch returns the previous epoch number calculated from
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// the slot number stored in beacon state. It also checks for
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// underflow condition.
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//
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// Spec pseudocode definition:
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// def get_previous_epoch(state: BeaconState) -> Epoch:
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// """`
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// Return the previous epoch (unless the current epoch is ``GENESIS_EPOCH``).
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// """
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// current_epoch = get_current_epoch(state)
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// return GENESIS_EPOCH if current_epoch == GENESIS_EPOCH else Epoch(current_epoch - 1)
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func PrevEpoch(state *stateTrie.BeaconState) uint64 {
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currentEpoch := CurrentEpoch(state)
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if currentEpoch == 0 {
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return 0
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}
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return currentEpoch - 1
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}
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// NextEpoch returns the next epoch number calculated from
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// the slot number stored in beacon state.
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func NextEpoch(state *stateTrie.BeaconState) uint64 {
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return SlotToEpoch(state.Slot()) + 1
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}
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// StartSlot returns the first slot number of the
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// current epoch.
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//
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// Spec pseudocode definition:
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// def compute_start_slot_at_epoch(epoch: Epoch) -> Slot:
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// """
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// Return the start slot of ``epoch``.
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// """
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// return Slot(epoch * SLOTS_PER_EPOCH)
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func StartSlot(epoch uint64) (uint64, error) {
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overflows, slot := bits.Mul64(epoch, params.BeaconConfig().SlotsPerEpoch)
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if overflows > 0 {
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return slot, errors.New("start slot calculation overflows")
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}
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return slot, nil
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}
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// IsEpochStart returns true if the given slot number is an epoch starting slot
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// number.
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func IsEpochStart(slot uint64) bool {
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return slot%params.BeaconConfig().SlotsPerEpoch == 0
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}
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// IsEpochEnd returns true if the given slot number is an epoch ending slot
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// number.
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func IsEpochEnd(slot uint64) bool {
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return IsEpochStart(slot + 1)
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}
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// SlotsSinceEpochStarts returns number of slots since the start of the epoch.
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func SlotsSinceEpochStarts(slot uint64) uint64 {
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return slot % params.BeaconConfig().SlotsPerEpoch
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}
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// VerifySlotTime validates the input slot is not from the future.
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func VerifySlotTime(genesisTime uint64, slot uint64, timeTolerance time.Duration) error {
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slotTime, err := SlotToTime(genesisTime, slot)
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if err != nil {
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return err
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}
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maxPossibleSlot := CurrentSlot(genesisTime) + MaxSlotBuffer
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// Defensive check to ensure that we only process slots up to a hard limit
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// from our local clock.
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if slot > maxPossibleSlot {
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return fmt.Errorf("slot %d > %d which exceeds max allowed value relative to the local clock", slot, maxPossibleSlot)
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}
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currentTime := roughtime.Now()
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diff := slotTime.Sub(currentTime)
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if diff > timeTolerance {
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return fmt.Errorf("could not process slot from the future, slot time %s > current time %s", slotTime, currentTime)
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}
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return nil
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}
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// SlotToTime takes the given slot and genesis time to determine the start time of the slot.
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func SlotToTime(genesisTimeSec uint64, slot uint64) (time.Time, error) {
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if slot >= math.MaxInt64/params.BeaconConfig().SecondsPerSlot {
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return time.Unix(0, 0), fmt.Errorf("slot (%d) is in the far distant future", slot)
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}
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timeSinceGenesis := slot * params.BeaconConfig().SecondsPerSlot
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return time.Unix(int64(genesisTimeSec+timeSinceGenesis), 0), nil
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}
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// SlotsSince computes the number of time slots that have occurred since the given timestamp.
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func SlotsSince(time time.Time) uint64 {
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return uint64(roughtime.Since(time).Seconds()) / params.BeaconConfig().SecondsPerSlot
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}
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// CurrentSlot returns the current slot as determined by the local clock and
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// provided genesis time.
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func CurrentSlot(genesisTimeSec uint64) uint64 {
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now := roughtime.Now().Unix()
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genesis := int64(genesisTimeSec)
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if now < genesis {
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return 0
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}
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return uint64(now-genesis) / params.BeaconConfig().SecondsPerSlot
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}
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// GenesisTime prioritizes to return the genesis time in config unless the config
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// genesis time is 0. Then it returns the genesis time in state.
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func GenesisTime(state *stateTrie.BeaconState) uint64 {
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if params.BeaconConfig().GenesisTime == 0 {
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return state.GenesisTime()
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}
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return params.BeaconConfig().GenesisTime
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}
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// RoundUpToNearestEpoch rounds up the provided slot value to the nearest epoch.
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func RoundUpToNearestEpoch(slot uint64) uint64 {
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if slot%params.BeaconConfig().SlotsPerEpoch != 0 {
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slot -= slot % params.BeaconConfig().SlotsPerEpoch
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slot += params.BeaconConfig().SlotsPerEpoch
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}
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return slot
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}
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