prysm-pulse/beacon-chain/sync/rpc_goodbye.go
Nishant Das d281ef9c56
Clean Up GoodByes (#7790)
* clean up

* cleanup

* fix

* fix tests

* change

* deepsource

* fix test
2020-11-13 12:58:13 +00:00

134 lines
4.1 KiB
Go

package sync
import (
"context"
"fmt"
"time"
libp2pcore "github.com/libp2p/go-libp2p-core"
"github.com/libp2p/go-libp2p-core/helpers"
"github.com/libp2p/go-libp2p-core/mux"
"github.com/libp2p/go-libp2p-core/peer"
"github.com/prysmaticlabs/prysm/beacon-chain/p2p"
"github.com/prysmaticlabs/prysm/beacon-chain/p2p/types"
"github.com/sirupsen/logrus"
)
const (
// Spec defined codes
codeClientShutdown types.SSZUint64 = iota
codeWrongNetwork
codeGenericError
// Teku specific codes
codeUnableToVerifyNetwork = types.SSZUint64(128)
// Lighthouse specific codes
codeTooManyPeers = types.SSZUint64(129)
codeBadScore = types.SSZUint64(250)
codeBanned = types.SSZUint64(251)
)
var goodByes = map[types.SSZUint64]string{
codeClientShutdown: "client shutdown",
codeWrongNetwork: "irrelevant network",
codeGenericError: "fault/error",
codeUnableToVerifyNetwork: "unable to verify network",
codeTooManyPeers: "client has too many peers",
codeBadScore: "peer score too low",
codeBanned: "client banned this node",
}
var backOffTime = map[types.SSZUint64]time.Duration{
// Do not dial peers which are from a different/unverifiable
// network.
codeWrongNetwork: 24 * time.Hour,
codeUnableToVerifyNetwork: 24 * time.Hour,
// If local peer is banned, we back off for
// 2 hours to let the remote peer score us
// back up again.
codeBadScore: 2 * time.Hour,
codeBanned: 2 * time.Hour,
codeClientShutdown: 1 * time.Hour,
// Wait 5 minutes before dialing a peer who is
// 'full'
codeTooManyPeers: 5 * time.Minute,
codeGenericError: 2 * time.Minute,
}
// goodbyeRPCHandler reads the incoming goodbye rpc message from the peer.
func (s *Service) goodbyeRPCHandler(_ context.Context, msg interface{}, stream libp2pcore.Stream) error {
defer func() {
if err := stream.Close(); err != nil {
log.WithError(err).Error("Failed to close stream")
}
}()
SetRPCStreamDeadlines(stream)
m, ok := msg.(*types.SSZUint64)
if !ok {
return fmt.Errorf("wrong message type for goodbye, got %T, wanted *uint64", msg)
}
if err := s.rateLimiter.validateRequest(stream, 1); err != nil {
return err
}
s.rateLimiter.add(stream, 1)
log := log.WithField("Reason", goodbyeMessage(*m))
log.WithField("peer", stream.Conn().RemotePeer()).Debug("Peer has sent a goodbye message")
s.p2p.Peers().SetNextValidTime(stream.Conn().RemotePeer(), goodByeBackoff(*m))
// closes all streams with the peer
return s.p2p.Disconnect(stream.Conn().RemotePeer())
}
// A custom goodbye method that is used by our connection handler, in the
// event we receive bad peers.
func (s *Service) sendGoodbye(ctx context.Context, id peer.ID) error {
return s.sendGoodByeAndDisconnect(ctx, codeGenericError, id)
}
func (s *Service) sendGoodByeAndDisconnect(ctx context.Context, code types.SSZUint64, id peer.ID) error {
if err := s.sendGoodByeMessage(ctx, code, id); err != nil {
log.WithFields(logrus.Fields{
"error": err,
"peer": id,
}).Debug("Could not send goodbye message to peer")
}
return s.p2p.Disconnect(id)
}
func (s *Service) sendGoodByeMessage(ctx context.Context, code types.SSZUint64, id peer.ID) error {
ctx, cancel := context.WithTimeout(ctx, respTimeout)
defer cancel()
stream, err := s.p2p.Send(ctx, &code, p2p.RPCGoodByeTopic, id)
if err != nil {
return err
}
defer func() {
if err := helpers.FullClose(stream); err != nil && err.Error() != mux.ErrReset.Error() {
log.WithError(err).Debugf("Failed to reset stream with protocol %s", stream.Protocol())
}
}()
log := log.WithField("Reason", goodbyeMessage(code))
log.WithField("peer", stream.Conn().RemotePeer()).Debug("Sending Goodbye message to peer")
return nil
}
func goodbyeMessage(num types.SSZUint64) string {
reason, ok := goodByes[num]
if ok {
return reason
}
return fmt.Sprintf("unknown goodbye value of %d Received", num)
}
// determines which backoff time to use depending on the
// goodbye code provided.
func goodByeBackoff(num types.SSZUint64) time.Time {
duration, ok := backOffTime[num]
if !ok {
return time.Time{}
}
return time.Now().Add(duration)
}