mirror of
https://gitlab.com/pulsechaincom/prysm-pulse.git
synced 2024-12-25 04:47:18 +00:00
f2a3fadda7
* Fixed last play methods * Fixed a regression. Genesis case for state gen * Comment * Starting * Update proto * Remove boundary root usages * Update migrate * Clean up * Remove unused db methods * Kafta * Kafta * Update tests * Comments * Fix state summary tests * Missed one pass through for kafta
223 lines
8.3 KiB
Go
223 lines
8.3 KiB
Go
package stategen
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import (
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"context"
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"encoding/hex"
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"github.com/pkg/errors"
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"github.com/prysmaticlabs/prysm/beacon-chain/state"
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pb "github.com/prysmaticlabs/prysm/proto/beacon/p2p/v1"
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"github.com/prysmaticlabs/prysm/shared/bytesutil"
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"github.com/sirupsen/logrus"
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"go.opencensus.io/trace"
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)
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// This saves a pre finalized beacon state in the cold section of the DB. The returns an error
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// and not store anything if the state does not lie on an archive point boundary.
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func (s *State) saveColdState(ctx context.Context, blockRoot [32]byte, state *state.BeaconState) error {
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ctx, span := trace.StartSpan(ctx, "stateGen.saveColdState")
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defer span.End()
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if state.Slot()%s.slotsPerArchivedPoint != 0 {
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return errSlotNonArchivedPoint
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}
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if err := s.beaconDB.SaveState(ctx, state, blockRoot); err != nil {
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return err
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}
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archivedIndex := state.Slot() / s.slotsPerArchivedPoint
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if err := s.beaconDB.SaveArchivedPointRoot(ctx, blockRoot, archivedIndex); err != nil {
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return err
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}
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log.WithFields(logrus.Fields{
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"slot": state.Slot(),
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"blockRoot": hex.EncodeToString(bytesutil.Trunc(blockRoot[:]))}).Info("Saved full state on archived point")
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return nil
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}
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// This loads the cold state by block root, it decides whether to load from archived point (faster) or
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// somewhere between archived points (slower) because it requires replaying blocks.
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// This method is more efficient than load cold state by slot.
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func (s *State) loadColdStateByRoot(ctx context.Context, blockRoot [32]byte) (*state.BeaconState, error) {
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ctx, span := trace.StartSpan(ctx, "stateGen.loadColdStateByRoot")
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defer span.End()
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summary, err := s.beaconDB.StateSummary(ctx, blockRoot)
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if err != nil {
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return nil, err
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}
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if summary == nil {
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return nil, errUnknownStateSummary
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}
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// Use the archived point state if the summary slot lies on top of the archived point.
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if summary.Slot%s.slotsPerArchivedPoint == 0 {
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archivedPoint := summary.Slot / s.slotsPerArchivedPoint
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s, err := s.loadColdStateByArchivedPoint(ctx, archivedPoint)
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if err != nil {
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return nil, errors.Wrap(err, "could not get cold state using archived index")
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}
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if s == nil {
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return nil, errUnknownArchivedState
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}
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return s, nil
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}
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return s.loadColdIntermediateStateByRoot(ctx, summary.Slot, blockRoot)
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}
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// This loads the cold state for the input archived point.
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func (s *State) loadColdStateByArchivedPoint(ctx context.Context, archivedPoint uint64) (*state.BeaconState, error) {
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states, err := s.beaconDB.HighestSlotStatesBelow(ctx, archivedPoint*s.slotsPerArchivedPoint+1)
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if err != nil {
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return nil, err
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}
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return states[0], nil
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}
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// This loads a cold state by slot and block root combinations.
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// This is a faster implementation than by slot given the input block root is provided.
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func (s *State) loadColdIntermediateStateByRoot(ctx context.Context, slot uint64, blockRoot [32]byte) (*state.BeaconState, error) {
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ctx, span := trace.StartSpan(ctx, "stateGen.loadColdIntermediateStateByRoot")
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defer span.End()
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// Load the archive point for lower side of the intermediate state.
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lowArchivedPointIdx := slot / s.slotsPerArchivedPoint
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lowArchivedPointState, err := s.archivedPointByIndex(ctx, lowArchivedPointIdx)
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if err != nil {
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return nil, errors.Wrap(err, "could not get lower archived state using index")
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}
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if lowArchivedPointState == nil {
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return nil, errUnknownArchivedState
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}
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replayBlks, err := s.LoadBlocks(ctx, lowArchivedPointState.Slot()+1, slot, blockRoot)
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if err != nil {
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return nil, errors.Wrap(err, "could not get load blocks for cold state using slot")
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}
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return s.ReplayBlocks(ctx, lowArchivedPointState, replayBlks, slot)
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}
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// This loads a cold state by slot where the slot lies between the archived point.
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// This is a slower implementation given there's no root and slot is the only argument. It requires fetching
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// all the blocks between the archival points.
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func (s *State) loadColdIntermediateStateBySlot(ctx context.Context, slot uint64) (*state.BeaconState, error) {
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ctx, span := trace.StartSpan(ctx, "stateGen.loadColdIntermediateStateBySlot")
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defer span.End()
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// Load the archive point for lower and high side of the intermediate state.
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lowArchivedPointIdx := slot / s.slotsPerArchivedPoint
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highArchivedPointIdx := lowArchivedPointIdx + 1
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lowArchivedPointState, err := s.archivedPointByIndex(ctx, lowArchivedPointIdx)
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if err != nil {
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return nil, errors.Wrap(err, "could not get lower bound archived state using index")
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}
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if lowArchivedPointState == nil {
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return nil, errUnknownArchivedState
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}
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// If the slot of the high archived point lies outside of the split slot, use the split slot and root
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// for the upper archived point.
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var highArchivedPointRoot [32]byte
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highArchivedPointSlot := highArchivedPointIdx * s.slotsPerArchivedPoint
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if highArchivedPointSlot >= s.splitInfo.slot {
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highArchivedPointRoot = s.splitInfo.root
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highArchivedPointSlot = s.splitInfo.slot
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} else {
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if _, err := s.archivedPointByIndex(ctx, highArchivedPointIdx); err != nil {
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return nil, errors.Wrap(err, "could not get upper bound archived state using index")
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}
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highArchivedPointRoot = s.beaconDB.ArchivedPointRoot(ctx, highArchivedPointIdx)
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slot, err := s.blockRootSlot(ctx, highArchivedPointRoot)
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if err != nil {
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return nil, errors.Wrap(err, "could not get high archived point slot")
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}
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highArchivedPointSlot = slot
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}
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replayBlks, err := s.LoadBlocks(ctx, lowArchivedPointState.Slot()+1, highArchivedPointSlot, highArchivedPointRoot)
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if err != nil {
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return nil, errors.Wrap(err, "could not load block for cold state using slot")
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}
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return s.ReplayBlocks(ctx, lowArchivedPointState, replayBlks, slot)
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}
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// Given the archive index, this returns the archived cold state in the DB.
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// If the archived state does not exist in the state, it'll compute it and save it.
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func (s *State) archivedPointByIndex(ctx context.Context, archiveIndex uint64) (*state.BeaconState, error) {
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ctx, span := trace.StartSpan(ctx, "stateGen.loadArchivedPointByIndex")
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defer span.End()
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if s.beaconDB.HasArchivedPoint(ctx, archiveIndex) {
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return s.loadColdStateByArchivedPoint(ctx, archiveIndex)
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}
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// If for certain reasons, archived point does not exist in DB,
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// a node should regenerate it and save it.
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return s.recoverArchivedPointByIndex(ctx, archiveIndex)
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}
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// This recovers an archived point by index. For certain reasons (ex. user toggles feature flag),
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// an archived point may not be present in the DB. This regenerates the archived point state via
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// playback and saves the archived root/state to the DB.
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func (s *State) recoverArchivedPointByIndex(ctx context.Context, archiveIndex uint64) (*state.BeaconState, error) {
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ctx, span := trace.StartSpan(ctx, "stateGen.recoverArchivedPointByIndex")
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defer span.End()
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archivedSlot := archiveIndex * s.slotsPerArchivedPoint
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archivedState, err := s.ComputeStateUpToSlot(ctx, archivedSlot)
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if err != nil {
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return nil, errors.Wrap(err, "could not compute state up to archived index slot")
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}
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if archivedState == nil {
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return nil, errUnknownArchivedState
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}
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lastRoot, _, err := s.lastSavedBlock(ctx, archivedSlot)
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if err != nil {
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return nil, errors.Wrap(err, "could not get last valid block up to archived index slot")
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}
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if err := s.beaconDB.SaveArchivedPointRoot(ctx, lastRoot, archiveIndex); err != nil {
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return nil, err
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}
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return archivedState, nil
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}
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// Given a block root, this returns the slot of the block root using state summary look up in DB.
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// If state summary does not exist in DB, it will recover the state summary and save it to the DB.
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// This is used to cover corner cases where users toggle new state service's feature flag.
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func (s *State) blockRootSlot(ctx context.Context, blockRoot [32]byte) (uint64, error) {
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ctx, span := trace.StartSpan(ctx, "stateGen.blockRootSlot")
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defer span.End()
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if s.beaconDB.HasStateSummary(ctx, blockRoot) {
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summary, err := s.beaconDB.StateSummary(ctx, blockRoot)
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if err != nil {
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return 0, nil
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}
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if summary == nil {
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return 0, errUnknownStateSummary
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}
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return summary.Slot, nil
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}
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// Couldn't find state summary in DB. Retry with block bucket to get block slot.
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b, err := s.beaconDB.Block(ctx, blockRoot)
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if err != nil {
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return 0, err
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}
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if b == nil || b.Block == nil {
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return 0, errUnknownBlock
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}
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if err := s.beaconDB.SaveStateSummary(ctx, &pb.StateSummary{Root: blockRoot[:], Slot: b.Block.Slot}); err != nil {
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return 0, errors.Wrap(err, "could not save state summary")
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}
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return b.Block.Slot, nil
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}
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