mirror of
https://gitlab.com/pulsechaincom/prysm-pulse.git
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c21e43e4c5
* Move necessary functions beacon-chain/core/time -> time/slots * Fix fuzz * Fix build * Update slot_epoch.go
138 lines
4.9 KiB
Go
138 lines
4.9 KiB
Go
package initialsync
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import (
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"context"
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"math"
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"sync"
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"time"
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"github.com/libp2p/go-libp2p-core/peer"
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"github.com/prysmaticlabs/prysm/beacon-chain/p2p/peers/scorers"
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"github.com/prysmaticlabs/prysm/cmd/beacon-chain/flags"
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"github.com/prysmaticlabs/prysm/config/params"
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mathutil "github.com/prysmaticlabs/prysm/math"
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prysmTime "github.com/prysmaticlabs/prysm/time"
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"github.com/prysmaticlabs/prysm/time/slots"
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"github.com/sirupsen/logrus"
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"go.opencensus.io/trace"
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)
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// peerLock returns peer lock for a given peer. If lock is not found, it is created.
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func (f *blocksFetcher) peerLock(pid peer.ID) *peerLock {
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f.Lock()
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defer f.Unlock()
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if lock, ok := f.peerLocks[pid]; ok && lock != nil {
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lock.accessed = prysmTime.Now()
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return lock
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}
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f.peerLocks[pid] = &peerLock{
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Mutex: sync.Mutex{},
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accessed: prysmTime.Now(),
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}
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return f.peerLocks[pid]
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}
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// removeStalePeerLocks is a cleanup procedure which removes stale locks.
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func (f *blocksFetcher) removeStalePeerLocks(age time.Duration) {
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f.Lock()
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defer f.Unlock()
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for peerID, lock := range f.peerLocks {
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if time.Since(lock.accessed) >= age {
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lock.Lock()
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delete(f.peerLocks, peerID)
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lock.Unlock()
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}
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}
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}
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// selectFailOverPeer randomly selects fail over peer from the list of available peers.
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func (f *blocksFetcher) selectFailOverPeer(excludedPID peer.ID, peers []peer.ID) (peer.ID, error) {
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if len(peers) == 0 {
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return "", errNoPeersAvailable
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}
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if len(peers) == 1 && peers[0] == excludedPID {
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return "", errNoPeersAvailable
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}
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ind := f.rand.Int() % len(peers)
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if peers[ind] == excludedPID {
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return f.selectFailOverPeer(excludedPID, append(peers[:ind], peers[ind+1:]...))
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}
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return peers[ind], nil
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}
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// waitForMinimumPeers spins and waits up until enough peers are available.
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func (f *blocksFetcher) waitForMinimumPeers(ctx context.Context) ([]peer.ID, error) {
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required := params.BeaconConfig().MaxPeersToSync
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if flags.Get().MinimumSyncPeers < required {
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required = flags.Get().MinimumSyncPeers
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}
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for {
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if ctx.Err() != nil {
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return nil, ctx.Err()
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}
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var peers []peer.ID
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if f.mode == modeStopOnFinalizedEpoch {
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headEpoch := f.chain.FinalizedCheckpt().Epoch
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_, peers = f.p2p.Peers().BestFinalized(params.BeaconConfig().MaxPeersToSync, headEpoch)
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} else {
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headEpoch := slots.ToEpoch(f.chain.HeadSlot())
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_, peers = f.p2p.Peers().BestNonFinalized(flags.Get().MinimumSyncPeers, headEpoch)
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}
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if len(peers) >= required {
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return peers, nil
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}
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log.WithFields(logrus.Fields{
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"suitable": len(peers),
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"required": required}).Info("Waiting for enough suitable peers before syncing")
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time.Sleep(handshakePollingInterval)
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}
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}
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// filterPeers returns transformed list of peers, weight sorted by scores and capacity remaining.
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// List can be further constrained using peersPercentage, where only percentage of peers are returned.
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func (f *blocksFetcher) filterPeers(ctx context.Context, peers []peer.ID, peersPercentage float64) []peer.ID {
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ctx, span := trace.StartSpan(ctx, "initialsync.filterPeers")
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defer span.End()
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if len(peers) == 0 {
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return peers
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}
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// Sort peers using both block provider score and, custom, capacity based score (see
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// peerFilterCapacityWeight if you want to give different weights to provider's and capacity
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// scores).
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// Scores produced are used as weights, so peers are ordered probabilistically i.e. peer with
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// a higher score has higher chance to end up higher in the list.
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scorer := f.p2p.Peers().Scorers().BlockProviderScorer()
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peers = scorer.WeightSorted(f.rand, peers, func(peerID peer.ID, blockProviderScore float64) float64 {
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remaining, capacity := float64(f.rateLimiter.Remaining(peerID.String())), float64(f.rateLimiter.Capacity())
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// When capacity is close to exhaustion, allow less performant peer to take a chance.
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// Otherwise, there's a good chance system will be forced to wait for rate limiter.
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if remaining < float64(f.blocksPerSecond) {
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return 0.0
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}
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capScore := remaining / capacity
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overallScore := blockProviderScore*(1.0-f.capacityWeight) + capScore*f.capacityWeight
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return math.Round(overallScore*scorers.ScoreRoundingFactor) / scorers.ScoreRoundingFactor
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})
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return trimPeers(peers, peersPercentage)
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}
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// trimPeers limits peer list, returning only specified percentage of peers.
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// Takes system constraints into account (min/max peers to sync).
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func trimPeers(peers []peer.ID, peersPercentage float64) []peer.ID {
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required := params.BeaconConfig().MaxPeersToSync
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if flags.Get().MinimumSyncPeers < required {
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required = flags.Get().MinimumSyncPeers
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}
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// Weak/slow peers will be pushed down the list and trimmed since only percentage of peers is selected.
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limit := uint64(math.Round(float64(len(peers)) * peersPercentage))
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// Limit cannot be less that minimum peers required by sync mechanism.
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limit = mathutil.Max(limit, uint64(required))
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// Limit cannot be higher than number of peers available (safe-guard).
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limit = mathutil.Min(limit, uint64(len(peers)))
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return peers[:limit]
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}
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