mirror of
https://gitlab.com/pulsechaincom/prysm-pulse.git
synced 2024-12-25 12:57:18 +00:00
f385a1dea6
* no more skip slot cache * imports * deprecated * fix flakeyness * disable in e2e * build * fix viz Co-authored-by: prylabs-bulldozer[bot] <58059840+prylabs-bulldozer[bot]@users.noreply.github.com>
149 lines
3.5 KiB
Go
149 lines
3.5 KiB
Go
package cache
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import (
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"context"
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"math"
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"sync"
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"time"
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lru "github.com/hashicorp/golang-lru"
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"github.com/prometheus/client_golang/prometheus"
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"github.com/prometheus/client_golang/prometheus/promauto"
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stateTrie "github.com/prysmaticlabs/prysm/beacon-chain/state"
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"go.opencensus.io/trace"
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)
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var (
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// Metrics
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skipSlotCacheHit = promauto.NewCounter(prometheus.CounterOpts{
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Name: "skip_slot_cache_hit",
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Help: "The total number of cache hits on the skip slot cache.",
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})
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skipSlotCacheMiss = promauto.NewCounter(prometheus.CounterOpts{
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Name: "skip_slot_cache_miss",
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Help: "The total number of cache misses on the skip slot cache.",
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})
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)
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// SkipSlotCache is used to store the cached results of processing skip slots in state.ProcessSlots.
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type SkipSlotCache struct {
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cache *lru.Cache
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lock sync.RWMutex
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disabled bool // Allow for programmatic toggling of the cache, useful during initial sync.
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inProgress map[uint64]bool
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}
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// NewSkipSlotCache initializes the map and underlying cache.
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func NewSkipSlotCache() *SkipSlotCache {
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cache, err := lru.New(8)
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if err != nil {
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panic(err)
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}
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return &SkipSlotCache{
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cache: cache,
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inProgress: make(map[uint64]bool),
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}
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}
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// Enable the skip slot cache.
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func (c *SkipSlotCache) Enable() {
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c.disabled = false
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}
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// Disable the skip slot cache.
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func (c *SkipSlotCache) Disable() {
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c.disabled = true
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}
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// Get waits for any in progress calculation to complete before returning a
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// cached response, if any.
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func (c *SkipSlotCache) Get(ctx context.Context, slot uint64) (*stateTrie.BeaconState, error) {
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ctx, span := trace.StartSpan(ctx, "skipSlotCache.Get")
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defer span.End()
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if c.disabled {
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// Return a miss result if cache is not enabled.
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skipSlotCacheMiss.Inc()
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return nil, nil
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}
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delay := minDelay
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// Another identical request may be in progress already. Let's wait until
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// any in progress request resolves or our timeout is exceeded.
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inProgress := false
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for {
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if ctx.Err() != nil {
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return nil, ctx.Err()
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}
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c.lock.RLock()
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if !c.inProgress[slot] {
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c.lock.RUnlock()
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break
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}
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inProgress = true
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c.lock.RUnlock()
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// This increasing backoff is to decrease the CPU cycles while waiting
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// for the in progress boolean to flip to false.
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time.Sleep(time.Duration(delay) * time.Nanosecond)
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delay *= delayFactor
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delay = math.Min(delay, maxDelay)
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}
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span.AddAttributes(trace.BoolAttribute("inProgress", inProgress))
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item, exists := c.cache.Get(slot)
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if exists && item != nil {
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skipSlotCacheHit.Inc()
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span.AddAttributes(trace.BoolAttribute("hit", true))
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return item.(*stateTrie.BeaconState).Copy(), nil
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}
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skipSlotCacheMiss.Inc()
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span.AddAttributes(trace.BoolAttribute("hit", false))
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return nil, nil
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}
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// MarkInProgress a request so that any other similar requests will block on
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// Get until MarkNotInProgress is called.
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func (c *SkipSlotCache) MarkInProgress(slot uint64) error {
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if c.disabled {
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return nil
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}
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c.lock.Lock()
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defer c.lock.Unlock()
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if c.inProgress[slot] {
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return ErrAlreadyInProgress
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}
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c.inProgress[slot] = true
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return nil
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}
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// MarkNotInProgress will release the lock on a given request. This should be
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// called after put.
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func (c *SkipSlotCache) MarkNotInProgress(slot uint64) error {
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if c.disabled {
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return nil
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}
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c.lock.Lock()
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defer c.lock.Unlock()
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delete(c.inProgress, slot)
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return nil
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}
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// Put the response in the cache.
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func (c *SkipSlotCache) Put(ctx context.Context, slot uint64, state *stateTrie.BeaconState) error {
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if c.disabled {
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return nil
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}
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// Copy state so cached value is not mutated.
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c.cache.Add(slot, state.Copy())
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return nil
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}
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