prysm-pulse/beacon-chain/state/stategen/getter.go
Preston Van Loon 63126fd51f
Holesky support (#12821)
* Add holesky config


Copy config/params from deneb-integration

* Add --holesky flag

* Handle no genesis block error and suggest to user a workaround
2023-08-29 14:27:50 +00:00

341 lines
11 KiB
Go

package stategen
import (
"context"
stderrors "errors"
"github.com/pkg/errors"
"github.com/prysmaticlabs/prysm/v4/beacon-chain/core/helpers"
"github.com/prysmaticlabs/prysm/v4/beacon-chain/core/time"
"github.com/prysmaticlabs/prysm/v4/beacon-chain/state"
"github.com/prysmaticlabs/prysm/v4/config/params"
"github.com/prysmaticlabs/prysm/v4/consensus-types/blocks"
"github.com/prysmaticlabs/prysm/v4/consensus-types/primitives"
"github.com/prysmaticlabs/prysm/v4/encoding/bytesutil"
ethpb "github.com/prysmaticlabs/prysm/v4/proto/prysm/v1alpha1"
"go.opencensus.io/trace"
)
var ErrNoDataForSlot = errors.New("cannot retrieve data for slot")
// HasState returns true if the state exists in cache or in DB.
func (s *State) HasState(ctx context.Context, blockRoot [32]byte) (bool, error) {
has, err := s.hasStateInCache(ctx, blockRoot)
if err != nil {
return false, err
}
if has {
return true, nil
}
return s.beaconDB.HasState(ctx, blockRoot), nil
}
// hasStateInCache returns true if the state exists in cache.
func (s *State) hasStateInCache(_ context.Context, blockRoot [32]byte) (bool, error) {
if s.hotStateCache.has(blockRoot) {
return true, nil
}
_, has, err := s.epochBoundaryStateCache.getByBlockRoot(blockRoot)
if err != nil {
return false, err
}
return has, nil
}
// StateByRootIfCachedNoCopy retrieves a state using the input block root only if the state is already in the cache.
func (s *State) StateByRootIfCachedNoCopy(blockRoot [32]byte) state.BeaconState {
if !s.hotStateCache.has(blockRoot) {
return nil
}
return s.hotStateCache.getWithoutCopy(blockRoot)
}
// StateByRoot retrieves the state using input block root.
func (s *State) StateByRoot(ctx context.Context, blockRoot [32]byte) (state.BeaconState, error) {
ctx, span := trace.StartSpan(ctx, "stateGen.StateByRoot")
defer span.End()
// Genesis case. If block root is zero hash, short circuit to use genesis state stored in DB.
if blockRoot == params.BeaconConfig().ZeroHash {
root, err := s.beaconDB.GenesisBlockRoot(ctx)
if err != nil {
return nil, stderrors.Join(ErrNoGenesisBlock, err)
}
blockRoot = root
}
return s.loadStateByRoot(ctx, blockRoot)
}
// ActiveNonSlashedBalancesByRoot retrieves the effective balances of all active and non-slashed validators at the
// state with a given root
func (s *State) ActiveNonSlashedBalancesByRoot(ctx context.Context, blockRoot [32]byte) ([]uint64, error) {
st, err := s.StateByRoot(ctx, blockRoot)
if err != nil {
return nil, err
}
if st == nil || st.IsNil() {
return nil, errNilState
}
epoch := time.CurrentEpoch(st)
balances := make([]uint64, st.NumValidators())
var balanceAccretor = func(idx int, val state.ReadOnlyValidator) error {
if helpers.IsActiveNonSlashedValidatorUsingTrie(val, epoch) {
balances[idx] = val.EffectiveBalance()
} else {
balances[idx] = 0
}
return nil
}
if err := st.ReadFromEveryValidator(balanceAccretor); err != nil {
return nil, err
}
return balances, nil
}
// StateByRootInitialSync retrieves the state from the DB for the initial syncing phase.
// It assumes initial syncing using a block list rather than a block tree hence the returned
// state is not copied (block batches returned from initial sync are linear).
// It invalidates cache for parent root because pre-state will get mutated.
//
// WARNING: Do not use this method for anything other than initial syncing purpose or block tree is applied.
func (s *State) StateByRootInitialSync(ctx context.Context, blockRoot [32]byte) (state.BeaconState, error) {
// Genesis case. If block root is zero hash, short circuit to use genesis state stored in DB.
if blockRoot == params.BeaconConfig().ZeroHash {
return s.beaconDB.GenesisState(ctx)
}
// To invalidate cache for parent root because pre-state will get mutated.
// It is a parent root because StateByRootInitialSync is always used to fetch the block's parent state.
defer s.hotStateCache.delete(blockRoot)
if s.hotStateCache.has(blockRoot) {
return s.hotStateCache.getWithoutCopy(blockRoot), nil
}
cachedInfo, ok, err := s.epochBoundaryStateCache.getByBlockRoot(blockRoot)
if err != nil {
return nil, err
}
if ok {
return cachedInfo.state, nil
}
startState, err := s.latestAncestor(ctx, blockRoot)
if err != nil {
return nil, errors.Wrap(err, "could not get ancestor state")
}
if startState == nil || startState.IsNil() {
return nil, errUnknownState
}
summary, err := s.stateSummary(ctx, blockRoot)
if err != nil {
return nil, errors.Wrap(err, "could not get state summary")
}
if startState.Slot() == summary.Slot {
return startState, nil
}
blks, err := s.loadBlocks(ctx, startState.Slot()+1, summary.Slot, bytesutil.ToBytes32(summary.Root))
if err != nil {
return nil, errors.Wrap(err, "could not load blocks")
}
startState, err = s.replayBlocks(ctx, startState, blks, summary.Slot)
if err != nil {
return nil, errors.Wrap(err, "could not replay blocks")
}
return startState, nil
}
// This returns the state summary object of a given block root. It first checks the cache, then checks the DB.
func (s *State) stateSummary(ctx context.Context, blockRoot [32]byte) (*ethpb.StateSummary, error) {
var summary *ethpb.StateSummary
var err error
summary, err = s.beaconDB.StateSummary(ctx, blockRoot)
if err != nil {
return nil, err
}
if summary == nil {
return s.recoverStateSummary(ctx, blockRoot)
}
return summary, nil
}
// RecoverStateSummary recovers state summary object of a given block root by using the saved block in DB.
func (s *State) recoverStateSummary(ctx context.Context, blockRoot [32]byte) (*ethpb.StateSummary, error) {
if s.beaconDB.HasBlock(ctx, blockRoot) {
b, err := s.beaconDB.Block(ctx, blockRoot)
if err != nil {
return nil, err
}
summary := &ethpb.StateSummary{Slot: b.Block().Slot(), Root: blockRoot[:]}
if err := s.beaconDB.SaveStateSummary(ctx, summary); err != nil {
return nil, err
}
return summary, nil
}
return nil, errors.New("could not find block in DB")
}
// DeleteStateFromCaches deletes the state from the caches.
func (s *State) DeleteStateFromCaches(_ context.Context, blockRoot [32]byte) error {
s.hotStateCache.delete(blockRoot)
return s.epochBoundaryStateCache.delete(blockRoot)
}
// This loads a beacon state from either the cache or DB, then replays blocks up the slot of the requested block root.
func (s *State) loadStateByRoot(ctx context.Context, blockRoot [32]byte) (state.BeaconState, error) {
ctx, span := trace.StartSpan(ctx, "stateGen.loadStateByRoot")
defer span.End()
// First, it checks if the state exists in hot state cache.
cachedState := s.hotStateCache.get(blockRoot)
if cachedState != nil && !cachedState.IsNil() {
return cachedState, nil
}
// Second, it checks if the state exists in epoch boundary state cache.
cachedInfo, ok, err := s.epochBoundaryStateCache.getByBlockRoot(blockRoot)
if err != nil {
return nil, err
}
if ok {
return cachedInfo.state, nil
}
// Short circuit if the state is already in the DB.
if s.beaconDB.HasState(ctx, blockRoot) {
return s.beaconDB.State(ctx, blockRoot)
}
summary, err := s.stateSummary(ctx, blockRoot)
if err != nil {
return nil, errors.Wrap(err, "could not get state summary")
}
targetSlot := summary.Slot
// Since the requested state is not in caches or DB, start replaying using the last
// available ancestor state which is retrieved using input block's root.
startState, err := s.latestAncestor(ctx, blockRoot)
if err != nil {
return nil, errors.Wrap(err, "could not get ancestor state")
}
if startState == nil || startState.IsNil() {
return nil, errUnknownBoundaryState
}
if startState.Slot() == targetSlot {
return startState, nil
}
blks, err := s.loadBlocks(ctx, startState.Slot()+1, targetSlot, bytesutil.ToBytes32(summary.Root))
if err != nil {
return nil, errors.Wrap(err, "could not load blocks for hot state using root")
}
replayBlockCount.Observe(float64(len(blks)))
return s.replayBlocks(ctx, startState, blks, targetSlot)
}
// latestAncestor returns the highest available ancestor state of the input block root.
// It recursively looks up block's parent until a corresponding state of the block root
// is found in the caches or DB.
//
// There's three ways to derive block parent state:
// 1) block parent state is the last finalized state
// 2) block parent state is the epoch boundary state and exists in epoch boundary cache
// 3) block parent state is in DB
func (s *State) latestAncestor(ctx context.Context, blockRoot [32]byte) (state.BeaconState, error) {
ctx, span := trace.StartSpan(ctx, "stateGen.latestAncestor")
defer span.End()
if s.isFinalizedRoot(blockRoot) {
finalizedState := s.finalizedState()
if finalizedState != nil {
return finalizedState, nil
}
}
b, err := s.beaconDB.Block(ctx, blockRoot)
if err != nil {
return nil, err
}
if err := blocks.BeaconBlockIsNil(b); err != nil {
return nil, err
}
for {
if ctx.Err() != nil {
return nil, ctx.Err()
}
// Is the state the genesis state.
parentRoot := b.Block().ParentRoot()
if parentRoot == params.BeaconConfig().ZeroHash {
s, err := s.beaconDB.GenesisState(ctx)
return s, errors.Wrap(err, "could not get genesis state")
}
// Return an error if slot hasn't been covered by checkpoint sync.
ps := b.Block().Slot() - 1
if !s.slotAvailable(ps) {
return nil, errors.Wrapf(ErrNoDataForSlot, "slot %d not in db due to checkpoint sync", ps)
}
// Does the state exist in the hot state cache.
if s.hotStateCache.has(parentRoot) {
return s.hotStateCache.get(parentRoot), nil
}
// Does the state exist in finalized info cache.
if s.isFinalizedRoot(parentRoot) {
return s.finalizedState(), nil
}
// Does the state exist in epoch boundary cache.
cachedInfo, ok, err := s.epochBoundaryStateCache.getByBlockRoot(parentRoot)
if err != nil {
return nil, err
}
if ok {
return cachedInfo.state, nil
}
// Does the state exists in DB.
if s.beaconDB.HasState(ctx, parentRoot) {
s, err := s.beaconDB.State(ctx, parentRoot)
return s, errors.Wrap(err, "failed to retrieve state from db")
}
b, err = s.beaconDB.Block(ctx, parentRoot)
if err != nil {
return nil, errors.Wrap(err, "failed to retrieve block from db")
}
if b == nil || b.IsNil() {
return nil, errUnknownBlock
}
}
}
func (s *State) CombinedCache() *CombinedCache {
getters := make([]CachedGetter, 0)
if s.hotStateCache != nil {
getters = append(getters, s.hotStateCache)
}
if s.epochBoundaryStateCache != nil {
getters = append(getters, s.epochBoundaryStateCache)
}
return &CombinedCache{getters: getters}
}
func (s *State) slotAvailable(slot primitives.Slot) bool {
// default to assuming node was initialized from genesis - backfill only needs to be specified for checkpoint sync
if s.backfillStatus == nil {
return true
}
return s.backfillStatus.SlotCovered(slot)
}