prysm-pulse/beacon-chain/slasher/params.go
Raul Jordan 84916672c6
Remove Eth2-Types Dependency in Prysm (#10578)
* replace eth2 types

* replace protos

* regen proto

* replace

* gaz

* deps

* amend

* regen proto

* mod

* gaz

* gaz

* ensure build

* ssz

* add dep

* no more eth2 types

* no more eth2

* remg

* all builds

* buidl

* tidy

* clean

* fmt

* val serv

* gaz

Co-authored-by: Preston Van Loon <preston@prysmaticlabs.com>
2022-04-29 10:32:11 -04:00

164 lines
6.2 KiB
Go

package slasher
import (
ssz "github.com/ferranbt/fastssz"
types "github.com/prysmaticlabs/prysm/consensus-types/primitives"
)
// Parameters for slashing detection.
//
// To properly access the element at epoch `e` for a validator index `i`, we leverage helper
// functions from these parameter values as nice abstractions. the following parameters are
// required for the helper functions defined in this file.
//
// (C) chunkSize defines how many elements are in a chunk for a validator
// min or max span slice.
// (K) validatorChunkSize defines how many validators' chunks we store in a single
// flat byte slice on disk.
// (H) historyLength defines how many epochs we keep of min or max spans.
type Parameters struct {
chunkSize uint64
validatorChunkSize uint64
historyLength types.Epoch
}
// DefaultParams defines default values for slasher's important parameters, defined
// based on optimization analysis for best and worst case scenarios for
// slasher's performance.
//
// The default values for chunkSize and validatorChunkSize were
// decided after an optimization analysis performed by the Sigma Prime team.
// See: https://hackmd.io/@sproul/min-max-slasher#1D-vs-2D for more information.
// We decide to keep 4096 epochs worth of data in each validator's min max spans.
func DefaultParams() *Parameters {
return &Parameters{
chunkSize: 16,
validatorChunkSize: 256,
historyLength: 4096,
}
}
// Validator min and max spans are split into chunks of length C = chunkSize.
// That is, if we are keeping N epochs worth of attesting history, finding what
// chunk a certain epoch, e, falls into can be computed as (e % N) / C. For example,
// if we are keeping 6 epochs worth of data, and we have chunks of size 2, then epoch
// 4 will fall into chunk index (4 % 6) / 2 = 2.
//
// span = [-, -, -, -, -, -]
// chunked = [[-, -], [-, -], [-, -]]
// |-> epoch 4, chunk idx 2
//
func (p *Parameters) chunkIndex(epoch types.Epoch) uint64 {
return uint64(epoch.Mod(uint64(p.historyLength)).Div(p.chunkSize))
}
// When storing data on disk, we take K validators' chunks. To figure out
// which validator chunk index a validator index is for, we simply divide
// the validator index, i, by K.
func (p *Parameters) validatorChunkIndex(validatorIndex types.ValidatorIndex) uint64 {
return uint64(validatorIndex.Div(p.validatorChunkSize))
}
// Returns the epoch at the 0th index of a chunk at the specified chunk index.
// For example, if we have chunks of length 3 and we ask to give us the
// first epoch of chunk1, then:
//
// chunk0 chunk1 chunk2
// | | |
// [[-, -, -], [-, -, -], [-, -, -], ...]
// |
// -> first epoch of chunk 1 equals 3
//
func (p *Parameters) firstEpoch(chunkIndex uint64) types.Epoch {
return types.Epoch(chunkIndex * p.chunkSize)
}
// Returns the epoch at the last index of a chunk at the specified chunk index.
// For example, if we have chunks of length 3 and we ask to give us the
// last epoch of chunk1, then:
//
// chunk0 chunk1 chunk2
// | | |
// [[-, -, -], [-, -, -], [-, -, -], ...]
// |
// -> last epoch of chunk 1 equals 5
//
func (p *Parameters) lastEpoch(chunkIndex uint64) types.Epoch {
return p.firstEpoch(chunkIndex).Add(p.chunkSize - 1)
}
// Given a validator index, and epoch, we compute the exact index
// into our flat slice on disk which stores K validators' chunks, each
// chunk of size C. For example, if C = 3 and K = 3, the data we store
// on disk is a flat slice as follows:
//
// val0 val1 val2
// | | |
// { } { } { }
// [-, -, -, -, -, -, -, -, -]
//
// Then, figuring out the exact cell index for epoch 1 for validator 2 is computed
// with (validatorIndex % K)*C + (epoch % C), which gives us:
//
// (2 % 3)*3 + (1 % 3) =
// (2*3) + (1) =
// 7
//
// val0 val1 val2
// | | |
// { } { } { }
// [-, -, -, -, -, -, -, -, -]
// |-> epoch 1 for val2
//
func (p *Parameters) cellIndex(validatorIndex types.ValidatorIndex, epoch types.Epoch) uint64 {
validatorChunkOffset := p.validatorOffset(validatorIndex)
chunkOffset := p.chunkOffset(epoch)
return validatorChunkOffset*p.chunkSize + chunkOffset
}
// Computes the start index of a chunk given an epoch.
func (p *Parameters) chunkOffset(epoch types.Epoch) uint64 {
return uint64(epoch.Mod(p.chunkSize))
}
// Computes the start index of a validator chunk given a validator index.
func (p *Parameters) validatorOffset(validatorIndex types.ValidatorIndex) uint64 {
return uint64(validatorIndex.Mod(p.validatorChunkSize))
}
// Construct a key for our database schema given a validator chunk index and chunk index.
// This calculation gives us a uint encoded as bytes that uniquely represents
// a 2D chunk given a validator index and epoch value.
// First, we compute the validator chunk index for the validator index,
// Then, we compute the chunk index for the epoch.
// If chunkSize C = 3 and validatorChunkSize K = 3, and historyLength H = 12,
// if we are looking for epoch 6 and validator 6, then
//
// validatorChunkIndex = 6 / 3 = 2
// chunkIndex = (6 % historyLength) / 3 = (6 % 12) / 3 = 2
//
// Then we compute how many chunks there are per max span, known as the "width"
//
// width = H / C = 12 / 3 = 4
//
// So every span has 4 chunks. Then, we have a disk key calculated by
//
// validatorChunkIndex * width + chunkIndex = 2*4 + 2 = 10
//
func (p *Parameters) flatSliceID(validatorChunkIndex, chunkIndex uint64) []byte {
width := p.historyLength.Div(p.chunkSize)
return ssz.MarshalUint64(make([]byte, 0), uint64(width.Mul(validatorChunkIndex).Add(chunkIndex)))
}
// Given a validator chunk index, we determine all of the validator
// indices that will belong in that chunk.
func (p *Parameters) validatorIndicesInChunk(validatorChunkIdx uint64) []types.ValidatorIndex {
validatorIndices := make([]types.ValidatorIndex, 0)
low := validatorChunkIdx * p.validatorChunkSize
high := (validatorChunkIdx + 1) * p.validatorChunkSize
for i := low; i < high; i++ {
validatorIndices = append(validatorIndices, types.ValidatorIndex(i))
}
return validatorIndices
}