mirror of
https://gitlab.com/pulsechaincom/prysm-pulse.git
synced 2024-12-26 05:17:22 +00:00
b806cd7cf9
* add metric for state-size * update comment
374 lines
11 KiB
Go
374 lines
11 KiB
Go
package db
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import (
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"context"
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"encoding/binary"
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"errors"
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"fmt"
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"time"
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"github.com/boltdb/bolt"
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"github.com/gogo/protobuf/proto"
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"github.com/prometheus/client_golang/prometheus"
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"github.com/prometheus/client_golang/prometheus/promauto"
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b "github.com/prysmaticlabs/prysm/beacon-chain/core/blocks"
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"github.com/prysmaticlabs/prysm/beacon-chain/core/state"
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pb "github.com/prysmaticlabs/prysm/proto/beacon/p2p/v1"
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"github.com/prysmaticlabs/prysm/shared/hashutil"
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"github.com/prysmaticlabs/prysm/shared/params"
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"go.opencensus.io/trace"
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)
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var (
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stateBytes = promauto.NewGauge(prometheus.GaugeOpts{
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Name: "beacondb_state_size_bytes",
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Help: "The protobuf encoded size of the last saved state in the beaconDB",
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})
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)
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// InitializeState creates an initial genesis state for the beacon
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// node using a set of genesis validators.
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func (db *BeaconDB) InitializeState(genesisTime uint64, deposits []*pb.Deposit, eth1Data *pb.Eth1Data) error {
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beaconState, err := state.GenesisBeaconState(deposits, genesisTime, eth1Data)
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if err != nil {
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return err
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}
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// #nosec G104
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stateEnc, _ := proto.Marshal(beaconState)
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stateHash := hashutil.Hash(stateEnc)
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genesisBlock := b.NewGenesisBlock(stateHash[:])
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// #nosec G104
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blockRoot, _ := hashutil.HashBeaconBlock(genesisBlock)
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// #nosec G104
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blockEnc, _ := proto.Marshal(genesisBlock)
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zeroBinary := encodeSlotNumber(0)
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db.currentState = beaconState
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return db.update(func(tx *bolt.Tx) error {
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blockBkt := tx.Bucket(blockBucket)
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validatorBkt := tx.Bucket(validatorBucket)
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mainChain := tx.Bucket(mainChainBucket)
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chainInfo := tx.Bucket(chainInfoBucket)
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if err := chainInfo.Put(mainChainHeightKey, zeroBinary); err != nil {
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return fmt.Errorf("failed to record block height: %v", err)
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}
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if err := mainChain.Put(zeroBinary, blockRoot[:]); err != nil {
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return fmt.Errorf("failed to record block hash: %v", err)
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}
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if err := blockBkt.Put(blockRoot[:], blockEnc); err != nil {
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return err
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}
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for i, validator := range beaconState.ValidatorRegistry {
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h := hashutil.Hash(validator.Pubkey)
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buf := make([]byte, binary.MaxVarintLen64)
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n := binary.PutUvarint(buf, uint64(i))
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if err := validatorBkt.Put(h[:], buf[:n]); err != nil {
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return err
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}
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}
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// Putting in finalized state.
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if err := chainInfo.Put(finalizedStateLookupKey, stateEnc); err != nil {
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return err
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}
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return chainInfo.Put(stateLookupKey, stateEnc)
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})
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}
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// State fetches the canonical beacon chain's state from the DB.
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func (db *BeaconDB) State(ctx context.Context) (*pb.BeaconState, error) {
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ctx, span := trace.StartSpan(ctx, "BeaconDB.State")
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defer span.End()
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db.stateLock.RLock()
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defer db.stateLock.RUnlock()
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if db.currentState != nil {
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if cachedState, ok := proto.Clone(db.currentState).(*pb.BeaconState); ok {
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return cachedState, nil
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}
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}
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var beaconState *pb.BeaconState
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err := db.view(func(tx *bolt.Tx) error {
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chainInfo := tx.Bucket(chainInfoBucket)
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enc := chainInfo.Get(stateLookupKey)
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if enc == nil {
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return nil
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}
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var err error
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beaconState, err = createState(enc)
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return err
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})
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return beaconState, err
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}
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// SaveState updates the beacon chain state.
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func (db *BeaconDB) SaveState(beaconState *pb.BeaconState) error {
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db.stateLock.Lock()
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defer db.stateLock.Unlock()
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// Clone to prevent mutations of the cached copy
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currentState, ok := proto.Clone(beaconState).(*pb.BeaconState)
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if !ok {
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return errors.New("could not clone beacon state")
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}
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db.currentState = currentState
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return db.update(func(tx *bolt.Tx) error {
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chainInfo := tx.Bucket(chainInfoBucket)
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prevState := chainInfo.Get(stateLookupKey)
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if prevState != nil {
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prevStatePb := &pb.BeaconState{}
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if err := proto.Unmarshal(prevState, prevStatePb); err != nil {
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return err
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}
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if prevStatePb.Slot >= beaconState.Slot {
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log.WithField(
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"prevStateSlot",
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prevStatePb.Slot,
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).WithField(
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"newStateSlot",
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beaconState.Slot,
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).Warn("Current saved state has a slot number greater or equal to the state attempted to be saved")
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}
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}
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beaconStateEnc, err := proto.Marshal(beaconState)
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if err != nil {
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return err
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}
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stateBytes.Set(float64(len(beaconStateEnc)))
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return chainInfo.Put(stateLookupKey, beaconStateEnc)
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})
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}
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// SaveJustifiedState saves the last justified state in the db.
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func (db *BeaconDB) SaveJustifiedState(beaconState *pb.BeaconState) error {
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return db.update(func(tx *bolt.Tx) error {
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chainInfo := tx.Bucket(chainInfoBucket)
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beaconStateEnc, err := proto.Marshal(beaconState)
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if err != nil {
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return err
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}
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return chainInfo.Put(justifiedStateLookupKey, beaconStateEnc)
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})
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}
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// SaveFinalizedState saves the last finalized state in the db.
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func (db *BeaconDB) SaveFinalizedState(beaconState *pb.BeaconState) error {
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finalizedSlot := beaconState.FinalizedEpoch * params.BeaconConfig().SlotsPerEpoch
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// Delete historical states if we are saving a new finalized state.
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if err := db.deleteHistoricalStates(finalizedSlot); err != nil {
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return err
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}
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return db.update(func(tx *bolt.Tx) error {
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chainInfo := tx.Bucket(chainInfoBucket)
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beaconStateEnc, err := proto.Marshal(beaconState)
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if err != nil {
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return err
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}
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return chainInfo.Put(finalizedStateLookupKey, beaconStateEnc)
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})
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}
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// SaveHistoricalState saves the last finalized state in the db.
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func (db *BeaconDB) SaveHistoricalState(beaconState *pb.BeaconState) error {
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slotSinceGenesis := beaconState.Slot - params.BeaconConfig().GenesisSlot
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// Do not save state, if slot diff is not
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// a power of 2.
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if slotSinceGenesis%params.BeaconConfig().SlotsPerEpoch != 0 {
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return nil
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}
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slotBinary := encodeSlotNumber(slotSinceGenesis)
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stateHash, err := hashutil.HashProto(beaconState)
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if err != nil {
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return err
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}
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return db.update(func(tx *bolt.Tx) error {
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histState := tx.Bucket(histStateBucket)
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chainInfo := tx.Bucket(chainInfoBucket)
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if err := histState.Put(slotBinary, stateHash[:]); err != nil {
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return err
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}
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beaconStateEnc, err := proto.Marshal(beaconState)
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if err != nil {
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return err
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}
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return chainInfo.Put(stateHash[:], beaconStateEnc)
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})
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}
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// SaveCurrentAndFinalizedState saves the state as both the current and last finalized state.
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func (db *BeaconDB) SaveCurrentAndFinalizedState(beaconState *pb.BeaconState) error {
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// Clone to prevent mutations of the cached copy
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currentState, ok := proto.Clone(beaconState).(*pb.BeaconState)
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if !ok {
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return errors.New("could not clone beacon state")
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}
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if err := db.SaveState(beaconState); err != nil {
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return err
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}
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db.currentState = currentState
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finalizedSlot := beaconState.FinalizedEpoch * params.BeaconConfig().SlotsPerEpoch
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// Delete historical states if we are saving a new finalized state.
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if err := db.deleteHistoricalStates(finalizedSlot); err != nil {
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return err
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}
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return db.update(func(tx *bolt.Tx) error {
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chainInfo := tx.Bucket(chainInfoBucket)
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beaconStateEnc, err := proto.Marshal(beaconState)
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if err != nil {
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return err
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}
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// Putting in historical state.
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if err := chainInfo.Put(stateLookupKey, beaconStateEnc); err != nil {
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return err
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}
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return chainInfo.Put(finalizedStateLookupKey, beaconStateEnc)
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})
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}
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// JustifiedState retrieves the justified state from the db.
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func (db *BeaconDB) JustifiedState() (*pb.BeaconState, error) {
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var beaconState *pb.BeaconState
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err := db.view(func(tx *bolt.Tx) error {
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chainInfo := tx.Bucket(chainInfoBucket)
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encState := chainInfo.Get(justifiedStateLookupKey)
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if encState == nil {
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return errors.New("no justified state saved")
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}
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var err error
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beaconState, err = createState(encState)
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return err
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})
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return beaconState, err
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}
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// FinalizedState retrieves the finalized state from the db.
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func (db *BeaconDB) FinalizedState() (*pb.BeaconState, error) {
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var beaconState *pb.BeaconState
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err := db.view(func(tx *bolt.Tx) error {
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chainInfo := tx.Bucket(chainInfoBucket)
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encState := chainInfo.Get(finalizedStateLookupKey)
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if encState == nil {
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return errors.New("no finalized state saved")
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}
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var err error
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beaconState, err = createState(encState)
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return err
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})
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return beaconState, err
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}
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// HistoricalStateFromSlot retrieves the closest historical state to a slot.
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func (db *BeaconDB) HistoricalStateFromSlot(slot uint64) (*pb.BeaconState, error) {
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state, err := db.FinalizedState()
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if err != nil {
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return nil, fmt.Errorf("unable to retrieve finalized state %v", err)
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}
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slotSinceGenesis := slot - params.BeaconConfig().GenesisSlot
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if slotSinceGenesis%params.BeaconConfig().SlotsPerEpoch != 0 {
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return state, nil
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}
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var beaconState *pb.BeaconState
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err = db.view(func(tx *bolt.Tx) error {
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var err error
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var highestStateSlot uint64
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histStateKey := make([]byte, 32)
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chainInfo := tx.Bucket(chainInfoBucket)
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histState := tx.Bucket(histStateBucket)
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hsCursor := histState.Cursor()
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for k, v := hsCursor.First(); k != nil; k, v = hsCursor.Next() {
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slotNumber := decodeToSlotNumber(k)
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if slotNumber == slotSinceGenesis {
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highestStateSlot = slotNumber
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histStateKey = v
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break
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}
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}
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// If no state exists send the finalized state to be unencoded.
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if highestStateSlot == 0 {
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encState := chainInfo.Get(finalizedStateLookupKey)
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if encState == nil {
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return errors.New("no finalized state saved")
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}
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beaconState, err = createState(encState)
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return err
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}
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// retrieve the stored historical state.
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encState := chainInfo.Get(histStateKey)
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if encState == nil {
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return errors.New("no historical state saved")
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}
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beaconState, err = createState(encState)
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return err
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})
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return beaconState, err
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}
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func createState(enc []byte) (*pb.BeaconState, error) {
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protoState := &pb.BeaconState{}
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err := proto.Unmarshal(enc, protoState)
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if err != nil {
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return nil, fmt.Errorf("failed to unmarshal encoding: %v", err)
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}
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return protoState, nil
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}
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// GenesisTime returns the genesis timestamp for the state.
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func (db *BeaconDB) GenesisTime(ctx context.Context) (time.Time, error) {
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state, err := db.State(ctx)
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if err != nil {
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return time.Time{}, fmt.Errorf("could not retrieve state: %v", err)
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}
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if state == nil {
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return time.Time{}, fmt.Errorf("state not found: %v", err)
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}
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genesisTime := time.Unix(int64(state.GenesisTime), int64(0))
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return genesisTime, nil
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}
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func (db *BeaconDB) deleteHistoricalStates(slot uint64) error {
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return db.update(func(tx *bolt.Tx) error {
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histState := tx.Bucket(histStateBucket)
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chainInfo := tx.Bucket(chainInfoBucket)
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hsCursor := histState.Cursor()
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slotSinceGenesis := slot - params.BeaconConfig().GenesisSlot
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for k, v := hsCursor.First(); k != nil; k, v = hsCursor.Next() {
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keySlotNumber := decodeToSlotNumber(k)
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if keySlotNumber <= slotSinceGenesis {
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if err := histState.Delete(k); err != nil {
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return err
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}
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if err := chainInfo.Delete(v); err != nil {
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return err
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}
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}
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}
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return nil
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})
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}
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