mirror of
https://gitlab.com/pulsechaincom/prysm-pulse.git
synced 2024-12-23 11:57:18 +00:00
def7b602e3
* Add cache to service struct * Update hot getters/setters to use cache * Update migration * Update other services to adapt * Fix initial sync get state * Update getter related tests * Update hot related tests * Update migrate related tests * New awesome tests for migration * Clean up rest of the tests * Merge refs/heads/master into hot-state-no-db * Fix block chain head tests * Fix block chain processor tests * Fixed RPC tests * Update cold getter and test * Merge branch 'hot-state-no-db' of github.com:prysmaticlabs/prysm into hot-state-no-db * Fix sync tests * Short cut if state is already in DB * Remove uneeded saves * Update beacon-chain/state/stategen/hot_test.go Co-authored-by: Preston Van Loon <preston@prysmaticlabs.com> * Update beacon-chain/state/stategen/getter_test.go Co-authored-by: Preston Van Loon <preston@prysmaticlabs.com> * Update beacon-chain/state/stategen/getter_test.go Co-authored-by: Preston Van Loon <preston@prysmaticlabs.com> * Update beacon-chain/state/stategen/service.go Co-authored-by: Preston Van Loon <preston@prysmaticlabs.com> * Update beacon-chain/state/stategen/setter_test.go Co-authored-by: Preston Van Loon <preston@prysmaticlabs.com> * Preston's feedback * Merge branch 'hot-state-no-db' of github.com:prysmaticlabs/prysm into hot-state-no-db * Return a copy of cache states * Remove hot state caches check in StateByRoot * Merge branch 'hot-state-no-db' of github.com:prysmaticlabs/prysm into hot-state-no-db * Merge refs/heads/master into hot-state-no-db * Raul's feedback * Merge branch 'hot-state-no-db' of github.com:prysmaticlabs/prysm into hot-state-no-db
114 lines
3.2 KiB
Go
114 lines
3.2 KiB
Go
package stategen
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import (
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"context"
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"encoding/hex"
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"fmt"
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"github.com/prysmaticlabs/go-ssz"
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stateTrie "github.com/prysmaticlabs/prysm/beacon-chain/state"
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"github.com/prysmaticlabs/prysm/shared/bytesutil"
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"github.com/sirupsen/logrus"
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"go.opencensus.io/trace"
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)
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// MigrateToCold advances the finalized info in between the cold and hot state sections.
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// It moves the recent finalized states from the hot section to the cold section and
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// only preserve the ones that's on archived point.
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func (s *State) MigrateToCold(ctx context.Context, fSlot uint64, fRoot [32]byte) error {
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ctx, span := trace.StartSpan(ctx, "stateGen.MigrateToCold")
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defer span.End()
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s.finalizedInfo.lock.RLock()
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oldFSlot := s.finalizedInfo.slot
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s.finalizedInfo.lock.RUnlock()
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if oldFSlot > fSlot {
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return nil
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}
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// Start at previous finalized slot, stop at current finalized slot.
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// If the slot is on archived point, save the state of that slot to the DB.
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for i := oldFSlot; i < fSlot; i++ {
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if ctx.Err() != nil {
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return ctx.Err()
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}
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if i%s.slotsPerArchivedPoint == 0 && i != 0 {
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cached, exists, err := s.epochBoundaryStateCache.getBySlot(i)
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if err != nil {
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return fmt.Errorf("could not get epoch boundary state for slot %d", i)
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}
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aIndex := i / s.slotsPerArchivedPoint
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var aRoot [32]byte
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var aState *stateTrie.BeaconState
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// When the epoch boundary state is not in cache due to skip slot scenario,
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// we have to regenerate the state which will represent epoch boundary.
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// By finding the highest available block below epoch boundary slot, we
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// generate the state for that block root.
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if exists {
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aRoot = cached.root
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aState = cached.state
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} else {
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blks, err := s.beaconDB.HighestSlotBlocksBelow(ctx, i)
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if err != nil {
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return err
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}
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// Given the block has been finalized, the db should not have more than one block in a given slot.
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// We should error out when this happens.
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if len(blks) != 1 {
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return errUnknownBlock
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}
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missingRoot, err := ssz.HashTreeRoot(blks[0].Block)
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if err != nil {
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return err
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}
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missingState, err := s.StateByRoot(ctx, missingRoot)
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if err != nil {
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return err
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}
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aRoot = missingRoot
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aState = missingState
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}
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if s.beaconDB.HasState(ctx, aRoot) {
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continue
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}
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if err := s.beaconDB.SaveState(ctx, aState, aRoot); err != nil {
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return err
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}
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if err := s.beaconDB.SaveArchivedPointRoot(ctx, aRoot, aIndex); err != nil {
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return err
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}
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if err := s.beaconDB.SaveLastArchivedIndex(ctx, aIndex); err != nil {
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return err
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}
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log.WithFields(
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logrus.Fields{
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"slot": aState.Slot(),
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"archivedIndex": aIndex,
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"root": hex.EncodeToString(bytesutil.Trunc(aRoot[:])),
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}).Info("Saved state in DB")
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}
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}
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// Migrate all state summary objects from state summary cache to DB.
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if err := s.beaconDB.SaveStateSummaries(ctx, s.stateSummaryCache.GetAll()); err != nil {
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return err
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}
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s.stateSummaryCache.Clear()
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// Update finalized info in memory.
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fInfo, ok, err := s.epochBoundaryStateCache.getByRoot(fRoot)
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if err != nil {
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return err
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}
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if ok {
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s.SaveFinalizedState(fSlot, fRoot, fInfo.state)
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}
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return nil
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}
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