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29513c804c
* bytesutil * gaz Co-authored-by: prylabs-bulldozer[bot] <58059840+prylabs-bulldozer[bot]@users.noreply.github.com>
120 lines
3.4 KiB
Go
120 lines
3.4 KiB
Go
package stategen
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import (
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"context"
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"encoding/hex"
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"fmt"
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"github.com/prysmaticlabs/prysm/beacon-chain/state"
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"github.com/prysmaticlabs/prysm/encoding/bytesutil"
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"github.com/sirupsen/logrus"
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"go.opencensus.io/trace"
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)
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// MigrateToCold advances the finalized info in between the cold and hot state sections.
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// It moves the recent finalized states from the hot section to the cold section and
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// only preserve the ones that's on archived point.
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func (s *State) MigrateToCold(ctx context.Context, fRoot [32]byte) error {
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ctx, span := trace.StartSpan(ctx, "stateGen.MigrateToCold")
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defer span.End()
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s.finalizedInfo.lock.RLock()
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oldFSlot := s.finalizedInfo.slot
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s.finalizedInfo.lock.RUnlock()
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fBlock, err := s.beaconDB.Block(ctx, fRoot)
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if err != nil {
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return err
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}
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fSlot := fBlock.Block().Slot()
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if oldFSlot > fSlot {
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return nil
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}
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// Start at previous finalized slot, stop at current finalized slot.
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// If the slot is on archived point, save the state of that slot to the DB.
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for slot := oldFSlot; slot < fSlot; slot++ {
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if ctx.Err() != nil {
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return ctx.Err()
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}
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if slot%s.slotsPerArchivedPoint == 0 && slot != 0 {
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cached, exists, err := s.epochBoundaryStateCache.getBySlot(slot)
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if err != nil {
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return fmt.Errorf("could not get epoch boundary state for slot %d", slot)
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}
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var aRoot [32]byte
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var aState state.BeaconState
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// When the epoch boundary state is not in cache due to skip slot scenario,
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// we have to regenerate the state which will represent epoch boundary.
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// By finding the highest available block below epoch boundary slot, we
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// generate the state for that block root.
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if exists {
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aRoot = cached.root
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aState = cached.state
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} else {
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blks, err := s.beaconDB.HighestSlotBlocksBelow(ctx, slot)
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if err != nil {
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return err
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}
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// Given the block has been finalized, the db should not have more than one block in a given slot.
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// We should error out when this happens.
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if len(blks) != 1 {
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return errUnknownBlock
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}
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missingRoot, err := blks[0].Block().HashTreeRoot()
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if err != nil {
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return err
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}
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aRoot = missingRoot
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// There's no need to generate the state if the state already exists on the DB.
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// We can skip saving the state.
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if !s.beaconDB.HasState(ctx, aRoot) {
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aState, err = s.StateByRoot(ctx, missingRoot)
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if err != nil {
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return err
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}
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}
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}
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if s.beaconDB.HasState(ctx, aRoot) {
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// Remove hot state DB root to prevent it gets deleted later when we turn hot state save DB mode off.
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s.saveHotStateDB.lock.Lock()
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roots := s.saveHotStateDB.savedStateRoots
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for i := 0; i < len(roots); i++ {
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if aRoot == roots[i] {
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s.saveHotStateDB.savedStateRoots = append(roots[:i], roots[i+1:]...)
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// There shouldn't be duplicated roots in `savedStateRoots`.
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// Break here is ok.
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break
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}
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}
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s.saveHotStateDB.lock.Unlock()
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continue
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}
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if err := s.beaconDB.SaveState(ctx, aState, aRoot); err != nil {
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return err
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}
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log.WithFields(
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logrus.Fields{
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"slot": aState.Slot(),
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"root": hex.EncodeToString(bytesutil.Trunc(aRoot[:])),
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}).Info("Saved state in DB")
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}
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}
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// Update finalized info in memory.
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fInfo, ok, err := s.epochBoundaryStateCache.getByRoot(fRoot)
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if err != nil {
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return err
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}
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if ok {
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s.SaveFinalizedState(fSlot, fRoot, fInfo.state)
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}
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return nil
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}
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