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https://gitlab.com/pulsechaincom/prysm-pulse.git
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d17996f8b0
* Update V3 from V4 * Fix build v3 -> v4 * Update ssz * Update beacon_chain.pb.go * Fix formatter import * Update update-mockgen.sh comment to v4 * Fix conflicts. Pass build and tests * Fix test
159 lines
6.2 KiB
Go
159 lines
6.2 KiB
Go
package slasher
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import (
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ssz "github.com/prysmaticlabs/fastssz"
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"github.com/prysmaticlabs/prysm/v4/consensus-types/primitives"
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)
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// Parameters for slashing detection.
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//
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// To properly access the element at epoch `e` for a validator index `i`, we leverage helper
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// functions from these parameter values as nice abstractions. the following parameters are
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// required for the helper functions defined in this file.
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//
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// (C) chunkSize defines how many elements are in a chunk for a validator
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// min or max span slice.
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// (K) validatorChunkSize defines how many validators' chunks we store in a single
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// flat byte slice on disk.
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// (H) historyLength defines how many epochs we keep of min or max spans.
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type Parameters struct {
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chunkSize uint64
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validatorChunkSize uint64
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historyLength primitives.Epoch
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}
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// DefaultParams defines default values for slasher's important parameters, defined
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// based on optimization analysis for best and worst case scenarios for
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// slasher's performance.
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//
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// The default values for chunkSize and validatorChunkSize were
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// decided after an optimization analysis performed by the Sigma Prime team.
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// See: https://hackmd.io/@sproul/min-max-slasher#1D-vs-2D for more information.
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// We decide to keep 4096 epochs worth of data in each validator's min max spans.
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func DefaultParams() *Parameters {
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return &Parameters{
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chunkSize: 16,
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validatorChunkSize: 256,
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historyLength: 4096,
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}
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}
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// Validator min and max spans are split into chunks of length C = chunkSize.
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// That is, if we are keeping N epochs worth of attesting history, finding what
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// chunk a certain epoch, e, falls into can be computed as (e % N) / C. For example,
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// if we are keeping 6 epochs worth of data, and we have chunks of size 2, then epoch
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// 4 will fall into chunk index (4 % 6) / 2 = 2.
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//
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// span = [-, -, -, -, -, -]
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// chunked = [[-, -], [-, -], [-, -]]
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// |-> epoch 4, chunk idx 2
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func (p *Parameters) chunkIndex(epoch primitives.Epoch) uint64 {
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return uint64(epoch.Mod(uint64(p.historyLength)).Div(p.chunkSize))
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}
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// When storing data on disk, we take K validators' chunks. To figure out
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// which validator chunk index a validator index is for, we simply divide
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// the validator index, i, by K.
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func (p *Parameters) validatorChunkIndex(validatorIndex primitives.ValidatorIndex) uint64 {
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return uint64(validatorIndex.Div(p.validatorChunkSize))
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}
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// Returns the epoch at the 0th index of a chunk at the specified chunk index.
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// For example, if we have chunks of length 3 and we ask to give us the
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// first epoch of chunk1, then:
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//
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// chunk0 chunk1 chunk2
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// | | |
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// [[-, -, -], [-, -, -], [-, -, -], ...]
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// |
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// -> first epoch of chunk 1 equals 3
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func (p *Parameters) firstEpoch(chunkIndex uint64) primitives.Epoch {
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return primitives.Epoch(chunkIndex * p.chunkSize)
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}
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// Returns the epoch at the last index of a chunk at the specified chunk index.
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// For example, if we have chunks of length 3 and we ask to give us the
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// last epoch of chunk1, then:
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//
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// chunk0 chunk1 chunk2
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// | | |
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// [[-, -, -], [-, -, -], [-, -, -], ...]
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// |
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// -> last epoch of chunk 1 equals 5
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func (p *Parameters) lastEpoch(chunkIndex uint64) primitives.Epoch {
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return p.firstEpoch(chunkIndex).Add(p.chunkSize - 1)
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}
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// Given a validator index, and epoch, we compute the exact index
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// into our flat slice on disk which stores K validators' chunks, each
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// chunk of size C. For example, if C = 3 and K = 3, the data we store
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// on disk is a flat slice as follows:
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//
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// val0 val1 val2
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// | | |
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// { } { } { }
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// [-, -, -, -, -, -, -, -, -]
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//
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// Then, figuring out the exact cell index for epoch 1 for validator 2 is computed
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// with (validatorIndex % K)*C + (epoch % C), which gives us:
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//
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// (2 % 3)*3 + (1 % 3) =
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// (2*3) + (1) =
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// 7
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//
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// val0 val1 val2
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// | | |
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// { } { } { }
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// [-, -, -, -, -, -, -, -, -]
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// |-> epoch 1 for val2
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func (p *Parameters) cellIndex(validatorIndex primitives.ValidatorIndex, epoch primitives.Epoch) uint64 {
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validatorChunkOffset := p.validatorOffset(validatorIndex)
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chunkOffset := p.chunkOffset(epoch)
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return validatorChunkOffset*p.chunkSize + chunkOffset
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}
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// Computes the start index of a chunk given an epoch.
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func (p *Parameters) chunkOffset(epoch primitives.Epoch) uint64 {
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return uint64(epoch.Mod(p.chunkSize))
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}
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// Computes the start index of a validator chunk given a validator index.
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func (p *Parameters) validatorOffset(validatorIndex primitives.ValidatorIndex) uint64 {
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return uint64(validatorIndex.Mod(p.validatorChunkSize))
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}
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// Construct a key for our database schema given a validator chunk index and chunk index.
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// This calculation gives us a uint encoded as bytes that uniquely represents
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// a 2D chunk given a validator index and epoch value.
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// First, we compute the validator chunk index for the validator index,
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// Then, we compute the chunk index for the epoch.
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// If chunkSize C = 3 and validatorChunkSize K = 3, and historyLength H = 12,
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// if we are looking for epoch 6 and validator 6, then
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//
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// validatorChunkIndex = 6 / 3 = 2
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// chunkIndex = (6 % historyLength) / 3 = (6 % 12) / 3 = 2
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//
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// Then we compute how many chunks there are per max span, known as the "width"
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//
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// width = H / C = 12 / 3 = 4
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//
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// So every span has 4 chunks. Then, we have a disk key calculated by
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//
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// validatorChunkIndex * width + chunkIndex = 2*4 + 2 = 10
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func (p *Parameters) flatSliceID(validatorChunkIndex, chunkIndex uint64) []byte {
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width := p.historyLength.Div(p.chunkSize)
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return ssz.MarshalUint64(make([]byte, 0), uint64(width.Mul(validatorChunkIndex).Add(chunkIndex)))
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}
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// Given a validator chunk index, we determine all of the validator
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// indices that will belong in that chunk.
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func (p *Parameters) validatorIndicesInChunk(validatorChunkIdx uint64) []primitives.ValidatorIndex {
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validatorIndices := make([]primitives.ValidatorIndex, 0)
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low := validatorChunkIdx * p.validatorChunkSize
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high := (validatorChunkIdx + 1) * p.validatorChunkSize
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for i := low; i < high; i++ {
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validatorIndices = append(validatorIndices, primitives.ValidatorIndex(i))
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}
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return validatorIndices
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}
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