mirror of
https://gitlab.com/pulsechaincom/prysm-pulse.git
synced 2024-12-27 21:57:16 +00:00
d4e6ce6998
* remove unused code * Incomplete condition fix * club append to single call * anti-pattern fix 'should use for range instead of for { select {} }' * use strings.ReplaceAll * replace `len(parts[0]) == 0` with `parts[0] == ""` Co-authored-by: prylabs-bulldozer[bot] <58059840+prylabs-bulldozer[bot]@users.noreply.github.com>
551 lines
11 KiB
Go
551 lines
11 KiB
Go
package ineffassign
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import (
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"go/ast"
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"go/token"
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)
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type builder struct {
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roots []*block
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block *block
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vars map[*ast.Object]*variable
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results []*ast.FieldList
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breaks branchStack
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continues branchStack
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gotos branchStack
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labelStmt *ast.LabeledStmt
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}
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type block struct {
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children []*block
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ops map[*ast.Object][]operation
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}
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func (b *block) addChild(c *block) {
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b.children = append(b.children, c)
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}
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type operation struct {
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id *ast.Ident
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assign bool
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}
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type variable struct {
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fundept int
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escapes bool
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}
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func (bld *builder) walk(n ast.Node) {
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if n != nil {
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ast.Walk(bld, n)
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}
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}
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func (bld *builder) Visit(n ast.Node) ast.Visitor {
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switch n := n.(type) {
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case *ast.FuncDecl:
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if n.Body != nil {
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bld.fun(n.Type, n.Body)
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}
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case *ast.FuncLit:
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bld.fun(n.Type, n.Body)
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case *ast.IfStmt:
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bld.walk(n.Init)
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bld.walk(n.Cond)
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b0 := bld.block
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bld.newBlock(b0)
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bld.walk(n.Body)
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b1 := bld.block
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if n.Else != nil {
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bld.newBlock(b0)
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bld.walk(n.Else)
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b0 = bld.block
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}
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bld.newBlock(b0, b1)
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case *ast.ForStmt:
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lbl := bld.stmtLabel(n)
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brek := bld.breaks.push(lbl)
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continu := bld.continues.push(lbl)
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bld.walk(n.Init)
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start := bld.newBlock(bld.block)
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bld.walk(n.Cond)
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cond := bld.block
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bld.newBlock(cond)
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bld.walk(n.Body)
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continu.setDestination(bld.newBlock(bld.block))
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bld.walk(n.Post)
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bld.block.addChild(start)
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brek.setDestination(bld.newBlock(cond))
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bld.breaks.pop()
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bld.continues.pop()
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case *ast.RangeStmt:
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lbl := bld.stmtLabel(n)
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brek := bld.breaks.push(lbl)
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continu := bld.continues.push(lbl)
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bld.walk(n.X)
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pre := bld.newBlock(bld.block)
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start := bld.newBlock(pre)
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if n.Key != nil {
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lhs := []ast.Expr{n.Key}
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if n.Value != nil {
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lhs = append(lhs, n.Value)
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}
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bld.walk(&ast.AssignStmt{Lhs: lhs, Tok: n.Tok, TokPos: n.TokPos, Rhs: []ast.Expr{&ast.Ident{NamePos: n.X.End()}}})
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}
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bld.walk(n.Body)
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bld.block.addChild(start)
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continu.setDestination(pre)
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brek.setDestination(bld.newBlock(pre, bld.block))
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bld.breaks.pop()
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bld.continues.pop()
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case *ast.SwitchStmt:
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bld.walk(n.Init)
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bld.walk(n.Tag)
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bld.swtch(n, n.Body.List)
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case *ast.TypeSwitchStmt:
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bld.walk(n.Init)
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bld.walk(n.Assign)
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bld.swtch(n, n.Body.List)
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case *ast.SelectStmt:
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brek := bld.breaks.push(bld.stmtLabel(n))
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for _, c := range n.Body.List {
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c := c.(*ast.CommClause).Comm
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if s, ok := c.(*ast.AssignStmt); ok {
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bld.walk(s.Rhs[0])
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} else {
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bld.walk(c)
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}
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}
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b0 := bld.block
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exits := make([]*block, len(n.Body.List))
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dfault := false
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for i, c := range n.Body.List {
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c, ok := c.(*ast.CommClause)
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if !ok {
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continue
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}
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bld.newBlock(b0)
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bld.walk(c)
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exits[i] = bld.block
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dfault = dfault || c.Comm == nil
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}
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if !dfault {
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exits = append(exits, b0)
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}
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brek.setDestination(bld.newBlock(exits...))
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bld.breaks.pop()
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case *ast.LabeledStmt:
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bld.gotos.get(n.Label).setDestination(bld.newBlock(bld.block))
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bld.labelStmt = n
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bld.walk(n.Stmt)
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case *ast.BranchStmt:
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switch n.Tok {
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case token.BREAK:
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bld.breaks.get(n.Label).addSource(bld.block)
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bld.newBlock()
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case token.CONTINUE:
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bld.continues.get(n.Label).addSource(bld.block)
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bld.newBlock()
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case token.GOTO:
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bld.gotos.get(n.Label).addSource(bld.block)
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bld.newBlock()
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}
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case *ast.AssignStmt:
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if n.Tok == token.QUO_ASSIGN || n.Tok == token.REM_ASSIGN {
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bld.maybePanic()
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}
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for _, x := range n.Rhs {
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bld.walk(x)
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}
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for i, x := range n.Lhs {
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if id, ok := ident(x); ok {
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if n.Tok >= token.ADD_ASSIGN && n.Tok <= token.AND_NOT_ASSIGN {
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bld.use(id)
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}
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// Don't treat explicit initialization to zero as assignment; it is often used as shorthand for a bare declaration.
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if n.Tok == token.DEFINE && i < len(n.Rhs) && isZeroInitializer(n.Rhs[i]) {
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bld.use(id)
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} else {
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bld.assign(id)
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}
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} else {
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bld.walk(x)
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}
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}
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case *ast.GenDecl:
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if n.Tok == token.VAR {
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for _, s := range n.Specs {
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s, ok := s.(*ast.ValueSpec)
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if !ok {
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continue
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}
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for _, x := range s.Values {
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bld.walk(x)
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}
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for _, id := range s.Names {
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if len(s.Values) > 0 {
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bld.assign(id)
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} else {
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bld.use(id)
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}
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}
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}
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}
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case *ast.IncDecStmt:
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if id, ok := ident(n.X); ok {
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bld.use(id)
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bld.assign(id)
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} else {
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bld.walk(n.X)
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}
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case *ast.Ident:
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bld.use(n)
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case *ast.ReturnStmt:
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for _, x := range n.Results {
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bld.walk(x)
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}
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if res := bld.results[len(bld.results)-1]; res != nil {
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for _, f := range res.List {
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for _, id := range f.Names {
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if n.Results != nil {
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bld.assign(id)
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}
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bld.use(id)
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}
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}
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}
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bld.newBlock()
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case *ast.SendStmt:
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bld.maybePanic()
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return bld
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case *ast.BinaryExpr:
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if n.Op == token.EQL || n.Op == token.QUO || n.Op == token.REM {
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bld.maybePanic()
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}
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return bld
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case *ast.CallExpr:
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bld.maybePanic()
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return bld
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case *ast.IndexExpr:
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bld.maybePanic()
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return bld
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case *ast.UnaryExpr:
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id, ok := ident(n.X)
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if ix, isIx := n.X.(*ast.IndexExpr); isIx {
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// We don't care about indexing into slices, but without type information we can do no better.
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id, ok = ident(ix.X)
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}
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if ok && n.Op == token.AND {
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if v, ok := bld.vars[id.Obj]; ok {
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v.escapes = true
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}
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}
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return bld
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case *ast.SelectorExpr:
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bld.maybePanic()
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// A method call (possibly delayed via a method value) might implicitly take
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// the address of its receiver, causing it to escape.
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// We can't do any better here without knowing the variable's type.
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if id, ok := ident(n.X); ok {
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if v, ok := bld.vars[id.Obj]; ok {
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v.escapes = true
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}
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}
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return bld
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case *ast.SliceExpr:
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bld.maybePanic()
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// We don't care about slicing into slices, but without type information we can do no better.
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if id, ok := ident(n.X); ok {
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if v, ok := bld.vars[id.Obj]; ok {
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v.escapes = true
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}
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}
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return bld
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case *ast.StarExpr:
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bld.maybePanic()
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return bld
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case *ast.TypeAssertExpr:
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bld.maybePanic()
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return bld
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default:
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return bld
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}
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return nil
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}
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func isZeroInitializer(x ast.Expr) bool {
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// Assume that a call expression of a single argument is a conversion expression. We can't do better without type information.
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if c, ok := x.(*ast.CallExpr); ok {
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switch c.Fun.(type) {
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case *ast.Ident, *ast.SelectorExpr:
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default:
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return false
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}
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if len(c.Args) != 1 {
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return false
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}
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x = c.Args[0]
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}
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switch x := x.(type) {
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case *ast.BasicLit:
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switch x.Value {
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case "0", "0.0", "0.", ".0", `""`:
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return true
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}
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case *ast.Ident:
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return x.Name == "false" && x.Obj == nil
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}
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return false
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}
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func (bld *builder) fun(typ *ast.FuncType, body *ast.BlockStmt) {
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for _, v := range bld.vars {
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v.fundept++
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}
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bld.results = append(bld.results, typ.Results)
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b := bld.block
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bld.newBlock()
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bld.roots = append(bld.roots, bld.block)
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bld.walk(typ)
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bld.walk(body)
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bld.block = b
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bld.results = bld.results[:len(bld.results)-1]
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for _, v := range bld.vars {
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v.fundept--
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}
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}
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func (bld *builder) swtch(stmt ast.Stmt, cases []ast.Stmt) {
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brek := bld.breaks.push(bld.stmtLabel(stmt))
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b0 := bld.block
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list := b0
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exits := make([]*block, 0, len(cases)+1)
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var dfault, fallthru *block
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for _, c := range cases {
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c, ok := c.(*ast.CaseClause)
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if !ok {
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continue
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}
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if c.List != nil {
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list = bld.newBlock(list)
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for _, x := range c.List {
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bld.walk(x)
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}
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}
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parents := []*block{}
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if c.List != nil {
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parents = append(parents, list)
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}
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if fallthru != nil {
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parents = append(parents, fallthru)
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fallthru = nil
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}
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bld.newBlock(parents...)
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if c.List == nil {
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dfault = bld.block
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}
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for _, s := range c.Body {
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bld.walk(s)
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if s, ok := s.(*ast.BranchStmt); ok && s.Tok == token.FALLTHROUGH {
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fallthru = bld.block
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}
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}
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if fallthru == nil {
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exits = append(exits, bld.block)
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}
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}
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if dfault != nil {
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list.addChild(dfault)
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} else {
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exits = append(exits, b0)
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}
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brek.setDestination(bld.newBlock(exits...))
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bld.breaks.pop()
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}
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// An operation that might panic marks named function results as used.
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func (bld *builder) maybePanic() {
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if len(bld.results) == 0 {
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return
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}
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res := bld.results[len(bld.results)-1]
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if res == nil {
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return
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}
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for _, f := range res.List {
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for _, id := range f.Names {
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bld.use(id)
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}
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}
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}
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func (bld *builder) newBlock(parents ...*block) *block {
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bld.block = &block{ops: map[*ast.Object][]operation{}}
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for _, b := range parents {
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b.addChild(bld.block)
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}
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return bld.block
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}
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func (bld *builder) stmtLabel(s ast.Stmt) *ast.Object {
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if ls := bld.labelStmt; ls != nil && ls.Stmt == s {
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return ls.Label.Obj
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}
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return nil
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}
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func (bld *builder) assign(id *ast.Ident) {
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bld.newOp(id, true)
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}
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func (bld *builder) use(id *ast.Ident) {
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bld.newOp(id, false)
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}
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func (bld *builder) newOp(id *ast.Ident, assign bool) {
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if id.Name == "_" || id.Obj == nil {
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return
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}
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v, ok := bld.vars[id.Obj]
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if !ok {
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v = &variable{}
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bld.vars[id.Obj] = v
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}
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v.escapes = v.escapes || v.fundept > 0 || bld.block == nil
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if b := bld.block; b != nil {
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b.ops[id.Obj] = append(b.ops[id.Obj], operation{id, assign})
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}
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}
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type branchStack []*branch
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type branch struct {
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label *ast.Object
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srcs []*block
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dst *block
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}
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func (s *branchStack) push(lbl *ast.Object) *branch {
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br := &branch{label: lbl}
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*s = append(*s, br)
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return br
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}
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func (s *branchStack) get(lbl *ast.Ident) *branch {
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for i := len(*s) - 1; i >= 0; i-- {
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if br := (*s)[i]; lbl == nil || br.label == lbl.Obj {
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return br
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}
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}
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// Guard against invalid code (break/continue outside of loop).
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if lbl == nil {
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return &branch{}
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}
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return s.push(lbl.Obj)
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}
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func (br *branch) addSource(src *block) {
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br.srcs = append(br.srcs, src)
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if br.dst != nil {
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src.addChild(br.dst)
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}
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}
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func (br *branch) setDestination(dst *block) {
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br.dst = dst
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for _, src := range br.srcs {
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src.addChild(dst)
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}
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}
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func (s *branchStack) pop() {
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*s = (*s)[:len(*s)-1]
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}
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func ident(x ast.Expr) (*ast.Ident, bool) {
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if p, ok := x.(*ast.ParenExpr); ok {
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return ident(p.X)
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}
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id, ok := x.(*ast.Ident)
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return id, ok
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}
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type checker struct {
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vars map[*ast.Object]*variable
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seen map[*block]bool
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ineff idents
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}
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func (chk *checker) check(b *block) {
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if chk.seen[b] {
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return
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}
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chk.seen[b] = true
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for obj, ops := range b.ops {
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if chk.vars[obj].escapes {
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continue
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}
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ops:
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for i, op := range ops {
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if !op.assign {
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continue
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}
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if i+1 < len(ops) {
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if ops[i+1].assign {
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chk.ineff = append(chk.ineff, op.id)
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}
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continue
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}
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seen := map[*block]bool{}
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for _, b := range b.children {
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if used(obj, b, seen) {
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continue ops
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}
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}
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chk.ineff = append(chk.ineff, op.id)
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}
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}
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for _, b := range b.children {
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chk.check(b)
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}
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}
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func used(obj *ast.Object, b *block, seen map[*block]bool) bool {
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if seen[b] {
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return false
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}
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seen[b] = true
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if ops := b.ops[obj]; len(ops) > 0 {
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return !ops[0].assign
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}
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for _, b := range b.children {
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if used(obj, b, seen) {
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return true
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}
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}
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return false
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}
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type idents []*ast.Ident
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func (ids idents) Len() int { return len(ids) }
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func (ids idents) Less(i, j int) bool { return ids[i].Pos() < ids[j].Pos() }
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func (ids idents) Swap(i, j int) { ids[i], ids[j] = ids[j], ids[i] }
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