mirror of
https://gitlab.com/pulsechaincom/prysm-pulse.git
synced 2025-01-07 18:21:20 +00:00
16b04699d0
* polling interval * adding proto message * changing proto messages * changing naming * adding slot functionality * initial sync working * new changes * more sync fixes * its working now * finally working * add tests * fix tests * tests * adding tests * lint * log checks * making changes to simulator * update logs * fix tests * get sync to work with crystallized state * fixing race * making requested changes * unexport * documentation * gazelle and fix merge conflicts * adding repeated requests * fix lint * adding new clock , db methods, and util func * revert change to test * gazelle * add in test * gazelle * finally working * save slot * fix lint and constant
41 lines
1.3 KiB
Go
41 lines
1.3 KiB
Go
package db
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import (
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"github.com/prysmaticlabs/prysm/shared/bytes"
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)
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// The Schema will define how to store and retrieve data from the db.
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// Currently we store blocks by prefixing `block` to their hash and
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// using that as the key to store blocks.
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// `block` + hash -> block
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//
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// We store the crystallized state using the crystallized state lookup key, and
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// also the genesis block using the genesis lookup key.
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// The canonical head is stored using the canonical head lookup key.
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// The fields below define the suffix of keys in the db.
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var (
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attestationBucket = []byte("attestation-bucket")
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blockBucket = []byte("block-bucket")
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mainChainBucket = []byte("main-chain-bucket")
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chainInfoBucket = []byte("chain-info")
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blockVoteCacheBucket = []byte("block-vote-cache")
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simulatorBucket = []byte("simulator-bucket")
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mainChainHeightKey = []byte("chain-height")
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aStateLookupKey = []byte("active-state")
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cStateLookupKey = []byte("crystallized-state")
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simSlotLookupKey = []byte("simulator-slot")
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)
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// encodeSlotNumber encodes a slot number as big endian uint64.
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func encodeSlotNumber(number uint64) []byte {
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return bytes.Bytes8(number)
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}
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// decodeSlotNumber returns a slot number which has been
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// encoded as a big endian uint64 in the byte array.
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func decodeToSlotNumber(bytearray []byte) uint64 {
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return bytes.FromBytes8(bytearray)
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}
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