mirror of
https://gitlab.com/pulsechaincom/prysm-pulse.git
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bd334c4192
* copy state in cache, ensure pre state exists before attepting to process attestation in fork choice * copy state in cache, ensure pre state exists before attepting to process attestation in fork choice * fix test
114 lines
3.2 KiB
Go
114 lines
3.2 KiB
Go
package cache
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import (
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"errors"
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"sync"
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"github.com/prometheus/client_golang/prometheus"
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"github.com/prometheus/client_golang/prometheus/promauto"
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ethpb "github.com/prysmaticlabs/ethereumapis/eth/v1alpha1"
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stateTrie "github.com/prysmaticlabs/prysm/beacon-chain/state"
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"github.com/prysmaticlabs/prysm/shared/hashutil"
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"k8s.io/client-go/tools/cache"
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)
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var (
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// ErrNotCheckpointState will be returned when a cache object is not a pointer to
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// a CheckpointState struct.
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ErrNotCheckpointState = errors.New("object is not a state by check point struct")
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// maxCheckpointStateSize defines the max number of entries check point to state cache can contain.
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maxCheckpointStateSize = 4
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// Metrics.
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checkpointStateMiss = promauto.NewCounter(prometheus.CounterOpts{
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Name: "check_point_statecache_miss",
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Help: "The number of check point state requests that aren't present in the cache.",
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})
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checkpointStateHit = promauto.NewCounter(prometheus.CounterOpts{
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Name: "check_point_state_cache_hit",
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Help: "The number of check point state requests that are present in the cache.",
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})
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)
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// CheckpointState defines the active validator indices per epoch.
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type CheckpointState struct {
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Checkpoint *ethpb.Checkpoint
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State *stateTrie.BeaconState
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}
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// CheckpointStateCache is a struct with 1 queue for looking up state by checkpoint.
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type CheckpointStateCache struct {
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cache *cache.FIFO
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lock sync.RWMutex
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}
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// checkpointState takes the checkpoint as the key of the resulting state.
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func checkpointState(obj interface{}) (string, error) {
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info, ok := obj.(*CheckpointState)
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if !ok {
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return "", ErrNotCheckpointState
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}
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h, err := hashutil.HashProto(info.Checkpoint)
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if err != nil {
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return "", err
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}
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return string(h[:]), nil
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}
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// NewCheckpointStateCache creates a new checkpoint state cache for storing/accessing processed state.
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func NewCheckpointStateCache() *CheckpointStateCache {
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return &CheckpointStateCache{
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cache: cache.NewFIFO(checkpointState),
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}
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}
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// StateByCheckpoint fetches state by checkpoint. Returns true with a
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// reference to the CheckpointState info, if exists. Otherwise returns false, nil.
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func (c *CheckpointStateCache) StateByCheckpoint(cp *ethpb.Checkpoint) (*stateTrie.BeaconState, error) {
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c.lock.RLock()
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defer c.lock.RUnlock()
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h, err := hashutil.HashProto(cp)
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if err != nil {
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return nil, err
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}
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obj, exists, err := c.cache.GetByKey(string(h[:]))
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if err != nil {
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return nil, err
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}
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if exists {
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checkpointStateHit.Inc()
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} else {
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checkpointStateMiss.Inc()
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return nil, nil
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}
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info, ok := obj.(*CheckpointState)
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if !ok {
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return nil, ErrNotCheckpointState
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}
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return info.State.Copy(), nil
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}
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// AddCheckpointState adds CheckpointState object to the cache. This method also trims the least
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// recently added CheckpointState object if the cache size has ready the max cache size limit.
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func (c *CheckpointStateCache) AddCheckpointState(cp *CheckpointState) error {
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c.lock.Lock()
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defer c.lock.Unlock()
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if err := c.cache.AddIfNotPresent(cp); err != nil {
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return err
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}
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trim(c.cache, maxCheckpointStateSize)
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return nil
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}
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// CheckpointStateKeys returns the keys of the state in cache.
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func (c *CheckpointStateCache) CheckpointStateKeys() []string {
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return c.cache.ListKeys()
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}
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