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https://gitlab.com/pulsechaincom/prysm-pulse.git
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a069738c20
* update shared/params * update eth2-types deps * update protobufs * update shared/* * fix testutil/state * update beacon-chain/state * update beacon-chain/db * update tests * fix test * update beacon-chain/core * update beacon-chain/blockchain * update beacon-chain/cache * beacon-chain/forkchoice * update beacon-chain/operations * update beacon-chain/p2p * update beacon-chain/rpc * update sync/initial-sync * update deps * update deps * go fmt * update beacon-chain/sync * update endtoend/ * bazel build //beacon-chain - works w/o issues * update slasher code * udpate tools/ * update validator/ * update fastssz * fix build * fix test building * update tests * update ethereumapis deps * fix tests * update state/stategen * fix build * fix test * add FarFutureSlot * go imports * Radek's suggestions * Ivan's suggestions * type conversions * Nishant's suggestions * add more tests to rpc_send_request * fix test * clean up * fix conflicts Co-authored-by: prylabs-bulldozer[bot] <58059840+prylabs-bulldozer[bot]@users.noreply.github.com> Co-authored-by: nisdas <nishdas93@gmail.com>
122 lines
3.3 KiB
Go
122 lines
3.3 KiB
Go
package stategen
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import (
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"context"
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types "github.com/prysmaticlabs/eth2-types"
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eth "github.com/prysmaticlabs/ethereumapis/eth/v1alpha1"
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"github.com/prysmaticlabs/prysm/beacon-chain/state"
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ethereum_beacon_p2p_v1 "github.com/prysmaticlabs/prysm/proto/beacon/p2p/v1"
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)
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// MockStateManager is a fake implementation of StateManager.
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type MockStateManager struct {
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StatesByRoot map[[32]byte]*state.BeaconState
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StatesBySlot map[types.Slot]*state.BeaconState
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}
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// NewMockService --
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func NewMockService() *MockStateManager {
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return &MockStateManager{
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StatesByRoot: make(map[[32]byte]*state.BeaconState),
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StatesBySlot: make(map[types.Slot]*state.BeaconState),
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}
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}
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// Resume --
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func (m *MockStateManager) Resume(ctx context.Context) (*state.BeaconState, error) {
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panic("implement me")
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}
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// SaveFinalizedState --
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func (m *MockStateManager) SaveFinalizedState(fSlot types.Slot, fRoot [32]byte, fState *state.BeaconState) {
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panic("implement me")
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}
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// MigrateToCold --
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func (m *MockStateManager) MigrateToCold(ctx context.Context, fRoot [32]byte) error {
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panic("implement me")
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}
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// ReplayBlocks --
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func (m *MockStateManager) ReplayBlocks(
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ctx context.Context,
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state *state.BeaconState,
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signed []*eth.SignedBeaconBlock,
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targetSlot types.Slot,
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) (*state.BeaconState, error) {
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panic("implement me")
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}
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// LoadBlocks --
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func (m *MockStateManager) LoadBlocks(
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ctx context.Context,
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startSlot, endSlot types.Slot,
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endBlockRoot [32]byte,
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) ([]*eth.SignedBeaconBlock, error) {
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panic("implement me")
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}
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// HasState --
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func (m *MockStateManager) HasState(ctx context.Context, blockRoot [32]byte) (bool, error) {
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panic("implement me")
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}
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// HasStateInCache --
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func (m *MockStateManager) HasStateInCache(ctx context.Context, blockRoot [32]byte) (bool, error) {
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panic("implement me")
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}
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// StateByRoot --
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func (m *MockStateManager) StateByRoot(ctx context.Context, blockRoot [32]byte) (*state.BeaconState, error) {
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return m.StatesByRoot[blockRoot], nil
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}
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// StateByRootInitialSync --
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func (m *MockStateManager) StateByRootInitialSync(ctx context.Context, blockRoot [32]byte) (*state.BeaconState, error) {
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panic("implement me")
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}
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// StateBySlot --
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func (m *MockStateManager) StateBySlot(ctx context.Context, slot types.Slot) (*state.BeaconState, error) {
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return m.StatesBySlot[slot], nil
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}
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// RecoverStateSummary --
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func (m *MockStateManager) RecoverStateSummary(
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ctx context.Context,
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blockRoot [32]byte,
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) (*ethereum_beacon_p2p_v1.StateSummary, error) {
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panic("implement me")
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}
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// SaveState --
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func (m *MockStateManager) SaveState(ctx context.Context, root [32]byte, st *state.BeaconState) error {
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panic("implement me")
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}
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// ForceCheckpoint --
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func (m *MockStateManager) ForceCheckpoint(ctx context.Context, root []byte) error {
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panic("implement me")
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}
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// EnableSaveHotStateToDB --
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func (m *MockStateManager) EnableSaveHotStateToDB(_ context.Context) {
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panic("implement me")
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}
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// DisableSaveHotStateToDB --
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func (m *MockStateManager) DisableSaveHotStateToDB(ctx context.Context) error {
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panic("implement me")
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}
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// AddStateForRoot --
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func (m *MockStateManager) AddStateForRoot(state *state.BeaconState, blockRoot [32]byte) {
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m.StatesByRoot[blockRoot] = state
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}
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// AddStateForSlot --
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func (m *MockStateManager) AddStateForSlot(state *state.BeaconState, slot types.Slot) {
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m.StatesBySlot[slot] = state
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}
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