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https://gitlab.com/pulsechaincom/prysm-pulse.git
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5a66807989
* First take at updating everything to v5 * Patch gRPC gateway to use prysm v5 Fix patch * Update go ssz --------- Co-authored-by: Preston Van Loon <pvanloon@offchainlabs.com>
73 lines
2.5 KiB
Go
73 lines
2.5 KiB
Go
package initialsync
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import (
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"context"
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"errors"
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"github.com/prysmaticlabs/prysm/v5/consensus-types/primitives"
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)
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// resetWithBlocks removes all state machines, then re-adds enough machines to contain all provided
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// blocks (machines are set into stateDataParsed state, so that their content is immediately
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// consumable). It is assumed that blocks come in an ascending order.
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func (q *blocksQueue) resetFromFork(fork *forkData) error {
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if fork == nil {
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return errors.New("nil fork data")
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}
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if len(fork.bwb) == 0 {
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return errors.New("no blocks to reset from")
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}
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firstBlock := fork.bwb[0].Block.Block()
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blocksPerRequest := q.blocksFetcher.blocksPerPeriod
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if err := q.smm.removeAllStateMachines(); err != nil {
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return err
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}
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fsm := q.smm.addStateMachine(firstBlock.Slot())
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fsm.pid = fork.peer
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fsm.bwb = fork.bwb
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fsm.state = stateDataParsed
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// The rest of machines are in skipped state.
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startSlot := firstBlock.Slot().Add(uint64(len(fork.bwb)))
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for i := startSlot; i < startSlot.Add(blocksPerRequest*(lookaheadSteps-1)); i += primitives.Slot(blocksPerRequest) {
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fsm := q.smm.addStateMachine(i)
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fsm.state = stateSkipped
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}
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return nil
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}
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// resetFromSlot removes all state machines, and re-adds them starting with a given slot.
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// The last machine added relies on calculated non-skipped slot (to allow FSMs to jump over
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// long periods with skipped slots).
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func (q *blocksQueue) resetFromSlot(ctx context.Context, startSlot primitives.Slot) error {
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// Shift start position of all the machines except for the last one.
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blocksPerRequest := q.blocksFetcher.blocksPerPeriod
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if err := q.smm.removeAllStateMachines(); err != nil {
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return err
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}
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for i := startSlot; i < startSlot.Add(blocksPerRequest*(lookaheadSteps-1)); i += primitives.Slot(blocksPerRequest) {
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q.smm.addStateMachine(i)
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}
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// Replace the last (currently activated) state machine to start with best known non-skipped slot.
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nonSkippedSlot, err := q.blocksFetcher.nonSkippedSlotAfter(ctx, startSlot.Add(blocksPerRequest*(lookaheadSteps-1)-1))
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if err != nil {
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return err
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}
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if q.mode == modeStopOnFinalizedEpoch {
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if q.highestExpectedSlot < q.blocksFetcher.bestFinalizedSlot() {
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q.highestExpectedSlot = q.blocksFetcher.bestFinalizedSlot()
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}
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} else {
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if q.highestExpectedSlot < q.blocksFetcher.bestNonFinalizedSlot() {
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q.highestExpectedSlot = q.blocksFetcher.bestNonFinalizedSlot()
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}
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}
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if nonSkippedSlot > q.highestExpectedSlot {
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nonSkippedSlot = startSlot.Add(blocksPerRequest * (lookaheadSteps - 1))
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}
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q.smm.addStateMachine(nonSkippedSlot)
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return nil
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}
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