mirror of
https://gitlab.com/pulsechaincom/prysm-pulse.git
synced 2024-12-25 21:07:18 +00:00
4beb352e6f
* Move Slot and Epoch functions from helpers to core * limited viz * goimports * fix fuzz build * fix fuzz build * fix * fix Co-authored-by: prylabs-bulldozer[bot] <58059840+prylabs-bulldozer[bot]@users.noreply.github.com>
459 lines
15 KiB
Go
459 lines
15 KiB
Go
package initialsync
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import (
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"context"
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"errors"
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"time"
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"github.com/libp2p/go-libp2p-core/peer"
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types "github.com/prysmaticlabs/eth2-types"
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"github.com/prysmaticlabs/prysm/beacon-chain/core"
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"github.com/prysmaticlabs/prysm/beacon-chain/db"
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"github.com/prysmaticlabs/prysm/beacon-chain/p2p"
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beaconsync "github.com/prysmaticlabs/prysm/beacon-chain/sync"
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"github.com/prysmaticlabs/prysm/proto/prysm/v1alpha1/block"
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"github.com/sirupsen/logrus"
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)
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const (
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// queueStopCallTimeout is time allowed for queue to release resources when quitting.
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queueStopCallTimeout = 1 * time.Second
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// pollingInterval defines how often state machine needs to check for new events.
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pollingInterval = 200 * time.Millisecond
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// staleEpochTimeout is an period after which epoch's state is considered stale.
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staleEpochTimeout = 1 * time.Second
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// skippedMachineTimeout is a period after which skipped machine is considered as stuck
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// and is reset (if machine is the last one, then all machines are reset and search for
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// skipped slot or backtracking takes place).
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skippedMachineTimeout = 10 * staleEpochTimeout
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// lookaheadSteps is a limit on how many forward steps are loaded into queue.
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// Each step is managed by assigned finite state machine. Must be >= 2.
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lookaheadSteps = 8
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// noRequiredPeersErrMaxRetries defines number of retries when no required peers are found.
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noRequiredPeersErrMaxRetries = 1000
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// noRequiredPeersErrRefreshInterval defines interval for which queue will be paused before
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// making the next attempt to obtain data.
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noRequiredPeersErrRefreshInterval = 15 * time.Second
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// maxResetAttempts number of times stale FSM is reset, before backtracking is triggered.
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maxResetAttempts = 4
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// startBackSlots defines number of slots before the current head, which defines a start position
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// of the initial machine. This allows more robustness in case of normal sync sets head to some
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// orphaned block: in that case starting earlier and re-fetching blocks allows to reorganize chain.
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startBackSlots = 32
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)
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var (
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errQueueCtxIsDone = errors.New("queue's context is done, reinitialize")
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errQueueTakesTooLongToStop = errors.New("queue takes too long to stop")
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errInvalidInitialState = errors.New("invalid initial state")
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errInputNotFetchRequestParams = errors.New("input data is not type *fetchRequestParams")
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errNoRequiredPeers = errors.New("no peers with required blocks are found")
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)
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const (
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modeStopOnFinalizedEpoch syncMode = iota
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modeNonConstrained
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)
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// syncMode specifies sync mod type.
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type syncMode uint8
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// blocksQueueConfig is a config to setup block queue service.
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type blocksQueueConfig struct {
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blocksFetcher *blocksFetcher
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chain blockchainService
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highestExpectedSlot types.Slot
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p2p p2p.P2P
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db db.ReadOnlyDatabase
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mode syncMode
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}
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// blocksQueue is a priority queue that serves as a intermediary between block fetchers (producers)
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// and block processing goroutine (consumer). Consumer can rely on order of incoming blocks.
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type blocksQueue struct {
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ctx context.Context
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cancel context.CancelFunc
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smm *stateMachineManager
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blocksFetcher *blocksFetcher
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chain blockchainService
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highestExpectedSlot types.Slot
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mode syncMode
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exitConditions struct {
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noRequiredPeersErrRetries int
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}
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fetchedData chan *blocksQueueFetchedData // output channel for ready blocks
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staleEpochs map[types.Epoch]uint8 // counter to keep track of stale FSMs
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quit chan struct{} // termination notifier
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}
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// blocksQueueFetchedData is a data container that is returned from a queue on each step.
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type blocksQueueFetchedData struct {
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pid peer.ID
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blocks []block.SignedBeaconBlock
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}
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// newBlocksQueue creates initialized priority queue.
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func newBlocksQueue(ctx context.Context, cfg *blocksQueueConfig) *blocksQueue {
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ctx, cancel := context.WithCancel(ctx)
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blocksFetcher := cfg.blocksFetcher
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if blocksFetcher == nil {
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blocksFetcher = newBlocksFetcher(ctx, &blocksFetcherConfig{
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chain: cfg.chain,
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p2p: cfg.p2p,
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db: cfg.db,
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})
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}
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highestExpectedSlot := cfg.highestExpectedSlot
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if highestExpectedSlot == 0 {
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if cfg.mode == modeStopOnFinalizedEpoch {
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highestExpectedSlot = blocksFetcher.bestFinalizedSlot()
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} else {
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highestExpectedSlot = blocksFetcher.bestNonFinalizedSlot()
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}
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}
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// Override fetcher's sync mode.
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blocksFetcher.mode = cfg.mode
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queue := &blocksQueue{
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ctx: ctx,
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cancel: cancel,
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highestExpectedSlot: highestExpectedSlot,
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blocksFetcher: blocksFetcher,
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chain: cfg.chain,
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mode: cfg.mode,
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fetchedData: make(chan *blocksQueueFetchedData, 1),
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quit: make(chan struct{}),
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staleEpochs: make(map[types.Epoch]uint8),
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}
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// Configure state machines.
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queue.smm = newStateMachineManager()
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queue.smm.addEventHandler(eventTick, stateNew, queue.onScheduleEvent(ctx))
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queue.smm.addEventHandler(eventDataReceived, stateScheduled, queue.onDataReceivedEvent(ctx))
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queue.smm.addEventHandler(eventTick, stateDataParsed, queue.onReadyToSendEvent(ctx))
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queue.smm.addEventHandler(eventTick, stateSkipped, queue.onProcessSkippedEvent(ctx))
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queue.smm.addEventHandler(eventTick, stateSent, queue.onCheckStaleEvent(ctx))
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return queue
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}
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// start boots up the queue processing.
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func (q *blocksQueue) start() error {
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select {
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case <-q.ctx.Done():
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return errQueueCtxIsDone
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default:
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go q.loop()
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return nil
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}
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}
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// stop terminates all queue operations.
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func (q *blocksQueue) stop() error {
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q.cancel()
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select {
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case <-q.quit:
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return nil
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case <-time.After(queueStopCallTimeout):
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return errQueueTakesTooLongToStop
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}
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}
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// loop is a main queue loop.
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func (q *blocksQueue) loop() {
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defer close(q.quit)
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defer func() {
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q.blocksFetcher.stop()
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close(q.fetchedData)
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}()
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if err := q.blocksFetcher.start(); err != nil {
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log.WithError(err).Debug("Can not start blocks provider")
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}
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// Define initial state machines.
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startSlot := q.chain.HeadSlot()
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if startSlot > startBackSlots {
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startSlot -= startBackSlots
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}
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blocksPerRequest := q.blocksFetcher.blocksPerSecond
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for i := startSlot; i < startSlot.Add(blocksPerRequest*lookaheadSteps); i += types.Slot(blocksPerRequest) {
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q.smm.addStateMachine(i)
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}
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ticker := time.NewTicker(pollingInterval)
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defer ticker.Stop()
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for {
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// Check highest expected slot when we approach chain's head slot.
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if q.chain.HeadSlot() >= q.highestExpectedSlot {
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// By the time initial sync is complete, highest slot may increase, re-check.
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if q.mode == modeStopOnFinalizedEpoch {
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if q.highestExpectedSlot < q.blocksFetcher.bestFinalizedSlot() {
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q.highestExpectedSlot = q.blocksFetcher.bestFinalizedSlot()
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continue
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}
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} else {
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if q.highestExpectedSlot < q.blocksFetcher.bestNonFinalizedSlot() {
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q.highestExpectedSlot = q.blocksFetcher.bestNonFinalizedSlot()
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continue
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}
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}
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log.WithField("slot", q.highestExpectedSlot).Debug("Highest expected slot reached")
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q.cancel()
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}
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log.WithFields(logrus.Fields{
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"highestExpectedSlot": q.highestExpectedSlot,
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"headSlot": q.chain.HeadSlot(),
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"state": q.smm.String(),
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"staleEpoch": q.staleEpochs,
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}).Trace("tick")
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select {
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case <-ticker.C:
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for _, key := range q.smm.keys {
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fsm := q.smm.machines[key]
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if err := fsm.trigger(eventTick, nil); err != nil {
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log.WithFields(logrus.Fields{
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"highestExpectedSlot": q.highestExpectedSlot,
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"noRequiredPeersErrRetries": q.exitConditions.noRequiredPeersErrRetries,
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"event": eventTick,
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"epoch": core.SlotToEpoch(fsm.start),
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"start": fsm.start,
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"error": err.Error(),
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}).Debug("Can not trigger event")
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if errors.Is(err, errNoRequiredPeers) {
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forceExit := q.exitConditions.noRequiredPeersErrRetries > noRequiredPeersErrMaxRetries
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if q.mode == modeStopOnFinalizedEpoch || forceExit {
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q.cancel()
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} else {
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q.exitConditions.noRequiredPeersErrRetries++
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log.Debug("Waiting for finalized peers")
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time.Sleep(noRequiredPeersErrRefreshInterval)
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}
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continue
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}
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}
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// Do garbage collection, and advance sliding window forward.
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if q.chain.HeadSlot() >= fsm.start.Add(blocksPerRequest-1) {
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highestStartSlot, err := q.smm.highestStartSlot()
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if err != nil {
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log.WithError(err).Debug("Cannot obtain highest epoch state number")
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continue
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}
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if err := q.smm.removeStateMachine(fsm.start); err != nil {
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log.WithError(err).Debug("Can not remove state machine")
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}
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if len(q.smm.machines) < lookaheadSteps {
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q.smm.addStateMachine(highestStartSlot.Add(blocksPerRequest))
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}
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}
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}
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case response, ok := <-q.blocksFetcher.requestResponses():
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if !ok {
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log.Debug("Fetcher closed output channel")
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q.cancel()
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return
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}
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// Update state of an epoch for which data is received.
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if fsm, ok := q.smm.findStateMachine(response.start); ok {
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if err := fsm.trigger(eventDataReceived, response); err != nil {
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log.WithFields(logrus.Fields{
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"event": eventDataReceived,
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"epoch": core.SlotToEpoch(fsm.start),
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"error": err.Error(),
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}).Debug("Can not process event")
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fsm.setState(stateNew)
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continue
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}
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}
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case <-q.ctx.Done():
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log.Debug("Context closed, exiting goroutine (blocks queue)")
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return
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}
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}
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}
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// onScheduleEvent is an event called on newly arrived epochs. Transforms state to scheduled.
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func (q *blocksQueue) onScheduleEvent(ctx context.Context) eventHandlerFn {
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return func(m *stateMachine, in interface{}) (stateID, error) {
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if m.state != stateNew {
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return m.state, errInvalidInitialState
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}
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if m.start > q.highestExpectedSlot {
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m.setState(stateSkipped)
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return m.state, errSlotIsTooHigh
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}
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blocksPerRequest := q.blocksFetcher.blocksPerSecond
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if err := q.blocksFetcher.scheduleRequest(ctx, m.start, blocksPerRequest); err != nil {
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return m.state, err
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}
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return stateScheduled, nil
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}
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}
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// onDataReceivedEvent is an event called when data is received from fetcher.
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func (q *blocksQueue) onDataReceivedEvent(ctx context.Context) eventHandlerFn {
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return func(m *stateMachine, in interface{}) (stateID, error) {
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if ctx.Err() != nil {
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return m.state, ctx.Err()
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}
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if m.state != stateScheduled {
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return m.state, errInvalidInitialState
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}
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response, ok := in.(*fetchRequestResponse)
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if !ok {
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return m.state, errInputNotFetchRequestParams
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}
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if response.err != nil {
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switch response.err {
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case errSlotIsTooHigh:
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// Current window is already too big, re-request previous epochs.
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for _, fsm := range q.smm.machines {
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if fsm.start < response.start && fsm.state == stateSkipped {
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fsm.setState(stateNew)
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}
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}
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case beaconsync.ErrInvalidFetchedData:
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// Peer returned invalid data, penalize.
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q.blocksFetcher.p2p.Peers().Scorers().BadResponsesScorer().Increment(m.pid)
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log.WithField("pid", response.pid).Debug("Peer is penalized for invalid blocks")
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}
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return m.state, response.err
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}
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m.pid = response.pid
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m.blocks = response.blocks
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return stateDataParsed, nil
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}
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}
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// onReadyToSendEvent is an event called to allow epochs with available blocks to send them downstream.
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func (q *blocksQueue) onReadyToSendEvent(ctx context.Context) eventHandlerFn {
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return func(m *stateMachine, in interface{}) (stateID, error) {
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if ctx.Err() != nil {
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return m.state, ctx.Err()
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}
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if m.state != stateDataParsed {
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return m.state, errInvalidInitialState
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}
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if len(m.blocks) == 0 {
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return stateSkipped, nil
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}
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send := func() (stateID, error) {
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data := &blocksQueueFetchedData{
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pid: m.pid,
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blocks: m.blocks,
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}
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select {
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case <-ctx.Done():
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return m.state, ctx.Err()
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case q.fetchedData <- data:
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}
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return stateSent, nil
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}
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// Make sure that we send epochs in a correct order.
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// If machine is the first (has lowest start block), send.
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if m.isFirst() {
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return send()
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}
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// Make sure that previous epoch is already processed.
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for _, fsm := range q.smm.machines {
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// Review only previous slots.
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if fsm.start < m.start {
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switch fsm.state {
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case stateNew, stateScheduled, stateDataParsed:
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return m.state, nil
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}
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}
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}
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return send()
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}
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}
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// onProcessSkippedEvent is an event triggered on skipped machines, allowing handlers to
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// extend lookahead window, in case where progress is not possible otherwise.
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func (q *blocksQueue) onProcessSkippedEvent(ctx context.Context) eventHandlerFn {
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return func(m *stateMachine, in interface{}) (stateID, error) {
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if ctx.Err() != nil {
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return m.state, ctx.Err()
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}
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if m.state != stateSkipped {
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return m.state, errInvalidInitialState
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}
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// Only the highest epoch with skipped state can trigger extension.
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if !m.isLast() {
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// When a state machine stays in skipped state for too long - reset it.
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if time.Since(m.updated) > skippedMachineTimeout {
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return stateNew, nil
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}
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return m.state, nil
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}
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// Make sure that all machines are in skipped state i.e. manager cannot progress without reset or
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// moving the last machine's start block forward (in an attempt to find next non-skipped block).
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if !q.smm.allMachinesInState(stateSkipped) {
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return m.state, nil
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}
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// Check if we have enough peers to progress, or sync needs to halt (due to no peers available).
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bestFinalizedSlot := q.blocksFetcher.bestFinalizedSlot()
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if q.mode == modeStopOnFinalizedEpoch {
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if bestFinalizedSlot <= q.chain.HeadSlot() {
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return stateSkipped, errNoRequiredPeers
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}
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} else {
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if q.blocksFetcher.bestNonFinalizedSlot() <= q.chain.HeadSlot() {
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return stateSkipped, errNoRequiredPeers
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}
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}
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// All machines are skipped, FSMs need reset.
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startSlot := q.chain.HeadSlot() + 1
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if q.mode == modeNonConstrained && startSlot > bestFinalizedSlot {
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q.staleEpochs[core.SlotToEpoch(startSlot)]++
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// If FSMs have been reset enough times, try to explore alternative forks.
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if q.staleEpochs[core.SlotToEpoch(startSlot)] >= maxResetAttempts {
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delete(q.staleEpochs, core.SlotToEpoch(startSlot))
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fork, err := q.blocksFetcher.findFork(ctx, startSlot)
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if err == nil {
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return stateSkipped, q.resetFromFork(ctx, fork)
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}
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log.WithFields(logrus.Fields{
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"epoch": core.SlotToEpoch(startSlot),
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"error": err.Error(),
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}).Debug("Can not explore alternative branches")
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}
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}
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return stateSkipped, q.resetFromSlot(ctx, startSlot)
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}
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}
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// onCheckStaleEvent is an event that allows to mark stale epochs,
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// so that they can be re-processed.
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func (q *blocksQueue) onCheckStaleEvent(ctx context.Context) eventHandlerFn {
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return func(m *stateMachine, in interface{}) (stateID, error) {
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if ctx.Err() != nil {
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return m.state, ctx.Err()
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}
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if m.state != stateSent {
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return m.state, errInvalidInitialState
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}
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// Break out immediately if bucket is not stale.
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if time.Since(m.updated) < staleEpochTimeout {
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return m.state, nil
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}
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return stateSkipped, nil
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}
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}
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