prysm-pulse/beacon-chain/state/stategen/mock/mock.go
terencechain d17996f8b0
Update to V4 🚀 (#12134)
* Update V3 from V4

* Fix build v3 -> v4

* Update ssz

* Update beacon_chain.pb.go

* Fix formatter import

* Update update-mockgen.sh comment to v4

* Fix conflicts. Pass build and tests

* Fix test
2023-03-17 18:52:56 +00:00

103 lines
2.8 KiB
Go

package mock
import (
"context"
"github.com/prysmaticlabs/prysm/v4/beacon-chain/state"
"github.com/prysmaticlabs/prysm/v4/consensus-types/primitives"
)
// MockStateManager is a fake implementation of StateManager.
type MockStateManager struct {
StatesByRoot map[[32]byte]state.BeaconState
StatesBySlot map[primitives.Slot]state.BeaconState
}
// NewMockService --
func NewMockService() *MockStateManager {
return &MockStateManager{
StatesByRoot: make(map[[32]byte]state.BeaconState),
StatesBySlot: make(map[primitives.Slot]state.BeaconState),
}
}
// StateByRootIfCachedNoCopy --
func (_ *MockStateManager) StateByRootIfCachedNoCopy(_ [32]byte) state.BeaconState {
panic("implement me")
}
// Resume --
func (_ *MockStateManager) Resume(_ context.Context, _ state.BeaconState) (state.BeaconState, error) {
panic("implement me")
}
// SaveFinalizedState --
func (_ *MockStateManager) SaveFinalizedState(_ primitives.Slot, _ [32]byte, _ state.BeaconState) {
panic("implement me")
}
// MigrateToCold --
func (_ *MockStateManager) MigrateToCold(_ context.Context, _ [32]byte) error {
panic("implement me")
}
// HasState --
func (_ *MockStateManager) HasState(_ context.Context, _ [32]byte) (bool, error) {
panic("implement me")
}
// StateByRoot --
func (m *MockStateManager) StateByRoot(_ context.Context, blockRoot [32]byte) (state.BeaconState, error) {
return m.StatesByRoot[blockRoot], nil
}
// BalancesByRoot --
func (*MockStateManager) ActiveNonSlashedBalancesByRoot(_ context.Context, _ [32]byte) ([]uint64, error) {
return []uint64{}, nil
}
// StateByRootInitialSync --
func (_ *MockStateManager) StateByRootInitialSync(_ context.Context, _ [32]byte) (state.BeaconState, error) {
panic("implement me")
}
// StateBySlot --
func (m *MockStateManager) StateBySlot(_ context.Context, slot primitives.Slot) (state.BeaconState, error) {
return m.StatesBySlot[slot], nil
}
// SaveState --
func (_ *MockStateManager) SaveState(_ context.Context, _ [32]byte, _ state.BeaconState) error {
panic("implement me")
}
// ForceCheckpoint --
func (_ *MockStateManager) ForceCheckpoint(_ context.Context, _ []byte) error {
panic("implement me")
}
// EnableSaveHotStateToDB --
func (_ *MockStateManager) EnableSaveHotStateToDB(_ context.Context) {
panic("implement me")
}
// DisableSaveHotStateToDB --
func (_ *MockStateManager) DisableSaveHotStateToDB(_ context.Context) error {
panic("implement me")
}
// AddStateForRoot --
func (m *MockStateManager) AddStateForRoot(state state.BeaconState, blockRoot [32]byte) {
m.StatesByRoot[blockRoot] = state
}
// AddStateForSlot --
func (m *MockStateManager) AddStateForSlot(state state.BeaconState, slot primitives.Slot) {
m.StatesBySlot[slot] = state
}
// DeleteStateFromCaches --
func (m *MockStateManager) DeleteStateFromCaches(context.Context, [32]byte) error {
return nil
}