mirror of
https://gitlab.com/pulsechaincom/prysm-pulse.git
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d17996f8b0
* Update V3 from V4 * Fix build v3 -> v4 * Update ssz * Update beacon_chain.pb.go * Fix formatter import * Update update-mockgen.sh comment to v4 * Fix conflicts. Pass build and tests * Fix test
180 lines
6.0 KiB
Go
180 lines
6.0 KiB
Go
package helpers
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import (
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"errors"
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"github.com/prysmaticlabs/prysm/v4/beacon-chain/cache"
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"github.com/prysmaticlabs/prysm/v4/beacon-chain/state"
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"github.com/prysmaticlabs/prysm/v4/config/params"
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"github.com/prysmaticlabs/prysm/v4/consensus-types/primitives"
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mathutil "github.com/prysmaticlabs/prysm/v4/math"
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"github.com/prysmaticlabs/prysm/v4/time/slots"
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)
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var balanceCache = cache.NewEffectiveBalanceCache()
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// TotalBalance returns the total amount at stake in Gwei
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// of input validators.
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//
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// Spec pseudocode definition:
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//
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// def get_total_balance(state: BeaconState, indices: Set[ValidatorIndex]) -> Gwei:
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// """
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// Return the combined effective balance of the ``indices``.
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// ``EFFECTIVE_BALANCE_INCREMENT`` Gwei minimum to avoid divisions by zero.
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// Math safe up to ~10B ETH, afterwhich this overflows uint64.
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// """
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// return Gwei(max(EFFECTIVE_BALANCE_INCREMENT, sum([state.validators[index].effective_balance for index in indices])))
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func TotalBalance(state state.ReadOnlyValidators, indices []primitives.ValidatorIndex) uint64 {
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total := uint64(0)
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for _, idx := range indices {
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val, err := state.ValidatorAtIndexReadOnly(idx)
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if err != nil {
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continue
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}
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total += val.EffectiveBalance()
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}
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// EFFECTIVE_BALANCE_INCREMENT is the lower bound for total balance.
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if total < params.BeaconConfig().EffectiveBalanceIncrement {
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return params.BeaconConfig().EffectiveBalanceIncrement
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}
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return total
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}
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// TotalActiveBalance returns the total amount at stake in Gwei
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// of active validators.
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//
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// Spec pseudocode definition:
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//
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// def get_total_active_balance(state: BeaconState) -> Gwei:
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// """
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// Return the combined effective balance of the active validators.
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// Note: ``get_total_balance`` returns ``EFFECTIVE_BALANCE_INCREMENT`` Gwei minimum to avoid divisions by zero.
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// """
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// return get_total_balance(state, set(get_active_validator_indices(state, get_current_epoch(state))))
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func TotalActiveBalance(s state.ReadOnlyBeaconState) (uint64, error) {
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bal, err := balanceCache.Get(s)
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switch {
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case err == nil:
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return bal, nil
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case errors.Is(err, cache.ErrNotFound):
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// Do nothing if we receive a not found error.
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default:
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// In the event, we encounter another error we return it.
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return 0, err
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}
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total := uint64(0)
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epoch := slots.ToEpoch(s.Slot())
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if err := s.ReadFromEveryValidator(func(idx int, val state.ReadOnlyValidator) error {
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if IsActiveValidatorUsingTrie(val, epoch) {
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total += val.EffectiveBalance()
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}
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return nil
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}); err != nil {
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return 0, err
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}
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// Spec defines `EffectiveBalanceIncrement` as min to avoid divisions by zero.
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total = mathutil.Max(params.BeaconConfig().EffectiveBalanceIncrement, total)
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if err := balanceCache.AddTotalEffectiveBalance(s, total); err != nil {
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return 0, err
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}
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return total, nil
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}
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// IncreaseBalance increases validator with the given 'index' balance by 'delta' in Gwei.
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//
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// Spec pseudocode definition:
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//
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// def increase_balance(state: BeaconState, index: ValidatorIndex, delta: Gwei) -> None:
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// """
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// Increase the validator balance at index ``index`` by ``delta``.
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// """
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// state.balances[index] += delta
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func IncreaseBalance(state state.BeaconState, idx primitives.ValidatorIndex, delta uint64) error {
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balAtIdx, err := state.BalanceAtIndex(idx)
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if err != nil {
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return err
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}
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newBal, err := IncreaseBalanceWithVal(balAtIdx, delta)
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if err != nil {
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return err
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}
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return state.UpdateBalancesAtIndex(idx, newBal)
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}
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// IncreaseBalanceWithVal increases validator with the given 'index' balance by 'delta' in Gwei.
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// This method is flattened version of the spec method, taking in the raw balance and returning
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// the post balance.
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//
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// Spec pseudocode definition:
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//
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// def increase_balance(state: BeaconState, index: ValidatorIndex, delta: Gwei) -> None:
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// """
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// Increase the validator balance at index ``index`` by ``delta``.
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// """
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// state.balances[index] += delta
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func IncreaseBalanceWithVal(currBalance, delta uint64) (uint64, error) {
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return mathutil.Add64(currBalance, delta)
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}
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// DecreaseBalance decreases validator with the given 'index' balance by 'delta' in Gwei.
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//
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// Spec pseudocode definition:
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//
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// def decrease_balance(state: BeaconState, index: ValidatorIndex, delta: Gwei) -> None:
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// """
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// Decrease the validator balance at index ``index`` by ``delta``, with underflow protection.
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// """
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// state.balances[index] = 0 if delta > state.balances[index] else state.balances[index] - delta
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func DecreaseBalance(state state.BeaconState, idx primitives.ValidatorIndex, delta uint64) error {
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balAtIdx, err := state.BalanceAtIndex(idx)
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if err != nil {
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return err
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}
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return state.UpdateBalancesAtIndex(idx, DecreaseBalanceWithVal(balAtIdx, delta))
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}
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// DecreaseBalanceWithVal decreases validator with the given 'index' balance by 'delta' in Gwei.
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// This method is flattened version of the spec method, taking in the raw balance and returning
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// the post balance.
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//
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// Spec pseudocode definition:
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//
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// def decrease_balance(state: BeaconState, index: ValidatorIndex, delta: Gwei) -> None:
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// """
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// Decrease the validator balance at index ``index`` by ``delta``, with underflow protection.
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// """
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// state.balances[index] = 0 if delta > state.balances[index] else state.balances[index] - delta
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func DecreaseBalanceWithVal(currBalance, delta uint64) uint64 {
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if delta > currBalance {
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return 0
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}
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return currBalance - delta
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}
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// IsInInactivityLeak returns true if the state is experiencing inactivity leak.
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//
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// Spec code:
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// def is_in_inactivity_leak(state: BeaconState) -> bool:
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//
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// return get_finality_delay(state) > MIN_EPOCHS_TO_INACTIVITY_PENALTY
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func IsInInactivityLeak(prevEpoch, finalizedEpoch primitives.Epoch) bool {
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return FinalityDelay(prevEpoch, finalizedEpoch) > params.BeaconConfig().MinEpochsToInactivityPenalty
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}
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// FinalityDelay returns the finality delay using the beacon state.
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//
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// Spec code:
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// def get_finality_delay(state: BeaconState) -> uint64:
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//
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// return get_previous_epoch(state) - state.finalized_checkpoint.epoch
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func FinalityDelay(prevEpoch, finalizedEpoch primitives.Epoch) primitives.Epoch {
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return prevEpoch - finalizedEpoch
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}
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