mirror of
https://gitlab.com/pulsechaincom/prysm-pulse.git
synced 2024-12-27 21:57:16 +00:00
d62e989a67
* Remove unused fields and function * Rename splitInfo to finalizedInfo * Merge branch 'master' into stategen-cleanup * Fmt * Merge branch 'stategen-cleanup' of github.com:prysmaticlabs/prysm into stategen-cleanup * Merge refs/heads/master into stategen-cleanup
401 lines
13 KiB
Go
401 lines
13 KiB
Go
package stategen
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import (
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"context"
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"fmt"
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"github.com/pkg/errors"
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ethpb "github.com/prysmaticlabs/ethereumapis/eth/v1alpha1"
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transition "github.com/prysmaticlabs/prysm/beacon-chain/core/state"
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"github.com/prysmaticlabs/prysm/beacon-chain/db/filters"
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"github.com/prysmaticlabs/prysm/beacon-chain/state"
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stateTrie "github.com/prysmaticlabs/prysm/beacon-chain/state"
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"github.com/prysmaticlabs/prysm/beacon-chain/state/stateutil"
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"github.com/prysmaticlabs/prysm/shared/bytesutil"
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"github.com/prysmaticlabs/prysm/shared/featureconfig"
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"github.com/prysmaticlabs/prysm/shared/params"
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"go.opencensus.io/trace"
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)
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// ComputeStateUpToSlot returns a processed state up to input target slot.
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// If the last processed block is at slot 32, given input target slot at 40, this
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// returns processed state up to slot 40 via empty slots.
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// If there's duplicated blocks in a single slot, the canonical block will be returned.
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func (s *State) ComputeStateUpToSlot(ctx context.Context, targetSlot uint64) (*state.BeaconState, error) {
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ctx, span := trace.StartSpan(ctx, "stateGen.ComputeStateUpToSlot")
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defer span.End()
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// Return genesis state if target slot is 0.
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if targetSlot == 0 {
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return s.beaconDB.GenesisState(ctx)
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}
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lastBlockRoot, lastBlockSlot, err := s.lastSavedBlock(ctx, targetSlot)
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if err != nil {
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return nil, errors.Wrap(err, "could not get last saved block")
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}
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lastState, err := s.lastSavedState(ctx, targetSlot)
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if err != nil {
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return nil, errors.Wrap(err, "could not get last valid state")
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}
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if lastState == nil {
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return nil, errUnknownState
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}
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// Short circuit if no block was saved, replay using slots only.
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if lastBlockSlot == 0 {
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return s.ReplayBlocks(ctx, lastState, []*ethpb.SignedBeaconBlock{}, targetSlot)
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}
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// Return if the last valid state's slot is higher than the target slot.
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if lastState.Slot() >= targetSlot {
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return lastState, nil
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}
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blks, err := s.LoadBlocks(ctx, lastState.Slot()+1, lastBlockSlot, lastBlockRoot)
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if err != nil {
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return nil, errors.Wrap(err, "could not load blocks")
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}
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lastState, err = s.ReplayBlocks(ctx, lastState, blks, targetSlot)
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if err != nil {
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return nil, errors.Wrap(err, "could not replay blocks")
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}
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return lastState, nil
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}
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// ReplayBlocks replays the input blocks on the input state until the target slot is reached.
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func (s *State) ReplayBlocks(ctx context.Context, state *state.BeaconState, signed []*ethpb.SignedBeaconBlock, targetSlot uint64) (*state.BeaconState, error) {
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ctx, span := trace.StartSpan(ctx, "stateGen.ReplayBlocks")
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defer span.End()
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var err error
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// The input block list is sorted in decreasing slots order.
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if len(signed) > 0 {
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for i := len(signed) - 1; i >= 0; i-- {
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if state.Slot() >= targetSlot {
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break
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}
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if featureconfig.Get().EnableStateGenSigVerify {
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state, err = transition.ExecuteStateTransition(ctx, state, signed[i])
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if err != nil {
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return nil, err
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}
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} else {
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state, err = executeStateTransitionStateGen(ctx, state, signed[i])
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if err != nil {
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return nil, err
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}
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}
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}
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}
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// If there is skip slots at the end.
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if targetSlot > state.Slot() {
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if featureconfig.Get().EnableStateGenSigVerify {
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state, err = transition.ProcessSlots(ctx, state, targetSlot)
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if err != nil {
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return nil, err
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}
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} else {
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state, err = processSlotsStateGen(ctx, state, targetSlot)
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if err != nil {
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return nil, err
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}
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}
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}
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return state, nil
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}
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// LoadBlocks loads the blocks between start slot and end slot by recursively fetching from end block root.
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// The Blocks are returned in slot-descending order.
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func (s *State) LoadBlocks(ctx context.Context, startSlot uint64, endSlot uint64, endBlockRoot [32]byte) ([]*ethpb.SignedBeaconBlock, error) {
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filter := filters.NewFilter().SetStartSlot(startSlot).SetEndSlot(endSlot)
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blocks, err := s.beaconDB.Blocks(ctx, filter)
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if err != nil {
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return nil, err
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}
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blockRoots, err := s.beaconDB.BlockRoots(ctx, filter)
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if err != nil {
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return nil, err
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}
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// The retrieved blocks and block roots have to be in the same length given same filter.
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if len(blocks) != len(blockRoots) {
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return nil, errors.New("length of blocks and roots don't match")
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}
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// Return early if there's no block given the input.
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length := len(blocks)
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if length == 0 {
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return nil, nil
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}
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// The last retrieved block root has to match input end block root.
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// Covers the edge case if there's multiple blocks on the same end slot,
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// the end root may not be the last index in `blockRoots`.
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for length >= 3 && blocks[length-1].Block.Slot == blocks[length-2].Block.Slot && blockRoots[length-1] != endBlockRoot {
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length--
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if blockRoots[length-2] == endBlockRoot {
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length--
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break
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}
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}
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if blockRoots[length-1] != endBlockRoot {
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return nil, errors.New("end block roots don't match")
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}
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filteredBlocks := []*ethpb.SignedBeaconBlock{blocks[length-1]}
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// Starting from second to last index because the last block is already in the filtered block list.
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for i := length - 2; i >= 0; i-- {
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b := filteredBlocks[len(filteredBlocks)-1]
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if bytesutil.ToBytes32(b.Block.ParentRoot) != blockRoots[i] {
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continue
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}
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filteredBlocks = append(filteredBlocks, blocks[i])
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}
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return filteredBlocks, nil
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}
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// executeStateTransitionStateGen applies state transition on input historical state and block for state gen usages.
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// There's no signature verification involved given state gen only works with stored block and state in DB.
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// If the objects are already in stored in DB, one can omit redundant signature checks and ssz hashing calculations.
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// WARNING: This method should not be used on an unverified new block.
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func executeStateTransitionStateGen(
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ctx context.Context,
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state *stateTrie.BeaconState,
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signed *ethpb.SignedBeaconBlock,
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) (*stateTrie.BeaconState, error) {
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if ctx.Err() != nil {
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return nil, ctx.Err()
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}
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if signed == nil || signed.Block == nil {
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return nil, errUnknownBlock
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}
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ctx, span := trace.StartSpan(ctx, "beacon-chain.ChainService.ExecuteStateTransitionStateGen")
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defer span.End()
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var err error
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// Execute per slots transition.
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// Given this is for state gen, a node uses the version process slots without skip slots cache.
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state, err = processSlotsStateGen(ctx, state, signed.Block.Slot)
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if err != nil {
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return nil, errors.Wrap(err, "could not process slot")
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}
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// Execute per block transition.
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// Given this is for state gen, a node only cares about the post state without proposer
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// and randao signature verifications.
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state, err = transition.ProcessBlockForStateRoot(ctx, state, signed)
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if err != nil {
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return nil, errors.Wrap(err, "could not process block")
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}
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return state, nil
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}
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// processSlotsStateGen to process old slots for state gen usages.
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// There's no skip slot cache involved given state gen only works with already stored block and state in DB.
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// WARNING: This method should not be used for future slot.
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func processSlotsStateGen(ctx context.Context, state *stateTrie.BeaconState, slot uint64) (*stateTrie.BeaconState, error) {
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ctx, span := trace.StartSpan(ctx, "beacon-chain.ChainService.ProcessSlotsStateGen")
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defer span.End()
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if state == nil {
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return nil, errUnknownState
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}
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if state.Slot() > slot {
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err := fmt.Errorf("expected state.slot %d < slot %d", state.Slot(), slot)
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return nil, err
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}
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if state.Slot() == slot {
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return state, nil
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}
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var err error
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for state.Slot() < slot {
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state, err = transition.ProcessSlot(ctx, state)
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if err != nil {
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return nil, errors.Wrap(err, "could not process slot")
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}
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if transition.CanProcessEpoch(state) {
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state, err = transition.ProcessEpochPrecompute(ctx, state)
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if err != nil {
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return nil, errors.Wrap(err, "could not process epoch with optimizations")
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}
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}
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if err := state.SetSlot(state.Slot() + 1); err != nil {
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return nil, err
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}
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}
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return state, nil
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}
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// This finds the last saved block in DB from searching backwards from input slot,
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// it returns the block root and the slot of the block.
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// This is used by both hot and cold state management.
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func (s *State) lastSavedBlock(ctx context.Context, slot uint64) ([32]byte, uint64, error) {
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ctx, span := trace.StartSpan(ctx, "stateGen.lastSavedBlock")
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defer span.End()
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// Handle the genesis case where the input slot is 0.
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if slot == 0 {
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gRoot, err := s.genesisRoot(ctx)
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if err != nil {
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return [32]byte{}, 0, err
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}
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return gRoot, 0, nil
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}
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lastSaved, err := s.beaconDB.HighestSlotBlocksBelow(ctx, slot+1)
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if err != nil {
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return [32]byte{}, 0, err
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}
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// Given this is used to query canonical block. There should only be one saved canonical block of a given slot.
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if len(lastSaved) != 1 {
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return [32]byte{}, 0, fmt.Errorf("highest saved block does not equal to 1, it equals to %d", len(lastSaved))
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}
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if lastSaved[0] == nil || lastSaved[0].Block == nil {
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return [32]byte{}, 0, nil
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}
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r, err := stateutil.BlockRoot(lastSaved[0].Block)
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if err != nil {
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return [32]byte{}, 0, err
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}
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return r, lastSaved[0].Block.Slot, nil
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}
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// This finds the last saved state in DB from searching backwards from input slot,
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// it returns the block root of the block which was used to produce the state.
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// This is used by both hot and cold state management.
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func (s *State) lastSavedState(ctx context.Context, slot uint64) (*state.BeaconState, error) {
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ctx, span := trace.StartSpan(ctx, "stateGen.lastSavedState")
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defer span.End()
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// Handle the genesis case where the input slot is 0.
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if slot == 0 {
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return s.beaconDB.GenesisState(ctx)
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}
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lastSaved, err := s.beaconDB.HighestSlotStatesBelow(ctx, slot+1)
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if err != nil {
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return nil, err
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}
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// Given this is used to query canonical state. There should only be one saved canonical block of a given slot.
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if len(lastSaved) != 1 {
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return nil, fmt.Errorf("highest saved state does not equal to 1, it equals to %d", len(lastSaved))
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}
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if lastSaved[0] == nil {
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return nil, errUnknownState
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}
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return lastSaved[0], nil
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}
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// This returns the genesis root.
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func (s *State) genesisRoot(ctx context.Context) ([32]byte, error) {
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b, err := s.beaconDB.GenesisBlock(ctx)
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if err != nil {
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return [32]byte{}, err
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}
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return stateutil.BlockRoot(b.Block)
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}
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// This returns the highest archived root based on input slot in the DB.
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// If the archived root is not available at that exact input slot due to an event of skip block,
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// this will look back and return the last available archived root (ie. the one with the highest slot below input slot).
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func (s *State) archivedRoot(ctx context.Context, slot uint64) ([32]byte, error) {
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archivedIndex := slot / params.BeaconConfig().SlotsPerArchivedPoint
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for archivedIndex > 0 {
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if ctx.Err() != nil {
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return [32]byte{}, ctx.Err()
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}
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if s.beaconDB.HasArchivedPoint(ctx, archivedIndex) {
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return s.beaconDB.ArchivedPointRoot(ctx, archivedIndex), nil
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}
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archivedIndex--
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}
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if archivedIndex == 0 {
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return s.genesisRoot(ctx)
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}
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return [32]byte{}, errUnknownArchivedState
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}
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// This retrieves the archived state in the DB.
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func (s *State) archivedState(ctx context.Context, slot uint64) (*state.BeaconState, error) {
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archivedRoot, err := s.archivedRoot(ctx, slot)
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if err != nil {
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return nil, err
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}
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return s.beaconDB.State(ctx, archivedRoot)
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}
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// This recomputes a state given the block root.
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func (s *State) recoverStateByRoot(ctx context.Context, root [32]byte) (*state.BeaconState, error) {
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ctx, span := trace.StartSpan(ctx, "stateGen.recoverStateByRoot")
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defer span.End()
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lastAncestorState, err := s.lastAncestorState(ctx, root)
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if err != nil {
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return nil, err
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}
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if lastAncestorState == nil {
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return nil, errUnknownState
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}
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targetBlk, err := s.beaconDB.Block(ctx, root)
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if err != nil {
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return nil, err
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}
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if targetBlk == nil {
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return nil, errUnknownBlock
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}
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blks, err := s.LoadBlocks(ctx, lastAncestorState.Slot()+1, targetBlk.Block.Slot, root)
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if err != nil {
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return nil, errors.Wrap(err, "could not load blocks for cold state using root")
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}
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return s.ReplayBlocks(ctx, lastAncestorState, blks, targetBlk.Block.Slot)
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}
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// This processes a state up to input slot.
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func (s *State) processStateUpTo(ctx context.Context, state *state.BeaconState, slot uint64) (*state.BeaconState, error) {
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ctx, span := trace.StartSpan(ctx, "stateGen.processStateUpTo")
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defer span.End()
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// Short circuit if the slot is already less than pre state.
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if state.Slot() >= slot {
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return state, nil
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}
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lastBlockRoot, lastBlockSlot, err := s.lastSavedBlock(ctx, slot)
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if err != nil {
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return nil, errors.Wrap(err, "could not get last saved block")
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}
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// Short circuit if no block was saved, replay using slots only.
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if lastBlockSlot == 0 {
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return s.ReplayBlocks(ctx, state, []*ethpb.SignedBeaconBlock{}, slot)
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}
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blks, err := s.LoadBlocks(ctx, state.Slot()+1, lastBlockSlot, lastBlockRoot)
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if err != nil {
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return nil, errors.Wrap(err, "could not load blocks")
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}
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state, err = s.ReplayBlocks(ctx, state, blks, slot)
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if err != nil {
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return nil, errors.Wrap(err, "could not replay blocks")
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}
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return state, nil
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}
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