mirror of
https://gitlab.com/pulsechaincom/prysm-pulse.git
synced 2024-12-25 04:47:18 +00:00
148 lines
5.2 KiB
Go
148 lines
5.2 KiB
Go
// Package incentives defines Casper Proof of Stake rewards and penalties for validator
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// records based on Vitalik Buterin's Friendly Finality Gadget protocol. Validator balances
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// depend on time to finality as well as deposit-weighted functions. This package provides
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// pure functions that can then be incorporated into a beacon chain state transition.
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package incentives
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import (
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pb "github.com/prysmaticlabs/prysm/proto/beacon/p2p/v1"
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"github.com/prysmaticlabs/prysm/shared/mathutil"
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"github.com/prysmaticlabs/prysm/shared/params"
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)
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// CalculateRewards adjusts validators balances by applying rewards or penalties
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// based on FFG incentive structure.
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// FFG Rewards scheme rewards validator who have voted on blocks, and penalises those validators
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// who are offline. The penalties are more severe the longer they are offline.
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func CalculateRewards(
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voterIndices []uint32,
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activeValidatorIndices []uint32,
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validators []*pb.ValidatorRecord,
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totalActiveValidatorDeposit uint64,
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totalParticipatedDeposit uint64,
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timeSinceFinality uint64,
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) []*pb.ValidatorRecord {
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// Calculate the reward and penalty quotients for the validator set.
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rewardQuotient := RewardQuotient(totalActiveValidatorDeposit)
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penaltyQuotient := QuadraticPenaltyQuotient()
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if timeSinceFinality <= 3*params.BeaconConfig().CycleLength {
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for _, validatorIndex := range activeValidatorIndices {
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var voted bool
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for _, voterIndex := range voterIndices {
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if voterIndex == validatorIndex {
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voted = true
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balance := validators[validatorIndex].GetBalance()
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newBalance := calculateBalance(balance, rewardQuotient, totalParticipatedDeposit, totalActiveValidatorDeposit)
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validators[validatorIndex].Balance = uint64(newBalance)
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break
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}
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}
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if !voted {
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newBalance := validators[validatorIndex].GetBalance()
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newBalance -= newBalance / rewardQuotient
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validators[validatorIndex].Balance = newBalance
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}
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}
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} else {
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for _, validatorIndex := range activeValidatorIndices {
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var voted bool
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for _, voterIndex := range voterIndices {
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if voterIndex == validatorIndex {
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voted = true
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break
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}
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}
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if !voted {
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newBalance := validators[validatorIndex].GetBalance()
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newBalance -= newBalance/rewardQuotient + newBalance*timeSinceFinality/penaltyQuotient
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validators[validatorIndex].Balance = newBalance
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}
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}
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}
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return validators
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}
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// RewardQuotient returns the reward quotient for validators which will be used to
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// reward validators for voting on blocks, or penalise them for being offline.
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func RewardQuotient(totalActiveValidatorDeposit uint64) uint64 {
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totalDepositETH := totalActiveValidatorDeposit / params.BeaconConfig().Gwei
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return params.BeaconConfig().BaseRewardQuotient * mathutil.IntegerSquareRoot(totalDepositETH)
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}
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// QuadraticPenaltyQuotient is the quotient that will be used to apply penalties to offline
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// validators.
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func QuadraticPenaltyQuotient() uint64 {
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dropTimeFactor := params.BeaconConfig().SqrtExpDropTime
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return dropTimeFactor * dropTimeFactor
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}
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// QuadraticPenalty returns the penalty that will be applied to an offline validator
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// based on the number of slots that they are offline.
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func QuadraticPenalty(numberOfSlots uint64) uint64 {
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slotFactor := (numberOfSlots * numberOfSlots) / 2
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penaltyQuotient := QuadraticPenaltyQuotient()
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return slotFactor / penaltyQuotient
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}
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// RewardValidatorCrosslink applies rewards to validators part of a shard
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// committee for voting on a shard.
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func RewardValidatorCrosslink(
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totalDeposit uint64,
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participatedDeposits uint64,
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rewardQuotient uint64,
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validator *pb.ValidatorRecord,
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) *pb.ValidatorRecord {
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balance := calculateBalance(validator.Balance, rewardQuotient, participatedDeposits, totalDeposit)
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return &pb.ValidatorRecord{
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Pubkey: validator.Pubkey,
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WithdrawalShard: validator.WithdrawalShard,
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WithdrawalAddress: validator.WithdrawalAddress,
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RandaoCommitment: validator.RandaoCommitment,
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Balance: balance,
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Status: validator.Status,
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ExitSlot: validator.ExitSlot,
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}
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}
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// PenaliseValidatorCrosslink applies penalties to validators part of a shard committee
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// for not voting on a shard.
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func PenaliseValidatorCrosslink(
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timeSinceLastConfirmation uint64,
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rewardQuotient uint64,
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validator *pb.ValidatorRecord,
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) *pb.ValidatorRecord {
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quadraticQuotient := QuadraticPenaltyQuotient()
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balance := validator.Balance
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balance -= balance/rewardQuotient + balance*timeSinceLastConfirmation/quadraticQuotient
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return &pb.ValidatorRecord{
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Pubkey: validator.Pubkey,
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WithdrawalShard: validator.WithdrawalShard,
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WithdrawalAddress: validator.WithdrawalAddress,
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RandaoCommitment: validator.RandaoCommitment,
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Balance: balance,
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Status: validator.Status,
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ExitSlot: validator.ExitSlot,
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}
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}
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// calculateBalance applies the Casper FFG reward calculation based on reward quotients
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// and total deposits from validators.
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func calculateBalance(
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balance uint64,
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rewardQuotient uint64,
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totalParticipatedDeposit uint64,
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totalActiveValidatorDeposit uint64,
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) uint64 {
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participationNumerator := 2*int64(totalParticipatedDeposit) - int64(totalActiveValidatorDeposit)
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return uint64(int64(balance) + int64(balance/rewardQuotient)*participationNumerator/int64(totalActiveValidatorDeposit))
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}
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