mirror of
https://gitlab.com/pulsechaincom/prysm-pulse.git
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64fa474434
* add everything so far * checkpoint progress * Merge branch 'master' of https://github.com/prysmaticlabs/geth-sharding into fastBLS * fix * checkpoint * Merge branch 'master' of https://github.com/prysmaticlabs/geth-sharding into fastBLS * checkpoint again * checkpoint again * Merge branch 'master' of https://github.com/prysmaticlabs/geth-sharding into fastBLS * commenting * Merge branch 'master' of https://github.com/prysmaticlabs/geth-sharding into fastBLS * bls cleanup * revert this back * Merge branch 'master' of https://github.com/prysmaticlabs/geth-sharding into fastBLS * revert core changes * Merge branch 'master' of https://github.com/prysmaticlabs/geth-sharding into fastBLS * add flag * add test * add one more test * clean up * comment * lint * terence's review * Merge refs/heads/master into fastBLS * Merge refs/heads/master into fastBLS * Merge branch 'master' of https://github.com/prysmaticlabs/geth-sharding into fastBLS * Merge refs/heads/master into fastBLS * remove additional method * Merge branch 'fastBLS' of https://github.com/prysmaticlabs/geth-sharding into fastBLS * fix * Merge refs/heads/master into fastBLS * copy * Merge branch 'fastBLS' of https://github.com/prysmaticlabs/geth-sharding into fastBLS
204 lines
6.5 KiB
Go
204 lines
6.5 KiB
Go
package stategen
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import (
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"context"
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"github.com/pkg/errors"
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ethpb "github.com/prysmaticlabs/ethereumapis/eth/v1alpha1"
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"github.com/prysmaticlabs/prysm/beacon-chain/core/helpers"
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"github.com/prysmaticlabs/prysm/beacon-chain/state"
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pb "github.com/prysmaticlabs/prysm/proto/beacon/p2p/v1"
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"github.com/prysmaticlabs/prysm/shared/bytesutil"
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"github.com/prysmaticlabs/prysm/shared/params"
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"go.opencensus.io/trace"
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)
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// HasState returns true if the state exists in cache or in DB.
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func (s *State) HasState(ctx context.Context, blockRoot [32]byte) bool {
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if s.hotStateCache.Has(blockRoot) {
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return true
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}
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return s.beaconDB.HasState(ctx, blockRoot)
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}
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// SaveStateSummary saves the relevant state summary for a block and its corresponding state slot in the
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// state summary cache.
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func (s *State) SaveStateSummary(ctx context.Context, blk *ethpb.SignedBeaconBlock, blockRoot [32]byte) {
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// Save State summary
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s.stateSummaryCache.Put(blockRoot, &pb.StateSummary{
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Slot: blk.Block.Slot,
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Root: blockRoot[:],
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})
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}
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// This saves a post finalized beacon state in the hot section of the DB. On the epoch boundary,
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// it saves a full state. On an intermediate slot, it saves a back pointer to the
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// nearest epoch boundary state.
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func (s *State) saveHotState(ctx context.Context, blockRoot [32]byte, state *state.BeaconState) error {
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ctx, span := trace.StartSpan(ctx, "stateGen.saveHotState")
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defer span.End()
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// If the hot state is already in cache, one can be sure the state was processed and in the DB.
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if s.hotStateCache.Has(blockRoot) {
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return nil
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}
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// Only on an epoch boundary slot, saves epoch boundary state in epoch boundary root state cache.
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if helpers.IsEpochStart(state.Slot()) {
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if err := s.epochBoundaryStateCache.put(blockRoot, state); err != nil {
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return err
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}
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}
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// On an intermediate slots, save the hot state summary.
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s.stateSummaryCache.Put(blockRoot, &pb.StateSummary{
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Slot: state.Slot(),
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Root: blockRoot[:],
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})
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// Store the copied state in the hot state cache.
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s.hotStateCache.Put(blockRoot, state)
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return nil
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}
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// This loads a post finalized beacon state from the hot section of the DB. If necessary it will
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// replay blocks starting from the nearest epoch boundary state or last finalized state. It returns the beacon state that
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// corresponds to the input block root.
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func (s *State) loadHotStateByRoot(ctx context.Context, blockRoot [32]byte) (*state.BeaconState, error) {
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ctx, span := trace.StartSpan(ctx, "stateGen.loadHotStateByRoot")
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defer span.End()
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// First, it checks if the state exists in hot state cache.
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cachedState := s.hotStateCache.Get(blockRoot)
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if cachedState != nil {
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return cachedState, nil
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}
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// Second, it checks if the state exits in epoch boundary state cache.
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cachedInfo, ok, err := s.epochBoundaryStateCache.getByRoot(blockRoot)
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if err != nil {
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return nil, err
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}
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if ok {
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return cachedInfo.state, nil
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}
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summary, err := s.stateSummary(ctx, blockRoot)
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if err != nil {
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return nil, errors.Wrap(err, "could not get state summary")
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}
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targetSlot := summary.Slot
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// Since the requested state is not in caches, start replaying using the last available ancestor state which is
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// retrieved using input block's parent root.
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startState, err := s.lastAncestorState(ctx, blockRoot)
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if err != nil {
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return nil, errors.Wrap(err, "could not get ancestor state")
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}
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if startState == nil {
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return nil, errUnknownBoundaryState
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}
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blks, err := s.LoadBlocks(ctx, startState.Slot()+1, targetSlot, bytesutil.ToBytes32(summary.Root))
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if err != nil {
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return nil, errors.Wrap(err, "could not load blocks for hot state using root")
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}
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return s.ReplayBlocks(ctx, startState, blks, targetSlot)
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}
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// This loads a hot state by slot where the slot lies between the epoch boundary points.
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// This is a slower implementation (versus ByRoot) as slot is the only argument. It require fetching
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// all the blocks between the epoch boundary points for playback.
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// Use `loadHotStateByRoot` unless you really don't know the root.
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func (s *State) loadHotStateBySlot(ctx context.Context, slot uint64) (*state.BeaconState, error) {
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ctx, span := trace.StartSpan(ctx, "stateGen.loadHotStateBySlot")
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defer span.End()
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// Return genesis state if slot is 0.
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if slot == 0 {
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return s.beaconDB.GenesisState(ctx)
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}
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// Gather last saved state, that is where node starts to replay the blocks.
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startState, err := s.lastSavedState(ctx, slot)
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// Gather the last saved block root and the slot number.
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lastValidRoot, lastValidSlot, err := s.lastSavedBlock(ctx, slot)
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if err != nil {
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return nil, errors.Wrap(err, "could not get last valid block for hot state using slot")
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}
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// Load and replay blocks to get the intermediate state.
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replayBlks, err := s.LoadBlocks(ctx, startState.Slot()+1, lastValidSlot, lastValidRoot)
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if err != nil {
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return nil, err
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}
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return s.ReplayBlocks(ctx, startState, replayBlks, slot)
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}
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// This returns the highest available ancestor state of the input block root.
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// It recursively look up block's parent until a corresponding state of the block root
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// is found in the caches or DB.
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//
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// There's three ways to derive block parent state:
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// 1.) block parent state is the last finalized state
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// 2.) block parent state is the epoch boundary state and exists in epoch boundary cache.
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// 3.) block parent state is in DB.
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func (s *State) lastAncestorState(ctx context.Context, root [32]byte) (*state.BeaconState, error) {
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ctx, span := trace.StartSpan(ctx, "stateGen.lastAncestorState")
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defer span.End()
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if s.isFinalizedRoot(root) && s.finalizedState() != nil {
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return s.finalizedState(), nil
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}
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b, err := s.beaconDB.Block(ctx, root)
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if err != nil {
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return nil, err
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}
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if b == nil {
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return nil, errUnknownBlock
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}
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for {
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if ctx.Err() != nil {
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return nil, ctx.Err()
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}
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// Is the state a genesis state.
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parentRoot := bytesutil.ToBytes32(b.Block.ParentRoot)
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if parentRoot == params.BeaconConfig().ZeroHash {
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return s.beaconDB.GenesisState(ctx)
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}
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// Does the state exist in finalized info cache.
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if s.isFinalizedRoot(parentRoot) {
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return s.finalizedState(), nil
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}
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// Does the state exist in epoch boundary cache.
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cachedInfo, ok, err := s.epochBoundaryStateCache.getByRoot(parentRoot)
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if err != nil {
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return nil, err
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}
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if ok {
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return cachedInfo.state, nil
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}
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// Does the state exists in DB.
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if s.beaconDB.HasState(ctx, parentRoot) {
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return s.beaconDB.State(ctx, parentRoot)
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}
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b, err = s.beaconDB.Block(ctx, parentRoot)
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if err != nil {
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return nil, err
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}
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if b == nil {
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return nil, errUnknownBlock
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}
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}
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}
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