mirror of
https://gitlab.com/pulsechaincom/prysm-pulse.git
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c21e43e4c5
* Move necessary functions beacon-chain/core/time -> time/slots * Fix fuzz * Fix build * Update slot_epoch.go
136 lines
4.3 KiB
Go
136 lines
4.3 KiB
Go
package stategen
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import (
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"context"
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"math"
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"github.com/prysmaticlabs/prysm/beacon-chain/state"
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"github.com/prysmaticlabs/prysm/config/params"
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"github.com/prysmaticlabs/prysm/encoding/bytesutil"
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ethpb "github.com/prysmaticlabs/prysm/proto/prysm/v1alpha1"
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"github.com/prysmaticlabs/prysm/time/slots"
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"github.com/sirupsen/logrus"
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"go.opencensus.io/trace"
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)
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// SaveState saves the state in the cache and/or DB.
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func (s *State) SaveState(ctx context.Context, root [32]byte, st state.BeaconState) error {
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ctx, span := trace.StartSpan(ctx, "stateGen.SaveState")
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defer span.End()
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return s.saveStateByRoot(ctx, root, st)
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}
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// ForceCheckpoint initiates a cold state save of the given state. This method does not update the
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// "last archived state" but simply saves the specified state from the root argument into the DB.
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func (s *State) ForceCheckpoint(ctx context.Context, root []byte) error {
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ctx, span := trace.StartSpan(ctx, "stateGen.ForceCheckpoint")
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defer span.End()
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root32 := bytesutil.ToBytes32(root)
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// Before the first finalized check point, the finalized root is zero hash.
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// Return early if there hasn't been a finalized check point.
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if root32 == params.BeaconConfig().ZeroHash {
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return nil
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}
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fs, err := s.loadStateByRoot(ctx, root32)
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if err != nil {
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return err
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}
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return s.beaconDB.SaveState(ctx, fs, root32)
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}
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// This saves a post beacon state. On the epoch boundary,
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// it saves a full state. On an intermediate slot, it saves a back pointer to the
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// nearest epoch boundary state.
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func (s *State) saveStateByRoot(ctx context.Context, blockRoot [32]byte, st state.BeaconState) error {
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ctx, span := trace.StartSpan(ctx, "stateGen.saveStateByRoot")
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defer span.End()
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// Duration can't be 0 to prevent panic for division.
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duration := uint64(math.Max(float64(s.saveHotStateDB.duration), 1))
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s.saveHotStateDB.lock.Lock()
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if s.saveHotStateDB.enabled && st.Slot().Mod(duration) == 0 {
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if err := s.beaconDB.SaveState(ctx, st, blockRoot); err != nil {
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s.saveHotStateDB.lock.Unlock()
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return err
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}
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s.saveHotStateDB.savedStateRoots = append(s.saveHotStateDB.savedStateRoots, blockRoot)
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log.WithFields(logrus.Fields{
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"slot": st.Slot(),
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"totalHotStateSavedInDB": len(s.saveHotStateDB.savedStateRoots),
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}).Info("Saving hot state to DB")
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}
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s.saveHotStateDB.lock.Unlock()
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// If the hot state is already in cache, one can be sure the state was processed and in the DB.
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if s.hotStateCache.has(blockRoot) {
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return nil
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}
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// Only on an epoch boundary slot, saves epoch boundary state in epoch boundary root state cache.
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if slots.IsEpochStart(st.Slot()) {
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if err := s.epochBoundaryStateCache.put(blockRoot, st); err != nil {
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return err
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}
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}
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// On an intermediate slots, save state summary.
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if err := s.beaconDB.SaveStateSummary(ctx, ðpb.StateSummary{
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Slot: st.Slot(),
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Root: blockRoot[:],
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}); err != nil {
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return err
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}
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// Store the copied state in the hot state cache.
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s.hotStateCache.put(blockRoot, st)
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return nil
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}
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// EnableSaveHotStateToDB enters the mode that saves hot beacon state to the DB.
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// This usually gets triggered when there's long duration since finality.
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func (s *State) EnableSaveHotStateToDB(_ context.Context) {
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s.saveHotStateDB.lock.Lock()
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defer s.saveHotStateDB.lock.Unlock()
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if s.saveHotStateDB.enabled {
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return
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}
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s.saveHotStateDB.enabled = true
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log.WithFields(logrus.Fields{
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"enabled": s.saveHotStateDB.enabled,
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"slotsInterval": s.saveHotStateDB.duration,
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}).Warn("Entering mode to save hot states in DB")
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}
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// DisableSaveHotStateToDB exits the mode that saves beacon state to DB for the hot states.
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// This usually gets triggered once there's finality after long duration since finality.
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func (s *State) DisableSaveHotStateToDB(ctx context.Context) error {
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s.saveHotStateDB.lock.Lock()
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defer s.saveHotStateDB.lock.Unlock()
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if !s.saveHotStateDB.enabled {
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return nil
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}
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log.WithFields(logrus.Fields{
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"enabled": s.saveHotStateDB.enabled,
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"deletedHotStates": len(s.saveHotStateDB.savedStateRoots),
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}).Warn("Exiting mode to save hot states in DB")
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// Delete previous saved states in DB as we are turning this mode off.
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s.saveHotStateDB.enabled = false
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if err := s.beaconDB.DeleteStates(ctx, s.saveHotStateDB.savedStateRoots); err != nil {
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return err
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}
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s.saveHotStateDB.savedStateRoots = nil
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return nil
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}
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