prysm-pulse/beacon-chain/p2p/peers/status.go
Nishant Das f6756bb591
QSP 23: Prune Peers From Peer Handler (#6614)
* checkpoint
* Merge refs/heads/master into prunePeers
2020-07-16 10:09:51 +00:00

574 lines
16 KiB
Go

// Package peers provides information about peers at the eth2 protocol level.
// "Protocol level" is the level above the network level, so this layer never sees or interacts with (for example) hosts that are
// uncontactable due to being down, firewalled, etc. Instead, this works with peers that are contactable but may or may not be of
// the correct fork version, not currently required due to the number of current connections, etc.
//
// A peer can have one of a number of states:
//
// - connected if we are able to talk to the remote peer
// - connecting if we are attempting to be able to talk to the remote peer
// - disconnecting if we are attempting to stop being able to talk to the remote peer
// - disconnected if we are not able to talk to the remote peer
//
// For convenience, there are two aggregate states expressed in functions:
//
// - active if we are connecting or connected
// - inactive if we are disconnecting or disconnected
//
// Peer information is persistent for the run of the service. This allows for collection of useful long-term statistics such as
// number of bad responses obtained from the peer, giving the basis for decisions to not talk to known-bad peers.
package peers
import (
"errors"
"sort"
"sync"
"time"
"github.com/ethereum/go-ethereum/p2p/enr"
"github.com/gogo/protobuf/proto"
"github.com/libp2p/go-libp2p-core/network"
"github.com/libp2p/go-libp2p-core/peer"
ma "github.com/multiformats/go-multiaddr"
ethpb "github.com/prysmaticlabs/ethereumapis/eth/v1alpha1"
"github.com/prysmaticlabs/go-bitfield"
"github.com/prysmaticlabs/prysm/beacon-chain/core/helpers"
pb "github.com/prysmaticlabs/prysm/proto/beacon/p2p/v1"
"github.com/prysmaticlabs/prysm/shared/roughtime"
)
// PeerConnectionState is the state of the connection.
type PeerConnectionState ethpb.ConnectionState
const (
// PeerDisconnected means there is no connection to the peer.
PeerDisconnected PeerConnectionState = iota
// PeerDisconnecting means there is an on-going attempt to disconnect from the peer.
PeerDisconnecting
// PeerConnected means the peer has an active connection.
PeerConnected
// PeerConnecting means there is an on-going attempt to connect to the peer.
PeerConnecting
)
// Additional buffer beyond current peer limit, from which we can store
// the relevant peer statuses.
const maxLimitBuffer = 150
var (
// ErrPeerUnknown is returned when there is an attempt to obtain data from a peer that is not known.
ErrPeerUnknown = errors.New("peer unknown")
)
// Status is the structure holding the peer status information.
type Status struct {
lock sync.RWMutex
maxBadResponses int
status map[peer.ID]*peerStatus
maxLimit int
}
// peerStatus is the status of an individual peer at the protocol level.
type peerStatus struct {
address ma.Multiaddr
direction network.Direction
peerState PeerConnectionState
chainState *pb.Status
enr *enr.Record
metaData *pb.MetaData
chainStateLastUpdated time.Time
badResponses int
}
// NewStatus creates a new status entity.
func NewStatus(maxBadResponses int, peerLimit int) *Status {
return &Status{
maxBadResponses: maxBadResponses,
status: make(map[peer.ID]*peerStatus),
maxLimit: maxLimitBuffer + peerLimit,
}
}
// MaxBadResponses returns the maximum number of bad responses a peer can provide before it is considered bad.
func (p *Status) MaxBadResponses() int {
return p.maxBadResponses
}
// MaxPeerLimit returns the max peer limit stored in
// the current peer store.
func (p *Status) MaxPeerLimit() int {
return p.maxLimit
}
// Add adds a peer.
// If a peer already exists with this ID its address and direction are updated with the supplied data.
func (p *Status) Add(record *enr.Record, pid peer.ID, address ma.Multiaddr, direction network.Direction) {
p.lock.Lock()
defer p.lock.Unlock()
if status, ok := p.status[pid]; ok {
// Peer already exists, just update its address info.
status.address = address
status.direction = direction
if record != nil {
status.enr = record
}
return
}
status := &peerStatus{
address: address,
direction: direction,
// Peers start disconnected; state will be updated when the handshake process begins.
peerState: PeerDisconnected,
}
if record != nil {
status.enr = record
}
p.status[pid] = status
}
// Address returns the multiaddress of the given remote peer.
// This will error if the peer does not exist.
func (p *Status) Address(pid peer.ID) (ma.Multiaddr, error) {
p.lock.RLock()
defer p.lock.RUnlock()
if status, ok := p.status[pid]; ok {
return status.address, nil
}
return nil, ErrPeerUnknown
}
// Direction returns the direction of the given remote peer.
// This will error if the peer does not exist.
func (p *Status) Direction(pid peer.ID) (network.Direction, error) {
p.lock.RLock()
defer p.lock.RUnlock()
if status, ok := p.status[pid]; ok {
return status.direction, nil
}
return network.DirUnknown, ErrPeerUnknown
}
// ENR returns the enr for the corresponding peer id.
func (p *Status) ENR(pid peer.ID) (*enr.Record, error) {
p.lock.RLock()
defer p.lock.RUnlock()
if status, ok := p.status[pid]; ok {
return status.enr, nil
}
return nil, ErrPeerUnknown
}
// SetChainState sets the chain state of the given remote peer.
func (p *Status) SetChainState(pid peer.ID, chainState *pb.Status) {
p.lock.Lock()
defer p.lock.Unlock()
status := p.fetch(pid)
status.chainState = chainState
status.chainStateLastUpdated = roughtime.Now()
}
// ChainState gets the chain state of the given remote peer.
// This can return nil if there is no known chain state for the peer.
// This will error if the peer does not exist.
func (p *Status) ChainState(pid peer.ID) (*pb.Status, error) {
p.lock.RLock()
defer p.lock.RUnlock()
if status, ok := p.status[pid]; ok {
return status.chainState, nil
}
return nil, ErrPeerUnknown
}
// IsActive checks if a peers is active and returns the result appropriately.
func (p *Status) IsActive(pid peer.ID) bool {
p.lock.RLock()
defer p.lock.RUnlock()
status, ok := p.status[pid]
return ok && (status.peerState == PeerConnected || status.peerState == PeerConnecting)
}
// SetMetadata sets the metadata of the given remote peer.
func (p *Status) SetMetadata(pid peer.ID, metaData *pb.MetaData) {
p.lock.Lock()
defer p.lock.Unlock()
status := p.fetch(pid)
status.metaData = metaData
}
// Metadata returns a copy of the metadata corresponding to the provided
// peer id.
func (p *Status) Metadata(pid peer.ID) (*pb.MetaData, error) {
p.lock.RLock()
defer p.lock.RUnlock()
if status, ok := p.status[pid]; ok {
return proto.Clone(status.metaData).(*pb.MetaData), nil
}
return nil, ErrPeerUnknown
}
// CommitteeIndices retrieves the committee subnets the peer is subscribed to.
func (p *Status) CommitteeIndices(pid peer.ID) ([]uint64, error) {
p.lock.RLock()
defer p.lock.RUnlock()
if status, ok := p.status[pid]; ok {
if status.enr == nil || status.metaData == nil {
return []uint64{}, nil
}
return retrieveIndicesFromBitfield(status.metaData.Attnets), nil
}
return nil, ErrPeerUnknown
}
// SubscribedToSubnet retrieves the peers subscribed to the given
// committee subnet.
func (p *Status) SubscribedToSubnet(index uint64) []peer.ID {
p.lock.RLock()
defer p.lock.RUnlock()
peers := make([]peer.ID, 0)
for pid, status := range p.status {
// look at active peers
connectedStatus := status.peerState == PeerConnecting || status.peerState == PeerConnected
if connectedStatus && status.metaData != nil && status.metaData.Attnets != nil {
indices := retrieveIndicesFromBitfield(status.metaData.Attnets)
for _, idx := range indices {
if idx == index {
peers = append(peers, pid)
break
}
}
}
}
return peers
}
// SetConnectionState sets the connection state of the given remote peer.
func (p *Status) SetConnectionState(pid peer.ID, state PeerConnectionState) {
p.lock.Lock()
defer p.lock.Unlock()
status := p.fetch(pid)
status.peerState = state
}
// ConnectionState gets the connection state of the given remote peer.
// This will error if the peer does not exist.
func (p *Status) ConnectionState(pid peer.ID) (PeerConnectionState, error) {
p.lock.RLock()
defer p.lock.RUnlock()
if status, ok := p.status[pid]; ok {
return status.peerState, nil
}
return PeerDisconnected, ErrPeerUnknown
}
// ChainStateLastUpdated gets the last time the chain state of the given remote peer was updated.
// This will error if the peer does not exist.
func (p *Status) ChainStateLastUpdated(pid peer.ID) (time.Time, error) {
p.lock.RLock()
defer p.lock.RUnlock()
if status, ok := p.status[pid]; ok {
return status.chainStateLastUpdated, nil
}
return roughtime.Now(), ErrPeerUnknown
}
// IncrementBadResponses increments the number of bad responses we have received from the given remote peer.
func (p *Status) IncrementBadResponses(pid peer.ID) {
p.lock.Lock()
defer p.lock.Unlock()
status := p.fetch(pid)
status.badResponses++
}
// BadResponses obtains the number of bad responses we have received from the given remote peer.
// This will error if the peer does not exist.
func (p *Status) BadResponses(pid peer.ID) (int, error) {
p.lock.RLock()
defer p.lock.RUnlock()
if status, ok := p.status[pid]; ok {
return status.badResponses, nil
}
return -1, ErrPeerUnknown
}
// IsBad states if the peer is to be considered bad.
// If the peer is unknown this will return `false`, which makes using this function easier than returning an error.
func (p *Status) IsBad(pid peer.ID) bool {
p.lock.RLock()
defer p.lock.RUnlock()
if status, ok := p.status[pid]; ok {
return status.badResponses >= p.maxBadResponses
}
return false
}
// Connecting returns the peers that are connecting.
func (p *Status) Connecting() []peer.ID {
p.lock.RLock()
defer p.lock.RUnlock()
peers := make([]peer.ID, 0)
for pid, status := range p.status {
if status.peerState == PeerConnecting {
peers = append(peers, pid)
}
}
return peers
}
// Connected returns the peers that are connected.
func (p *Status) Connected() []peer.ID {
p.lock.RLock()
defer p.lock.RUnlock()
peers := make([]peer.ID, 0)
for pid, status := range p.status {
if status.peerState == PeerConnected {
peers = append(peers, pid)
}
}
return peers
}
// Active returns the peers that are connecting or connected.
func (p *Status) Active() []peer.ID {
p.lock.RLock()
defer p.lock.RUnlock()
peers := make([]peer.ID, 0)
for pid, status := range p.status {
if status.peerState == PeerConnecting || status.peerState == PeerConnected {
peers = append(peers, pid)
}
}
return peers
}
// Disconnecting returns the peers that are disconnecting.
func (p *Status) Disconnecting() []peer.ID {
p.lock.RLock()
defer p.lock.RUnlock()
peers := make([]peer.ID, 0)
for pid, status := range p.status {
if status.peerState == PeerDisconnecting {
peers = append(peers, pid)
}
}
return peers
}
// Disconnected returns the peers that are disconnected.
func (p *Status) Disconnected() []peer.ID {
p.lock.RLock()
defer p.lock.RUnlock()
peers := make([]peer.ID, 0)
for pid, status := range p.status {
if status.peerState == PeerDisconnected {
peers = append(peers, pid)
}
}
return peers
}
// Inactive returns the peers that are disconnecting or disconnected.
func (p *Status) Inactive() []peer.ID {
p.lock.RLock()
defer p.lock.RUnlock()
peers := make([]peer.ID, 0)
for pid, status := range p.status {
if status.peerState == PeerDisconnecting || status.peerState == PeerDisconnected {
peers = append(peers, pid)
}
}
return peers
}
// Bad returns the peers that are bad.
func (p *Status) Bad() []peer.ID {
p.lock.RLock()
defer p.lock.RUnlock()
peers := make([]peer.ID, 0)
for pid, status := range p.status {
if status.badResponses >= p.maxBadResponses {
peers = append(peers, pid)
}
}
return peers
}
// All returns all the peers regardless of state.
func (p *Status) All() []peer.ID {
p.lock.RLock()
defer p.lock.RUnlock()
pids := make([]peer.ID, 0, len(p.status))
for pid := range p.status {
pids = append(pids, pid)
}
return pids
}
// Decay reduces the bad responses of all peers, giving reformed peers a chance to join the network.
// This can be run periodically, although note that each time it runs it does give all bad peers another chance as well to clog up
// the network with bad responses, so should not be run too frequently; once an hour would be reasonable.
func (p *Status) Decay() {
p.lock.Lock()
defer p.lock.Unlock()
for _, status := range p.status {
if status.badResponses > 0 {
status.badResponses--
}
}
}
// Prune clears out and removes outdated and disconnected peers.
func (p *Status) Prune() {
currSize := p.totalSize()
// Exit early if there is nothing
// to prune.
if currSize <= p.maxLimit {
return
}
disconnected := p.Disconnected()
type peerResp struct {
pid peer.ID
badResp int
}
peersToPrune := make([]*peerResp, 0, len(disconnected))
p.lock.RLock()
// Select disconnected peers with a smaller
// bad response count.
for _, pid := range disconnected {
if p.status[pid].badResponses < p.maxBadResponses {
peersToPrune = append(peersToPrune, &peerResp{
pid: pid,
badResp: p.status[pid].badResponses,
})
}
}
p.lock.RUnlock()
// Sort peers in ascending order, so the peers with the
// least amount of bad responses are pruned first. This
// is to protect the node from malicious/lousy peers so
// that their memory is still kept.
sort.Slice(peersToPrune, func(i, j int) bool {
return peersToPrune[i].badResp < peersToPrune[j].badResp
})
limitDiff := currSize - p.maxLimit
if limitDiff > len(peersToPrune) {
limitDiff = len(peersToPrune)
}
peersToPrune = peersToPrune[:limitDiff]
p.lock.Lock()
defer p.lock.Unlock()
// Delete peers from map.
for _, peerRes := range peersToPrune {
delete(p.status, peerRes.pid)
}
}
// BestFinalized returns the highest finalized epoch equal to or higher than ours that is agreed upon by the majority of peers.
// This method may not return the absolute highest finalized, but the finalized epoch in which most peers can serve blocks.
// Ideally, all peers would be reporting the same finalized epoch but some may be behind due to their own latency, or because of
// their finalized epoch at the time we queried them.
// Returns the best finalized root, epoch number, and list of peers that are at or beyond that epoch.
func (p *Status) BestFinalized(maxPeers int, ourFinalizedEpoch uint64) (uint64, []peer.ID) {
connected := p.Connected()
finalizedEpochVotes := make(map[uint64]uint64)
pidEpoch := make(map[peer.ID]uint64, len(connected))
potentialPIDs := make([]peer.ID, 0, len(connected))
for _, pid := range connected {
peerChainState, err := p.ChainState(pid)
if err == nil && peerChainState != nil && peerChainState.FinalizedEpoch >= ourFinalizedEpoch {
finalizedEpochVotes[peerChainState.FinalizedEpoch]++
pidEpoch[pid] = peerChainState.FinalizedEpoch
potentialPIDs = append(potentialPIDs, pid)
}
}
// Select the target epoch, which is the epoch most peers agree upon.
var targetEpoch uint64
var mostVotes uint64
for epoch, count := range finalizedEpochVotes {
if count > mostVotes {
mostVotes = count
targetEpoch = epoch
}
}
// Sort PIDs by finalized epoch, in decreasing order.
sort.Slice(potentialPIDs, func(i, j int) bool {
return pidEpoch[potentialPIDs[i]] > pidEpoch[potentialPIDs[j]]
})
// Trim potential peers to those on or after target epoch.
for i, pid := range potentialPIDs {
if pidEpoch[pid] < targetEpoch {
potentialPIDs = potentialPIDs[:i]
break
}
}
// Trim potential peers to at most maxPeers.
if len(potentialPIDs) > maxPeers {
potentialPIDs = potentialPIDs[:maxPeers]
}
return targetEpoch, potentialPIDs
}
// fetch is a helper function that fetches a peer status, possibly creating it.
func (p *Status) fetch(pid peer.ID) *peerStatus {
if _, ok := p.status[pid]; !ok {
p.status[pid] = &peerStatus{}
}
return p.status[pid]
}
// HighestEpoch returns the highest epoch reported epoch amongst peers.
func (p *Status) HighestEpoch() uint64 {
p.lock.RLock()
defer p.lock.RUnlock()
var highestSlot uint64
for _, ps := range p.status {
if ps != nil && ps.chainState != nil && ps.chainState.HeadSlot > highestSlot {
highestSlot = ps.chainState.HeadSlot
}
}
return helpers.SlotToEpoch(highestSlot)
}
func (p *Status) totalSize() int {
p.lock.RLock()
defer p.lock.RUnlock()
return len(p.status)
}
func retrieveIndicesFromBitfield(bitV bitfield.Bitvector64) []uint64 {
committeeIdxs := make([]uint64, 0, bitV.Count())
for i := uint64(0); i < 64; i++ {
if bitV.BitAt(i) {
committeeIdxs = append(committeeIdxs, i)
}
}
return committeeIdxs
}