prysm-pulse/beacon-chain/core/altair/epoch_precompute.go
2021-12-08 11:02:53 -08:00

354 lines
12 KiB
Go

package altair
import (
"context"
"github.com/pkg/errors"
"github.com/prysmaticlabs/prysm/beacon-chain/core/epoch/precompute"
"github.com/prysmaticlabs/prysm/beacon-chain/core/helpers"
"github.com/prysmaticlabs/prysm/beacon-chain/core/time"
"github.com/prysmaticlabs/prysm/beacon-chain/state"
"github.com/prysmaticlabs/prysm/config/params"
"github.com/prysmaticlabs/prysm/math"
"github.com/prysmaticlabs/prysm/runtime/version"
"go.opencensus.io/trace"
)
// InitializePrecomputeValidators precomputes individual validator for its attested balances and the total sum of validators attested balances of the epoch.
func InitializePrecomputeValidators(ctx context.Context, beaconState state.BeaconStateAltair) ([]*precompute.Validator, *precompute.Balance, error) {
_, span := trace.StartSpan(ctx, "altair.InitializePrecomputeValidators")
defer span.End()
vals := make([]*precompute.Validator, beaconState.NumValidators())
bal := &precompute.Balance{}
prevEpoch := time.PrevEpoch(beaconState)
currentEpoch := time.CurrentEpoch(beaconState)
inactivityScores, err := beaconState.InactivityScores()
if err != nil {
return nil, nil, err
}
// This shouldn't happen with a correct beacon state,
// but rather be safe to defend against index out of bound panics.
if beaconState.NumValidators() != len(inactivityScores) {
return nil, nil, errors.New("num of validators is different than num of inactivity scores")
}
if err := beaconState.ReadFromEveryValidator(func(idx int, val state.ReadOnlyValidator) error {
// Set validator's balance, inactivity score and slashed/withdrawable status.
v := &precompute.Validator{
CurrentEpochEffectiveBalance: val.EffectiveBalance(),
InactivityScore: inactivityScores[idx],
IsSlashed: val.Slashed(),
IsWithdrawableCurrentEpoch: currentEpoch >= val.WithdrawableEpoch(),
}
// Set validator's active status for current epoch.
if helpers.IsActiveValidatorUsingTrie(val, currentEpoch) {
v.IsActiveCurrentEpoch = true
bal.ActiveCurrentEpoch, err = math.Add64(bal.ActiveCurrentEpoch, val.EffectiveBalance())
if err != nil {
return err
}
}
// Set validator's active status for preivous epoch.
if helpers.IsActiveValidatorUsingTrie(val, prevEpoch) {
v.IsActivePrevEpoch = true
bal.ActivePrevEpoch, err = math.Add64(bal.ActivePrevEpoch, val.EffectiveBalance())
if err != nil {
return err
}
}
vals[idx] = v
return nil
}); err != nil {
return nil, nil, errors.Wrap(err, "could not read every validator")
}
return vals, bal, nil
}
// ProcessInactivityScores of beacon chain. This updates inactivity scores of beacon chain and
// updates the precompute validator struct for later processing. The inactivity scores work as following:
// For fully inactive validators and perfect active validators, the effect is the same as before Altair.
// For a validator is inactive and the chain fails to finalize, the inactivity score increases by a fixed number, the total loss after N epochs is proportional to N**2/2.
// For imperfectly active validators. The inactivity score's behavior is specified by this function:
// If a validator fails to submit an attestation with the correct target, their inactivity score goes up by 4.
// If they successfully submit an attestation with the correct source and target, their inactivity score drops by 1
// If the chain has recently finalized, each validator's score drops by 16.
func ProcessInactivityScores(
ctx context.Context,
beaconState state.BeaconState,
vals []*precompute.Validator,
) (state.BeaconState, []*precompute.Validator, error) {
_, span := trace.StartSpan(ctx, "altair.ProcessInactivityScores")
defer span.End()
cfg := params.BeaconConfig()
if time.CurrentEpoch(beaconState) == cfg.GenesisEpoch {
return beaconState, vals, nil
}
inactivityScores, err := beaconState.InactivityScores()
if err != nil {
return nil, nil, err
}
bias := cfg.InactivityScoreBias
recoveryRate := cfg.InactivityScoreRecoveryRate
prevEpoch := time.PrevEpoch(beaconState)
finalizedEpoch := beaconState.FinalizedCheckpointEpoch()
for i, v := range vals {
if !precompute.EligibleForRewards(v) {
continue
}
if v.IsPrevEpochTargetAttester && !v.IsSlashed {
// Decrease inactivity score when validator gets target correct.
if v.InactivityScore > 0 {
v.InactivityScore -= 1
}
} else {
v.InactivityScore, err = math.Add64(v.InactivityScore, bias)
if err != nil {
return nil, nil, err
}
}
if !helpers.IsInInactivityLeak(prevEpoch, finalizedEpoch) {
score := recoveryRate
// Prevents underflow below 0.
if score > v.InactivityScore {
score = v.InactivityScore
}
v.InactivityScore -= score
}
inactivityScores[i] = v.InactivityScore
}
if err := beaconState.SetInactivityScores(inactivityScores); err != nil {
return nil, nil, err
}
return beaconState, vals, nil
}
// ProcessEpochParticipation processes the epoch participation in state and updates individual validator's pre computes,
// it also tracks and updates epoch attesting balances.
// Spec code:
// if epoch == get_current_epoch(state):
// epoch_participation = state.current_epoch_participation
// else:
// epoch_participation = state.previous_epoch_participation
// active_validator_indices = get_active_validator_indices(state, epoch)
// participating_indices = [i for i in active_validator_indices if has_flag(epoch_participation[i], flag_index)]
// return set(filter(lambda index: not state.validators[index].slashed, participating_indices))
func ProcessEpochParticipation(
ctx context.Context,
beaconState state.BeaconState,
bal *precompute.Balance,
vals []*precompute.Validator,
) ([]*precompute.Validator, *precompute.Balance, error) {
_, span := trace.StartSpan(ctx, "altair.ProcessEpochParticipation")
defer span.End()
cp, err := beaconState.CurrentEpochParticipation()
if err != nil {
return nil, nil, err
}
cfg := params.BeaconConfig()
targetIdx := cfg.TimelyTargetFlagIndex
sourceIdx := cfg.TimelySourceFlagIndex
headIdx := cfg.TimelyHeadFlagIndex
for i, b := range cp {
has, err := HasValidatorFlag(b, sourceIdx)
if err != nil {
return nil, nil, err
}
if has && vals[i].IsActiveCurrentEpoch {
vals[i].IsCurrentEpochAttester = true
}
has, err = HasValidatorFlag(b, targetIdx)
if err != nil {
return nil, nil, err
}
if has && vals[i].IsActiveCurrentEpoch {
vals[i].IsCurrentEpochAttester = true
vals[i].IsCurrentEpochTargetAttester = true
}
}
pp, err := beaconState.PreviousEpochParticipation()
if err != nil {
return nil, nil, err
}
for i, b := range pp {
has, err := HasValidatorFlag(b, sourceIdx)
if err != nil {
return nil, nil, err
}
if has && vals[i].IsActivePrevEpoch {
vals[i].IsPrevEpochAttester = true
vals[i].IsPrevEpochSourceAttester = true
}
has, err = HasValidatorFlag(b, targetIdx)
if err != nil {
return nil, nil, err
}
if has && vals[i].IsActivePrevEpoch {
vals[i].IsPrevEpochAttester = true
vals[i].IsPrevEpochTargetAttester = true
}
has, err = HasValidatorFlag(b, headIdx)
if err != nil {
return nil, nil, err
}
if has && vals[i].IsActivePrevEpoch {
vals[i].IsPrevEpochHeadAttester = true
}
}
bal = precompute.UpdateBalance(vals, bal, beaconState.Version())
return vals, bal, nil
}
// ProcessRewardsAndPenaltiesPrecompute processes the rewards and penalties of individual validator.
// This is an optimized version by passing in precomputed validator attesting records and and total epoch balances.
func ProcessRewardsAndPenaltiesPrecompute(
beaconState state.BeaconStateAltair,
bal *precompute.Balance,
vals []*precompute.Validator,
) (state.BeaconStateAltair, error) {
// Don't process rewards and penalties in genesis epoch.
cfg := params.BeaconConfig()
if time.CurrentEpoch(beaconState) == cfg.GenesisEpoch {
return beaconState, nil
}
numOfVals := beaconState.NumValidators()
// Guard against an out-of-bounds using validator balance precompute.
if len(vals) != numOfVals || len(vals) != beaconState.BalancesLength() {
return beaconState, errors.New("validator registries not the same length as state's validator registries")
}
attsRewards, attsPenalties, err := AttestationsDelta(beaconState, bal, vals)
if err != nil {
return nil, errors.Wrap(err, "could not get attestation delta")
}
balances := beaconState.Balances()
for i := 0; i < numOfVals; i++ {
vals[i].BeforeEpochTransitionBalance = balances[i]
// Compute the post balance of the validator after accounting for the
// attester and proposer rewards and penalties.
balances[i], err = helpers.IncreaseBalanceWithVal(balances[i], attsRewards[i])
if err != nil {
return nil, err
}
balances[i] = helpers.DecreaseBalanceWithVal(balances[i], attsPenalties[i])
vals[i].AfterEpochTransitionBalance = balances[i]
}
if err := beaconState.SetBalances(balances); err != nil {
return nil, errors.Wrap(err, "could not set validator balances")
}
return beaconState, nil
}
// AttestationsDelta computes and returns the rewards and penalties differences for individual validators based on the
// voting records.
func AttestationsDelta(beaconState state.BeaconState, bal *precompute.Balance, vals []*precompute.Validator) (rewards, penalties []uint64, err error) {
numOfVals := beaconState.NumValidators()
rewards = make([]uint64, numOfVals)
penalties = make([]uint64, numOfVals)
cfg := params.BeaconConfig()
prevEpoch := time.PrevEpoch(beaconState)
finalizedEpoch := beaconState.FinalizedCheckpointEpoch()
increment := cfg.EffectiveBalanceIncrement
factor := cfg.BaseRewardFactor
baseRewardMultiplier := increment * factor / math.IntegerSquareRoot(bal.ActiveCurrentEpoch)
leak := helpers.IsInInactivityLeak(prevEpoch, finalizedEpoch)
// Modified in Altair and Merge.
var inactivityDenominator uint64
bias := cfg.InactivityScoreBias
switch beaconState.Version() {
case version.Altair:
inactivityDenominator = bias * cfg.InactivityPenaltyQuotientAltair
case version.Merge:
inactivityDenominator = bias * cfg.InactivityPenaltyQuotientMerge
default:
return nil, nil, errors.Errorf("invalid state type version: %T", beaconState.Version())
}
for i, v := range vals {
rewards[i], penalties[i], err = attestationDelta(bal, v, baseRewardMultiplier, inactivityDenominator, leak)
if err != nil {
return nil, nil, err
}
}
return rewards, penalties, nil
}
func attestationDelta(
bal *precompute.Balance,
val *precompute.Validator,
baseRewardMultiplier, inactivityDenominator uint64,
inactivityLeak bool) (reward, penalty uint64, err error) {
eligible := val.IsActivePrevEpoch || (val.IsSlashed && !val.IsWithdrawableCurrentEpoch)
// Per spec `ActiveCurrentEpoch` can't be 0 to process attestation delta.
if !eligible || bal.ActiveCurrentEpoch == 0 {
return 0, 0, nil
}
cfg := params.BeaconConfig()
increment := cfg.EffectiveBalanceIncrement
effectiveBalance := val.CurrentEpochEffectiveBalance
baseReward := (effectiveBalance / increment) * baseRewardMultiplier
activeIncrement := bal.ActiveCurrentEpoch / increment
weightDenominator := cfg.WeightDenominator
srcWeight := cfg.TimelySourceWeight
tgtWeight := cfg.TimelyTargetWeight
headWeight := cfg.TimelyHeadWeight
reward, penalty = uint64(0), uint64(0)
// Process source reward / penalty
if val.IsPrevEpochSourceAttester && !val.IsSlashed {
if !inactivityLeak {
n := baseReward * srcWeight * (bal.PrevEpochAttested / increment)
reward += n / (activeIncrement * weightDenominator)
}
} else {
penalty += baseReward * srcWeight / weightDenominator
}
// Process target reward / penalty
if val.IsPrevEpochTargetAttester && !val.IsSlashed {
if !inactivityLeak {
n := baseReward * tgtWeight * (bal.PrevEpochTargetAttested / increment)
reward += n / (activeIncrement * weightDenominator)
}
} else {
penalty += baseReward * tgtWeight / weightDenominator
}
// Process head reward / penalty
if val.IsPrevEpochHeadAttester && !val.IsSlashed {
if !inactivityLeak {
n := baseReward * headWeight * (bal.PrevEpochHeadAttested / increment)
reward += n / (activeIncrement * weightDenominator)
}
}
// Process finality delay penalty
// Apply an additional penalty to validators that did not vote on the correct target or slashed
if !val.IsPrevEpochTargetAttester || val.IsSlashed {
n, err := math.Mul64(effectiveBalance, val.InactivityScore)
if err != nil {
return 0, 0, err
}
penalty += n / inactivityDenominator
}
return reward, penalty, nil
}