mirror of
https://gitlab.com/pulsechaincom/prysm-pulse.git
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a8e501b3cf
* update deps * update deps * update protos/* * update deps * reset protos * update protos * update shared/params/config * update protos * update /shared * update shared/slotutil and shared/testutil * update beacon-chain/core/helpers * updates beacon-chain/state * update beacon-chain/forkchoice * update beacon-chain/blockchain * update beacon-chain/cache * update beacon-chain/core * update beacon-chain/db * update beacon-chain/node * update beacon-chain/p2p * update beacon-chain/rpc * update beacon-chain/sync * go mod tidy * make sure that beacon-chain build suceeds * go fmt * update e2e tests * update slasher * remove redundant alias * update validator * gazelle * fix build errors in unit tests * go fmt * update deps * update fuzz/BUILD.bazel * fix unit tests * more unit test fixes * fix blockchain UTs * more unit test fixes
200 lines
6.5 KiB
Go
200 lines
6.5 KiB
Go
package sszutil
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import (
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"reflect"
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"unsafe"
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"github.com/prysmaticlabs/eth2-types"
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)
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// During deepValueEqual, must keep track of checks that are
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// in progress. The comparison algorithm assumes that all
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// checks in progress are true when it reencounters them.
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// Visited comparisons are stored in a map indexed by visit.
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type visit struct {
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a1 unsafe.Pointer
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a2 unsafe.Pointer
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typ reflect.Type
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}
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// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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//
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// This file extends Go's reflect.DeepEqual function into a sszutil.DeepEqual
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// function that is compliant with the supported types of ssz and its
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// intricacies when determining equality of empty values.
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//
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// Tests for deep equality using reflected types. The map argument tracks
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// comparisons that have already been seen, which allows short circuiting on
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// recursive types.
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func deepValueEqual(v1, v2 reflect.Value, visited map[visit]bool, depth int) bool {
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if !v1.IsValid() || !v2.IsValid() {
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return v1.IsValid() == v2.IsValid()
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}
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if v1.Type() != v2.Type() {
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return false
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}
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// We want to avoid putting more in the visited map than we need to.
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// For any possible reference cycle that might be encountered,
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// hard(t) needs to return true for at least one of the types in the cycle.
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hard := func(k reflect.Kind) bool {
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switch k {
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case reflect.Slice, reflect.Ptr, reflect.Interface:
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return true
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}
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return false
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}
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if v1.CanAddr() && v2.CanAddr() && hard(v1.Kind()) {
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addr1 := unsafe.Pointer(v1.UnsafeAddr())
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addr2 := unsafe.Pointer(v2.UnsafeAddr())
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if uintptr(addr1) > uintptr(addr2) {
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// Canonicalize order to reduce number of entries in visited.
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// Assumes non-moving garbage collector.
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addr1, addr2 = addr2, addr1
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}
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// Short circuit if references are already seen.
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typ := v1.Type()
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v := visit{addr1, addr2, typ}
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if visited[v] {
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return true
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}
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// Remember for later.
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visited[v] = true
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}
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switch v1.Kind() {
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case reflect.String:
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return v1.String() == v2.String()
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case reflect.Array:
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for i := 0; i < v1.Len(); i++ {
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if !deepValueEqual(v1.Index(i), v2.Index(i), visited, depth+1) {
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return false
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}
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}
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return true
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case reflect.Slice:
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if v1.IsNil() && v2.Len() == 0 {
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return true
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}
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if v1.Len() == 0 && v2.IsNil() {
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return true
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}
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if v1.IsNil() && v2.IsNil() {
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return true
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}
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if v1.Len() != v2.Len() {
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return false
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}
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if v1.Pointer() == v2.Pointer() {
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return true
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}
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for i := 0; i < v1.Len(); i++ {
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if !deepValueEqual(v1.Index(i), v2.Index(i), visited, depth+1) {
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return false
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}
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}
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return true
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case reflect.Interface:
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if v1.IsNil() || v2.IsNil() {
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return v1.IsNil() == v2.IsNil()
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}
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return deepValueEqual(v1.Elem(), v2.Elem(), visited, depth+1)
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case reflect.Ptr:
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if v1.Pointer() == v2.Pointer() {
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return true
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}
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return deepValueEqual(v1.Elem(), v2.Elem(), visited, depth+1)
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case reflect.Struct:
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for i, n := 0, v1.NumField(); i < n; i++ {
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if !deepValueEqual(v1.Field(i), v2.Field(i), visited, depth+1) {
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return false
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}
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}
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return true
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case reflect.Uint64:
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switch v1.Type().Name() {
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case "Epoch":
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return v1.Interface().(types.Epoch) == v2.Interface().(types.Epoch)
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case "Slot":
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return v1.Interface().(types.Slot) == v2.Interface().(types.Slot)
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}
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return v1.Interface().(uint64) == v2.Interface().(uint64)
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case reflect.Uint32:
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return v1.Interface().(uint32) == v2.Interface().(uint32)
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case reflect.Int32:
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return v1.Interface().(int32) == v2.Interface().(int32)
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case reflect.Uint16:
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return v1.Interface().(uint16) == v2.Interface().(uint16)
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case reflect.Uint8:
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return v1.Interface().(uint8) == v2.Interface().(uint8)
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case reflect.Bool:
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return v1.Interface().(bool) == v2.Interface().(bool)
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default:
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return false
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}
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}
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// DeepEqual reports whether two SSZ-able values x and y are ``deeply equal,'' defined as follows:
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// Two values of identical type are deeply equal if one of the following cases applies:
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//
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// Values of distinct types are never deeply equal.
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//
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// Array values are deeply equal when their corresponding elements are deeply equal.
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//
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// Struct values are deeply equal if their corresponding fields,
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// both exported and unexported, are deeply equal.
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//
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// Interface values are deeply equal if they hold deeply equal concrete values.
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//
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// Pointer values are deeply equal if they are equal using Go's == operator
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// or if they point to deeply equal values.
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//
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// Slice values are deeply equal when all of the following are true:
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// they are both nil, one is nil and the other is empty or vice-versa,
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// they have the same length, and either they point to the same initial entry of the same array
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// (that is, &x[0] == &y[0]) or their corresponding elements (up to length) are deeply equal.
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//
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// Other values - numbers, bools, strings, and channels - are deeply equal
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// if they are equal using Go's == operator.
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//
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// In general DeepEqual is a recursive relaxation of Go's == operator.
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// However, this idea is impossible to implement without some inconsistency.
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// Specifically, it is possible for a value to be unequal to itself,
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// either because it is of func type (uncomparable in general)
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// or because it is a floating-point NaN value (not equal to itself in floating-point comparison),
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// or because it is an array, struct, or interface containing
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// such a value.
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//
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// On the other hand, pointer values are always equal to themselves,
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// even if they point at or contain such problematic values,
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// because they compare equal using Go's == operator, and that
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// is a sufficient condition to be deeply equal, regardless of content.
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// DeepEqual has been defined so that the same short-cut applies
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// to slices and maps: if x and y are the same slice or the same map,
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// they are deeply equal regardless of content.
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//
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// As DeepEqual traverses the data values it may find a cycle. The
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// second and subsequent times that DeepEqual compares two pointer
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// values that have been compared before, it treats the values as
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// equal rather than examining the values to which they point.
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// This ensures that DeepEqual terminates.
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//
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// Credits go to the Go team as this is an extension of the official Go source code's
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// reflect.DeepEqual function to handle special SSZ edge cases.
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func DeepEqual(x, y interface{}) bool {
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if x == nil || y == nil {
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return x == y
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}
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v1 := reflect.ValueOf(x)
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v2 := reflect.ValueOf(y)
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if v1.Type() != v2.Type() {
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return false
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}
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return deepValueEqual(v1, v2, make(map[visit]bool), 0)
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}
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