prysm-pulse/sharding/BUILD.bazel
Raul Jordan e305d58355 shared: reinclude debug.Exit() usefulness (#275)
Former-commit-id: 423052bc5858f3e5772b37bb9d0b4a05f9b131ac [formerly 869ca9c92bc215b0583953bb5ab2479927b15256]
Former-commit-id: bfd9353f0234864c9823ad3ee10d152d59af791c
2018-07-13 22:35:15 -05:00

22 lines
651 B
Python

load("@io_bazel_rules_go//go:def.bzl", "go_binary", "go_library")
go_library(
name = "go_default_library",
srcs = ["main.go"],
importpath = "github.com/prysmaticlabs/geth-sharding/sharding",
visibility = ["//sharding:__subpackages__"],
deps = [
"//sharding/node:go_default_library",
"//sharding/utils:go_default_library",
"//shared/debug:go_default_library",
"@com_github_sirupsen_logrus//:go_default_library",
"@com_github_urfave_cli//:go_default_library",
],
)
go_binary(
name = "sharding",
embed = [":go_default_library"],
visibility = ["//sharding:__subpackages__"],
)