prysm-pulse/beacon-chain/sync/initial-sync/service.go
2023-08-31 08:41:57 -05:00

202 lines
6.0 KiB
Go

// Package initialsync includes all initial block download and processing
// logic for the beacon node, using a round robin strategy and a finite-state-machine
// to handle edge-cases in a beacon node's sync status.
package initialsync
import (
"context"
"time"
"github.com/paulbellamy/ratecounter"
"github.com/pkg/errors"
"github.com/prysmaticlabs/prysm/v4/async/abool"
"github.com/prysmaticlabs/prysm/v4/beacon-chain/blockchain"
blockfeed "github.com/prysmaticlabs/prysm/v4/beacon-chain/core/feed/block"
statefeed "github.com/prysmaticlabs/prysm/v4/beacon-chain/core/feed/state"
"github.com/prysmaticlabs/prysm/v4/beacon-chain/db"
"github.com/prysmaticlabs/prysm/v4/beacon-chain/p2p"
"github.com/prysmaticlabs/prysm/v4/beacon-chain/startup"
"github.com/prysmaticlabs/prysm/v4/cmd/beacon-chain/flags"
"github.com/prysmaticlabs/prysm/v4/config/params"
"github.com/prysmaticlabs/prysm/v4/runtime"
prysmTime "github.com/prysmaticlabs/prysm/v4/time"
"github.com/prysmaticlabs/prysm/v4/time/slots"
"github.com/sirupsen/logrus"
)
var _ runtime.Service = (*Service)(nil)
// blockchainService defines the interface for interaction with block chain service.
type blockchainService interface {
blockchain.BlockReceiver
blockchain.ChainInfoFetcher
}
// Config to set up the initial sync service.
type Config struct {
P2P p2p.P2P
DB db.NoHeadAccessDatabase
Chain blockchainService
StateNotifier statefeed.Notifier
BlockNotifier blockfeed.Notifier
ClockWaiter startup.ClockWaiter
InitialSyncComplete chan struct{}
}
// Service service.
type Service struct {
cfg *Config
ctx context.Context
cancel context.CancelFunc
synced *abool.AtomicBool
chainStarted *abool.AtomicBool
counter *ratecounter.RateCounter
genesisChan chan time.Time
clock *startup.Clock
}
// NewService configures the initial sync service responsible for bringing the node up to the
// latest head of the blockchain.
func NewService(ctx context.Context, cfg *Config) *Service {
ctx, cancel := context.WithCancel(ctx)
s := &Service{
cfg: cfg,
ctx: ctx,
cancel: cancel,
synced: abool.New(),
chainStarted: abool.New(),
counter: ratecounter.NewRateCounter(counterSeconds * time.Second),
genesisChan: make(chan time.Time),
clock: startup.NewClock(time.Unix(0, 0), [32]byte{}), // default clock to prevent panic
}
return s
}
// Start the initial sync service.
func (s *Service) Start() {
log.Info("Waiting for state to be initialized")
clock, err := s.cfg.ClockWaiter.WaitForClock(s.ctx)
if err != nil {
log.WithError(err).Error("initial-sync failed to receive startup event")
return
}
s.clock = clock
log.Info("Received state initialized event")
gt := clock.GenesisTime()
if gt.IsZero() {
log.Debug("Exiting Initial Sync Service")
return
}
// Exit entering round-robin sync if we require 0 peers to sync.
if flags.Get().MinimumSyncPeers == 0 {
s.markSynced()
log.WithField("genesisTime", gt).Info("Due to number of peers required for sync being set at 0, entering regular sync immediately.")
return
}
if gt.After(prysmTime.Now()) {
s.markSynced()
log.WithField("genesisTime", gt).Info("Genesis time has not arrived - not syncing")
return
}
currentSlot := clock.CurrentSlot()
if slots.ToEpoch(currentSlot) == 0 {
log.WithField("genesisTime", gt).Info("Chain started within the last epoch - not syncing")
s.markSynced()
return
}
s.chainStarted.Set()
log.Info("Starting initial chain sync...")
// Are we already in sync, or close to it?
if slots.ToEpoch(s.cfg.Chain.HeadSlot()) == slots.ToEpoch(currentSlot) {
log.Info("Already synced to the current chain head")
s.markSynced()
return
}
s.waitForMinimumPeers()
if err := s.roundRobinSync(gt); err != nil {
if errors.Is(s.ctx.Err(), context.Canceled) {
return
}
panic(err)
}
log.Infof("Synced up to slot %d", s.cfg.Chain.HeadSlot())
s.markSynced()
}
// Stop initial sync.
func (s *Service) Stop() error {
s.cancel()
return nil
}
// Status of initial sync.
func (s *Service) Status() error {
if s.synced.IsNotSet() && s.chainStarted.IsSet() {
return errors.New("syncing")
}
return nil
}
// Syncing returns true if initial sync is still running.
func (s *Service) Syncing() bool {
return s.synced.IsNotSet()
}
// Initialized returns true if initial sync has been started.
func (s *Service) Initialized() bool {
return s.chainStarted.IsSet()
}
// Synced returns true if initial sync has been completed.
func (s *Service) Synced() bool {
return s.synced.IsSet()
}
// Resync allows a node to start syncing again if it has fallen
// behind the current network head.
func (s *Service) Resync() error {
headState, err := s.cfg.Chain.HeadState(s.ctx)
if err != nil || headState == nil || headState.IsNil() {
return errors.Errorf("could not retrieve head state: %v", err)
}
// Set it to false since we are syncing again.
s.synced.UnSet()
defer func() { s.synced.Set() }() // Reset it at the end of the method.
genesis := time.Unix(int64(headState.GenesisTime()), 0) // lint:ignore uintcast -- Genesis time will not exceed int64 in your lifetime.
s.waitForMinimumPeers()
if err = s.roundRobinSync(genesis); err != nil {
log = log.WithError(err)
}
log.WithField("slot", s.cfg.Chain.HeadSlot()).Info("Resync attempt complete")
return nil
}
func (s *Service) waitForMinimumPeers() {
required := params.BeaconConfig().MaxPeersToSync
if flags.Get().MinimumSyncPeers < required {
required = flags.Get().MinimumSyncPeers
}
for {
cp := s.cfg.Chain.FinalizedCheckpt()
_, peers := s.cfg.P2P.Peers().BestNonFinalized(flags.Get().MinimumSyncPeers, cp.Epoch)
if len(peers) >= required {
break
}
log.WithFields(logrus.Fields{
"suitable": len(peers),
"required": required,
}).Info("Waiting for enough suitable peers before syncing")
time.Sleep(handshakePollingInterval)
}
}
// markSynced marks node as synced and notifies feed listeners.
func (s *Service) markSynced() {
s.synced.Set()
close(s.cfg.InitialSyncComplete)
}