prysm-pulse/beacon-chain/state/stategen/hot.go
Nishant Das 64fa474434
Batch Verify Blocks (#6469)
* add everything so far
* checkpoint progress
* Merge branch 'master' of https://github.com/prysmaticlabs/geth-sharding into fastBLS
* fix
* checkpoint
* Merge branch 'master' of https://github.com/prysmaticlabs/geth-sharding into fastBLS
* checkpoint again
* checkpoint again
* Merge branch 'master' of https://github.com/prysmaticlabs/geth-sharding into fastBLS
* commenting
* Merge branch 'master' of https://github.com/prysmaticlabs/geth-sharding into fastBLS
* bls cleanup
* revert this back
* Merge branch 'master' of https://github.com/prysmaticlabs/geth-sharding into fastBLS
* revert core changes
* Merge branch 'master' of https://github.com/prysmaticlabs/geth-sharding into fastBLS
* add flag
* add test
* add one more test
* clean up
* comment
* lint
* terence's review
* Merge refs/heads/master into fastBLS
* Merge refs/heads/master into fastBLS
* Merge branch 'master' of https://github.com/prysmaticlabs/geth-sharding into fastBLS
* Merge refs/heads/master into fastBLS
* remove additional method
* Merge branch 'fastBLS' of https://github.com/prysmaticlabs/geth-sharding into fastBLS
* fix
* Merge refs/heads/master into fastBLS
* copy
* Merge branch 'fastBLS' of https://github.com/prysmaticlabs/geth-sharding into fastBLS
2020-07-07 04:16:12 +00:00

204 lines
6.5 KiB
Go

package stategen
import (
"context"
"github.com/pkg/errors"
ethpb "github.com/prysmaticlabs/ethereumapis/eth/v1alpha1"
"github.com/prysmaticlabs/prysm/beacon-chain/core/helpers"
"github.com/prysmaticlabs/prysm/beacon-chain/state"
pb "github.com/prysmaticlabs/prysm/proto/beacon/p2p/v1"
"github.com/prysmaticlabs/prysm/shared/bytesutil"
"github.com/prysmaticlabs/prysm/shared/params"
"go.opencensus.io/trace"
)
// HasState returns true if the state exists in cache or in DB.
func (s *State) HasState(ctx context.Context, blockRoot [32]byte) bool {
if s.hotStateCache.Has(blockRoot) {
return true
}
return s.beaconDB.HasState(ctx, blockRoot)
}
// SaveStateSummary saves the relevant state summary for a block and its corresponding state slot in the
// state summary cache.
func (s *State) SaveStateSummary(ctx context.Context, blk *ethpb.SignedBeaconBlock, blockRoot [32]byte) {
// Save State summary
s.stateSummaryCache.Put(blockRoot, &pb.StateSummary{
Slot: blk.Block.Slot,
Root: blockRoot[:],
})
}
// This saves a post finalized beacon state in the hot section of the DB. On the epoch boundary,
// it saves a full state. On an intermediate slot, it saves a back pointer to the
// nearest epoch boundary state.
func (s *State) saveHotState(ctx context.Context, blockRoot [32]byte, state *state.BeaconState) error {
ctx, span := trace.StartSpan(ctx, "stateGen.saveHotState")
defer span.End()
// If the hot state is already in cache, one can be sure the state was processed and in the DB.
if s.hotStateCache.Has(blockRoot) {
return nil
}
// Only on an epoch boundary slot, saves epoch boundary state in epoch boundary root state cache.
if helpers.IsEpochStart(state.Slot()) {
if err := s.epochBoundaryStateCache.put(blockRoot, state); err != nil {
return err
}
}
// On an intermediate slots, save the hot state summary.
s.stateSummaryCache.Put(blockRoot, &pb.StateSummary{
Slot: state.Slot(),
Root: blockRoot[:],
})
// Store the copied state in the hot state cache.
s.hotStateCache.Put(blockRoot, state)
return nil
}
// This loads a post finalized beacon state from the hot section of the DB. If necessary it will
// replay blocks starting from the nearest epoch boundary state or last finalized state. It returns the beacon state that
// corresponds to the input block root.
func (s *State) loadHotStateByRoot(ctx context.Context, blockRoot [32]byte) (*state.BeaconState, error) {
ctx, span := trace.StartSpan(ctx, "stateGen.loadHotStateByRoot")
defer span.End()
// First, it checks if the state exists in hot state cache.
cachedState := s.hotStateCache.Get(blockRoot)
if cachedState != nil {
return cachedState, nil
}
// Second, it checks if the state exits in epoch boundary state cache.
cachedInfo, ok, err := s.epochBoundaryStateCache.getByRoot(blockRoot)
if err != nil {
return nil, err
}
if ok {
return cachedInfo.state, nil
}
summary, err := s.stateSummary(ctx, blockRoot)
if err != nil {
return nil, errors.Wrap(err, "could not get state summary")
}
targetSlot := summary.Slot
// Since the requested state is not in caches, start replaying using the last available ancestor state which is
// retrieved using input block's parent root.
startState, err := s.lastAncestorState(ctx, blockRoot)
if err != nil {
return nil, errors.Wrap(err, "could not get ancestor state")
}
if startState == nil {
return nil, errUnknownBoundaryState
}
blks, err := s.LoadBlocks(ctx, startState.Slot()+1, targetSlot, bytesutil.ToBytes32(summary.Root))
if err != nil {
return nil, errors.Wrap(err, "could not load blocks for hot state using root")
}
return s.ReplayBlocks(ctx, startState, blks, targetSlot)
}
// This loads a hot state by slot where the slot lies between the epoch boundary points.
// This is a slower implementation (versus ByRoot) as slot is the only argument. It require fetching
// all the blocks between the epoch boundary points for playback.
// Use `loadHotStateByRoot` unless you really don't know the root.
func (s *State) loadHotStateBySlot(ctx context.Context, slot uint64) (*state.BeaconState, error) {
ctx, span := trace.StartSpan(ctx, "stateGen.loadHotStateBySlot")
defer span.End()
// Return genesis state if slot is 0.
if slot == 0 {
return s.beaconDB.GenesisState(ctx)
}
// Gather last saved state, that is where node starts to replay the blocks.
startState, err := s.lastSavedState(ctx, slot)
// Gather the last saved block root and the slot number.
lastValidRoot, lastValidSlot, err := s.lastSavedBlock(ctx, slot)
if err != nil {
return nil, errors.Wrap(err, "could not get last valid block for hot state using slot")
}
// Load and replay blocks to get the intermediate state.
replayBlks, err := s.LoadBlocks(ctx, startState.Slot()+1, lastValidSlot, lastValidRoot)
if err != nil {
return nil, err
}
return s.ReplayBlocks(ctx, startState, replayBlks, slot)
}
// This returns the highest available ancestor state of the input block root.
// It recursively look up block's parent until a corresponding state of the block root
// is found in the caches or DB.
//
// There's three ways to derive block parent state:
// 1.) block parent state is the last finalized state
// 2.) block parent state is the epoch boundary state and exists in epoch boundary cache.
// 3.) block parent state is in DB.
func (s *State) lastAncestorState(ctx context.Context, root [32]byte) (*state.BeaconState, error) {
ctx, span := trace.StartSpan(ctx, "stateGen.lastAncestorState")
defer span.End()
if s.isFinalizedRoot(root) && s.finalizedState() != nil {
return s.finalizedState(), nil
}
b, err := s.beaconDB.Block(ctx, root)
if err != nil {
return nil, err
}
if b == nil {
return nil, errUnknownBlock
}
for {
if ctx.Err() != nil {
return nil, ctx.Err()
}
// Is the state a genesis state.
parentRoot := bytesutil.ToBytes32(b.Block.ParentRoot)
if parentRoot == params.BeaconConfig().ZeroHash {
return s.beaconDB.GenesisState(ctx)
}
// Does the state exist in finalized info cache.
if s.isFinalizedRoot(parentRoot) {
return s.finalizedState(), nil
}
// Does the state exist in epoch boundary cache.
cachedInfo, ok, err := s.epochBoundaryStateCache.getByRoot(parentRoot)
if err != nil {
return nil, err
}
if ok {
return cachedInfo.state, nil
}
// Does the state exists in DB.
if s.beaconDB.HasState(ctx, parentRoot) {
return s.beaconDB.State(ctx, parentRoot)
}
b, err = s.beaconDB.Block(ctx, parentRoot)
if err != nil {
return nil, err
}
if b == nil {
return nil, errUnknownBlock
}
}
}