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https://gitlab.com/pulsechaincom/prysm-pulse.git
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ad048a8750
* Add epoch precompute methods * Better name * Bring expensive computation outside Co-authored-by: Preston Van Loon <preston@prysmaticlabs.com>
292 lines
10 KiB
Go
292 lines
10 KiB
Go
package altair
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import (
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"context"
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"github.com/pkg/errors"
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"github.com/prysmaticlabs/prysm/beacon-chain/core/epoch/precompute"
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"github.com/prysmaticlabs/prysm/beacon-chain/core/helpers"
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"github.com/prysmaticlabs/prysm/beacon-chain/state"
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"github.com/prysmaticlabs/prysm/shared/mathutil"
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"github.com/prysmaticlabs/prysm/shared/params"
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"go.opencensus.io/trace"
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)
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// InitializeEpochValidators gets called at the beginning of process epoch cycle to return
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// pre computed instances of validators attesting records and total
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// balances attested in an epoch.
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func InitializeEpochValidators(ctx context.Context, st state.BeaconStateAltair) ([]*precompute.Validator, *precompute.Balance, error) {
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ctx, span := trace.StartSpan(ctx, "altair.InitializeEpochValidators")
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defer span.End()
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pValidators := make([]*precompute.Validator, st.NumValidators())
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bal := &precompute.Balance{}
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prevEpoch := helpers.PrevEpoch(st)
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currentEpoch := helpers.CurrentEpoch(st)
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inactivityScores, err := st.InactivityScores()
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if err != nil {
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return nil, nil, err
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}
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// This shouldn't happen with a correct beacon state,
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// but rather be safe to defend against index out of bound panics.
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if st.NumValidators() > len(inactivityScores) {
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return nil, nil, errors.New("num of validators can't be greater than length of inactivity scores")
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}
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if err := st.ReadFromEveryValidator(func(idx int, val state.ReadOnlyValidator) error {
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// Was validator withdrawable or slashed
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withdrawable := currentEpoch >= val.WithdrawableEpoch()
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pVal := &precompute.Validator{
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IsSlashed: val.Slashed(),
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IsWithdrawableCurrentEpoch: withdrawable,
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CurrentEpochEffectiveBalance: val.EffectiveBalance(),
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InactivityScore: inactivityScores[idx],
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}
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// Validator active current epoch
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if helpers.IsActiveValidatorUsingTrie(val, currentEpoch) {
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pVal.IsActiveCurrentEpoch = true
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bal.ActiveCurrentEpoch += val.EffectiveBalance()
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}
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// Validator active previous epoch
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if helpers.IsActiveValidatorUsingTrie(val, prevEpoch) {
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pVal.IsActivePrevEpoch = true
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bal.ActivePrevEpoch += val.EffectiveBalance()
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}
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pValidators[idx] = pVal
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return nil
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}); err != nil {
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return nil, nil, errors.Wrap(err, "could not initialize epoch validator")
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}
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return pValidators, bal, nil
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}
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// ProcessInactivityScores of beacon chain. This updates inactivity scores of beacon chain and
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// updates the precompute validator struct for later processing. The inactivity scores work as following:
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// For fully inactive validators and perfect active validators, the effect is the same as before Altair.
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// For a validator is inactive and the chain fails to finalize, the inactivity score increases by a fixed number, the total loss after N epochs is proportional to N**2/2.
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// For imperfectly active validators. The inactivity score's behavior is specified by this function:
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// If a validator fails to submit an attestation with the correct target, their inactivity score goes up by 4.
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// If they successfully submit an attestation with the correct source and target, their inactivity score drops by 1
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// If the chain has recently finalized, each validator's score drops by 16.
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func ProcessInactivityScores(
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ctx context.Context,
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state state.BeaconState,
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vals []*precompute.Validator,
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) (state.BeaconState, []*precompute.Validator, error) {
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cfg := params.BeaconConfig()
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if helpers.CurrentEpoch(state) == cfg.GenesisEpoch {
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return state, vals, nil
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}
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inactivityScores, err := state.InactivityScores()
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if err != nil {
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return nil, nil, err
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}
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bias := cfg.InactivityScoreBias
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recoveryRate := cfg.InactivityScoreRecoveryRate
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for i, v := range vals {
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if !precompute.EligibleForRewards(v) {
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continue
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}
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if v.IsPrevEpochTargetAttester && !v.IsSlashed {
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// Decrease inactivity score when validator gets target correct.
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if v.InactivityScore > 0 {
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score := uint64(1)
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// Prevents underflow below 0.
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if score > v.InactivityScore {
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score = v.InactivityScore
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}
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v.InactivityScore -= score
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}
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} else {
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v.InactivityScore += bias
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}
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if !helpers.IsInInactivityLeak(helpers.PrevEpoch(state), state.FinalizedCheckpointEpoch()) {
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score := recoveryRate
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// Prevents underflow below 0.
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if score > v.InactivityScore {
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score = v.InactivityScore
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}
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v.InactivityScore -= score
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}
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inactivityScores[i] = v.InactivityScore
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}
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if err := state.SetInactivityScores(inactivityScores); err != nil {
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return nil, nil, err
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}
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return state, vals, nil
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}
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// ProcessEpochParticipation processes the epoch participation in state and updates individual validator's pre computes,
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// it also tracks and updates epoch attesting balances.
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func ProcessEpochParticipation(
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ctx context.Context,
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state state.BeaconState,
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bal *precompute.Balance,
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vals []*precompute.Validator,
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) ([]*precompute.Validator, *precompute.Balance, error) {
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ctx, span := trace.StartSpan(ctx, "altair.ProcessEpochParticipation")
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defer span.End()
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cp, err := state.CurrentEpochParticipation()
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if err != nil {
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return nil, nil, err
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}
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cfg := params.BeaconConfig()
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targetIdx := cfg.TimelyTargetFlagIndex
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sourceIdx := cfg.TimelySourceFlagIndex
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headIdx := cfg.TimelyHeadFlagIndex
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for i, b := range cp {
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if HasValidatorFlag(b, targetIdx) {
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vals[i].IsCurrentEpochTargetAttester = true
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}
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}
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pp, err := state.PreviousEpochParticipation()
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if err != nil {
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return nil, nil, err
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}
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for i, b := range pp {
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if HasValidatorFlag(b, sourceIdx) {
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vals[i].IsPrevEpochAttester = true
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}
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if HasValidatorFlag(b, targetIdx) {
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vals[i].IsPrevEpochTargetAttester = true
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}
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if HasValidatorFlag(b, headIdx) {
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vals[i].IsPrevEpochHeadAttester = true
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}
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}
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bal = precompute.UpdateBalance(vals, bal)
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return vals, bal, nil
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}
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// ProcessRewardsAndPenaltiesPrecompute processes the rewards and penalties of individual validator.
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// This is an optimized version by passing in precomputed validator attesting records and and total epoch balances.
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func ProcessRewardsAndPenaltiesPrecompute(
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state state.BeaconStateAltair,
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bal *precompute.Balance,
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vals []*precompute.Validator,
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) (state.BeaconStateAltair, error) {
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// Don't process rewards and penalties in genesis epoch.
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if helpers.CurrentEpoch(state) == 0 {
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return state, nil
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}
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numOfVals := state.NumValidators()
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// Guard against an out-of-bounds using validator balance precompute.
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if len(vals) != numOfVals || len(vals) != state.BalancesLength() {
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return state, errors.New("validator registries not the same length as state's validator registries")
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}
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attsRewards, attsPenalties, err := AttestationsDelta(state, bal, vals)
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if err != nil {
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return nil, errors.Wrap(err, "could not get attestation delta")
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}
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balances := state.Balances()
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for i := 0; i < numOfVals; i++ {
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vals[i].BeforeEpochTransitionBalance = balances[i]
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// Compute the post balance of the validator after accounting for the
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// attester and proposer rewards and penalties.
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balances[i] = helpers.IncreaseBalanceWithVal(balances[i], attsRewards[i])
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balances[i] = helpers.DecreaseBalanceWithVal(balances[i], attsPenalties[i])
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vals[i].AfterEpochTransitionBalance = balances[i]
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}
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if err := state.SetBalances(balances); err != nil {
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return nil, errors.Wrap(err, "could not set validator balances")
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}
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return state, nil
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}
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// AttestationsDelta computes and returns the rewards and penalties differences for individual validators based on the
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// voting records.
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func AttestationsDelta(state state.BeaconStateAltair, bal *precompute.Balance, vals []*precompute.Validator) (rewards, penalties []uint64, err error) {
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numOfVals := state.NumValidators()
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rewards = make([]uint64, numOfVals)
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penalties = make([]uint64, numOfVals)
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prevEpoch := helpers.PrevEpoch(state)
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finalizedEpoch := state.FinalizedCheckpointEpoch()
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cfg := params.BeaconConfig()
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increment := cfg.EffectiveBalanceIncrement
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factor := cfg.BaseRewardFactor
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baseRewardMultiplier := increment * factor / mathutil.IntegerSquareRoot(bal.ActiveCurrentEpoch)
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leak := helpers.IsInInactivityLeak(prevEpoch, finalizedEpoch)
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inactivityDenominator := cfg.InactivityScoreBias * cfg.InactivityPenaltyQuotientAltair
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for i, v := range vals {
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rewards[i], penalties[i] = attestationDelta(bal, v, baseRewardMultiplier, inactivityDenominator, leak)
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}
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return rewards, penalties, nil
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}
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func attestationDelta(
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bal *precompute.Balance,
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v *precompute.Validator,
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baseRewardMultiplier, inactivityDenominator uint64,
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inactivityLeak bool) (reward, penalty uint64) {
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eligible := v.IsActivePrevEpoch || (v.IsSlashed && !v.IsWithdrawableCurrentEpoch)
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// Per spec `ActiveCurrentEpoch` can't be 0 to process attestation delta.
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if !eligible || bal.ActiveCurrentEpoch == 0 {
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return 0, 0
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}
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cfg := params.BeaconConfig()
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increment := cfg.EffectiveBalanceIncrement
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effectiveBalance := v.CurrentEpochEffectiveBalance
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baseReward := (effectiveBalance / increment) * baseRewardMultiplier
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activeIncrement := bal.ActiveCurrentEpoch / increment
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weightDenominator := cfg.WeightDenominator
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srcWeight := cfg.TimelySourceWeight
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tgtWeight := cfg.TimelyTargetWeight
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headWeight := cfg.TimelyHeadWeight
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reward, penalty = uint64(0), uint64(0)
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// Process source reward / penalty
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if v.IsPrevEpochAttester && !v.IsSlashed {
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if !inactivityLeak {
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n := baseReward * srcWeight * (bal.PrevEpochAttested / increment)
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reward += n / (activeIncrement * weightDenominator)
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}
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} else {
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penalty += baseReward * srcWeight / weightDenominator
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}
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// Process target reward / penalty
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if v.IsPrevEpochTargetAttester && !v.IsSlashed {
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if !inactivityLeak {
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n := baseReward * tgtWeight * (bal.PrevEpochTargetAttested / increment)
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reward += n / (activeIncrement * weightDenominator)
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}
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} else {
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penalty += baseReward * tgtWeight / weightDenominator
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}
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// Process head reward / penalty
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if v.IsPrevEpochHeadAttester && !v.IsSlashed {
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if !inactivityLeak {
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n := baseReward * headWeight * (bal.PrevEpochHeadAttested / increment)
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reward += n / (activeIncrement * weightDenominator)
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}
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}
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// Process finality delay penalty
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// Apply an additional penalty to validators that did not vote on the correct target or slashed
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if !v.IsPrevEpochTargetAttester || v.IsSlashed {
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n := effectiveBalance * v.InactivityScore
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penalty += n / inactivityDenominator
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}
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return reward, penalty
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}
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