prysm-pulse/beacon-chain/state/stategen/mock/mock.go
terence 5a66807989
Update to V5 (#13622)
* First take at updating everything to v5

* Patch gRPC gateway to use prysm v5

Fix patch

* Update go ssz

---------

Co-authored-by: Preston Van Loon <pvanloon@offchainlabs.com>
2024-02-15 05:46:47 +00:00

103 lines
2.7 KiB
Go

package mock
import (
"context"
"github.com/prysmaticlabs/prysm/v5/beacon-chain/state"
"github.com/prysmaticlabs/prysm/v5/consensus-types/primitives"
)
// StateManager is a fake implementation of StateManager.
type StateManager struct {
StatesByRoot map[[32]byte]state.BeaconState
StatesBySlot map[primitives.Slot]state.BeaconState
}
// NewService --
func NewService() *StateManager {
return &StateManager{
StatesByRoot: make(map[[32]byte]state.BeaconState),
StatesBySlot: make(map[primitives.Slot]state.BeaconState),
}
}
// StateByRootIfCachedNoCopy --
func (_ *StateManager) StateByRootIfCachedNoCopy(_ [32]byte) state.BeaconState {
panic("implement me")
}
// Resume --
func (_ *StateManager) Resume(_ context.Context, _ state.BeaconState) (state.BeaconState, error) {
panic("implement me")
}
// SaveFinalizedState --
func (_ *StateManager) SaveFinalizedState(_ primitives.Slot, _ [32]byte, _ state.BeaconState) {
panic("implement me")
}
// MigrateToCold --
func (_ *StateManager) MigrateToCold(_ context.Context, _ [32]byte) error {
panic("implement me")
}
// HasState --
func (_ *StateManager) HasState(_ context.Context, _ [32]byte) (bool, error) {
panic("implement me")
}
// StateByRoot --
func (m *StateManager) StateByRoot(_ context.Context, blockRoot [32]byte) (state.BeaconState, error) {
return m.StatesByRoot[blockRoot], nil
}
// ActiveNonSlashedBalancesByRoot --
func (*StateManager) ActiveNonSlashedBalancesByRoot(_ context.Context, _ [32]byte) ([]uint64, error) {
return []uint64{}, nil
}
// StateByRootInitialSync --
func (_ *StateManager) StateByRootInitialSync(_ context.Context, _ [32]byte) (state.BeaconState, error) {
panic("implement me")
}
// StateBySlot --
func (m *StateManager) StateBySlot(_ context.Context, slot primitives.Slot) (state.BeaconState, error) {
return m.StatesBySlot[slot], nil
}
// SaveState --
func (_ *StateManager) SaveState(_ context.Context, _ [32]byte, _ state.BeaconState) error {
panic("implement me")
}
// ForceCheckpoint --
func (_ *StateManager) ForceCheckpoint(_ context.Context, _ []byte) error {
panic("implement me")
}
// EnableSaveHotStateToDB --
func (_ *StateManager) EnableSaveHotStateToDB(_ context.Context) {
panic("implement me")
}
// DisableSaveHotStateToDB --
func (_ *StateManager) DisableSaveHotStateToDB(_ context.Context) error {
panic("implement me")
}
// AddStateForRoot --
func (m *StateManager) AddStateForRoot(state state.BeaconState, blockRoot [32]byte) {
m.StatesByRoot[blockRoot] = state
}
// AddStateForSlot --
func (m *StateManager) AddStateForSlot(state state.BeaconState, slot primitives.Slot) {
m.StatesBySlot[slot] = state
}
// DeleteStateFromCaches --
func (m *StateManager) DeleteStateFromCaches(context.Context, [32]byte) error {
return nil
}