prysm-pulse/shared/sliceutil/slice.go
Raul Jordan d0bdbe5a33
Add Byte Slice Intersection Utils (#3204)
* remove unused code

* table drive tests for byte slice intersections

* include all table driven tests

* gazelle imports

* imports
2019-08-14 10:27:18 -05:00

218 lines
5.0 KiB
Go

package sliceutil
// SubsetUint64 returns true if the first array is
// completely contained in the second array with time
// complexity of approximately o(n).
func SubsetUint64(a []uint64, b []uint64) bool {
if len(a) > len(b) {
return false
}
set := make(map[uint64]uint64)
for _, v := range b {
set[v]++
}
for _, v := range a {
if count, found := set[v]; !found {
return false
} else if count < 1 {
return false
} else {
set[v] = count - 1
}
}
return true
}
// IntersectionUint64 of two uint64 slices with time
// complexity of approximately O(n) leveraging a map to
// check for element existence off by a constant factor
// of underlying map efficiency.
func IntersectionUint64(a []uint64, b []uint64) []uint64 {
set := make([]uint64, 0)
m := make(map[uint64]bool)
for i := 0; i < len(a); i++ {
m[a[i]] = true
}
for i := 0; i < len(b); i++ {
if _, found := m[b[i]]; found {
set = append(set, b[i])
}
}
return set
}
// UnionUint64 of two uint64 slices with time
// complexity of approximately O(n) leveraging a map to
// check for element existence off by a constant factor
// of underlying map efficiency.
func UnionUint64(a []uint64, b []uint64) []uint64 {
set := make([]uint64, 0)
m := make(map[uint64]bool)
for i := 0; i < len(a); i++ {
m[a[i]] = true
set = append(set, a[i])
}
for i := 0; i < len(b); i++ {
if _, found := m[b[i]]; !found {
set = append(set, b[i])
}
}
return set
}
// IsUint64Sorted verifies if a uint64 slice is sorted in ascending order.
func IsUint64Sorted(a []uint64) bool {
if len(a) == 0 || len(a) == 1 {
return true
}
for i := 1; i < len(a); i++ {
if a[i-1] > a[i] {
return false
}
}
return true
}
// NotUint64 returns the uint64 in slice a that are
// not in slice b with time complexity of approximately
// O(n) leveraging a map to check for element existence
// off by a constant factor of underlying map efficiency.
func NotUint64(a []uint64, b []uint64) []uint64 {
set := make([]uint64, 0)
m := make(map[uint64]bool)
for i := 0; i < len(a); i++ {
m[a[i]] = true
}
for i := 0; i < len(b); i++ {
if _, found := m[b[i]]; !found {
set = append(set, b[i])
}
}
return set
}
// IsInUint64 returns true if a is in b and False otherwise.
func IsInUint64(a uint64, b []uint64) bool {
for _, v := range b {
if a == v {
return true
}
}
return false
}
// IntersectionInt64 of two int64 slices with time
// complexity of approximately O(n) leveraging a map to
// check for element existence off by a constant factor
// of underlying map efficiency.
func IntersectionInt64(a []int64, b []int64) []int64 {
set := make([]int64, 0)
m := make(map[int64]bool)
for i := 0; i < len(a); i++ {
m[a[i]] = true
}
for i := 0; i < len(b); i++ {
if _, found := m[b[i]]; found {
set = append(set, b[i])
}
}
return set
}
// UnionInt64 of two int64 slices with time
// complexity of approximately O(n) leveraging a map to
// check for element existence off by a constant factor
// of underlying map efficiency.
func UnionInt64(a []int64, b []int64) []int64 {
set := make([]int64, 0)
m := make(map[int64]bool)
for i := 0; i < len(a); i++ {
m[a[i]] = true
set = append(set, a[i])
}
for i := 0; i < len(b); i++ {
if _, found := m[b[i]]; !found {
set = append(set, b[i])
}
}
return set
}
// NotInt64 returns the int64 in slice a that are
// not in slice b with time complexity of approximately
// O(n) leveraging a map to check for element existence
// off by a constant factor of underlying map efficiency.
func NotInt64(a []int64, b []int64) []int64 {
set := make([]int64, 0)
m := make(map[int64]bool)
for i := 0; i < len(a); i++ {
m[a[i]] = true
}
for i := 0; i < len(b); i++ {
if _, found := m[b[i]]; !found {
set = append(set, b[i])
}
}
return set
}
// IsInInt64 returns true if a is in b and False otherwise.
func IsInInt64(a int64, b []int64) bool {
for _, v := range b {
if a == v {
return true
}
}
return false
}
// IntersectionByteSlices returns the common elements between two
// sets of byte slices.
func IntersectionByteSlices(s1, s2 [][]byte) [][]byte {
hash := make(map[string]bool)
for _, e := range s1 {
hash[string(e)] = true
}
inter := make([][]byte, 0)
for _, e := range s2 {
if hash[string(e)] {
inter = append(inter, e)
}
}
// Remove duplicates from slice.
deduped := make([][]byte, 0)
encountered := make(map[string]bool)
for _, element := range inter {
if !encountered[string(element)] {
deduped = append(deduped, element)
encountered[string(element)] = true
}
}
return deduped
}
// TotalIntersectionByteSlices takes in a set of byte slices
// and determines the intersection of common elements across all of them,
// returning a single slice of byte slices.
func TotalIntersectionByteSlices(sets [][][]byte) [][]byte {
if len(sets) == 0 {
return [][]byte{}
}
if len(sets) == 1 {
return sets[0]
}
intersected := IntersectionByteSlices(sets[0], sets[1])
for i := 2; i < len(sets); i++ {
intersected = IntersectionByteSlices(intersected, sets[i])
}
return intersected
}