* Initial work on RPC streaming
* Create the stream and pass it on
* trace_filter expressed as streamable (not finished)
* Reenable call trace index
* Add new line
* Remove storage mode override
* Tool for overriding storage mode
* Diagnostics
* Make trace_filter more streamy
* Streaming debug_traceTransaction and debug_traceCall
* Fix test
* Log error on stream flush
* Enable streaming for http
* Flush the stream too
* Make trace_filter flush too
* Stop streaming if client is not interested
* Try to quiet annoying test|
* Revert "Try to quiet annoying test|"
This reverts commit 42849257bfa52e90140aa535af34b957cd97a222.
* Debug log for test
* Proceed with handshake regardless of whether peer notification worked
Co-authored-by: Alexey Sharp <alexeysharp@Alexeys-iMac.local>
Co-authored-by: Alex Sharp <alexsharp@Alexs-MacBook-Pro.local>
Changes:
Simplify nested complexity
If an if blocks ends with a return statement then remove the else nesting.
Most of the changes has also been reported in golint https://goreportcard.com/report/github.com/ethereum/go-ethereum#golint
# Conflicts:
# cmd/utils/flags.go
# console/bridge.go
# crypto/bls12381/g2.go
# les/benchmark.go
# les/lespay/server/balance.go
# les/lespay/server/balance_tracker.go
# les/lespay/server/prioritypool.go
# les/odr_requests.go
# les/serverpool.go
# les/serverpool_test.go
# p2p/nodestate/nodestate_test.go
# trie/committer.go
This change makes the client attempt to reconnect when a write fails.
We already had reconnect support, but the reconnect would previously
happen on the next call after an error. Being more eager leads to a
smoother experience overall.
* rpc: improve codec abstraction
rpc.ServerCodec is an opaque interface. There was only one way to get a
codec using existing APIs: rpc.NewJSONCodec. This change exports
newCodec (as NewFuncCodec) and NewJSONCodec (as NewCodec). It also makes
all codec methods non-public to avoid showing internals in godoc.
While here, remove codec options in tests because they are not
supported anymore.
* p2p/simulations: use github.com/gorilla/websocket
This package was the last remaining user of golang.org/x/net/websocket.
Migrating to the new library wasn't straightforward because it is no
longer possible to treat WebSocket connections as a net.Conn.
* vendor: delete golang.org/x/net/websocket
* rpc: fix godoc comments and run gofmt
* rpc: implement websockets with github.com/gorilla/websocket
This change makes package rpc use the github.com/gorilla/websocket
package for WebSockets instead of golang.org/x/net/websocket. The new
library is more robust and supports all WebSocket features including
continuation frames.
There are new tests for two issues with the previously-used library:
- TestWebsocketClientPing checks handling of Ping frames.
- TestWebsocketLargeCall checks whether the request size limit is
applied correctly.
* rpc: raise HTTP/WebSocket request size limit to 5MB
* rpc: remove default origin for client connections
The client used to put the local hostname into the Origin header because
the server wanted an origin to accept the connection, but that's silly:
Origin is for browsers/websites. The nobody would whitelist a particular
hostname.
Now that the server doesn't need Origin anymore, don't bother setting
one for clients. Users who need an origin can use DialWebsocket to
create a client with arbitrary origin if needed.
* vendor: put golang.org/x/net/websocket back
* rpc: don't set Origin header for empty (default) origin
* rpc: add HTTP status code to handshake error
This makes it easier to debug failing connections.
* ethstats: use github.com/gorilla/websocket
* rpc: fix lint
This PR updates a comment about the maximum client subscription buffer
to reflect changes made previously, and fixes a test that wouldn't fail
when wantError == true but execution did not return an error.
When cancelling the context for a call on a HTTP-based client while the
call is running, the select in requestOp.wait may hit the <-context.Done()
case instead of the <-op.resp case. This doesn't happen often -- our
cancel test hasn't caught this even though it ran thousands of times
on CI since the RPC client was added.
Fixes#19714
New APIs added:
client.RegisterName(namespace, service) // makes service available to server
client.Notify(ctx, method, args...) // sends a notification
ClientFromContext(ctx) // to get a client in handler method
This is essentially a rewrite of the server-side code. JSON-RPC
processing code is now the same on both server and client side. Many
minor issues were fixed in the process and there is a new test suite for
JSON-RPC spec compliance (and non-compliance in some cases).
List of behavior changes:
- Method handlers are now called with a per-request context instead of a
per-connection context. The context is canceled right after the method
returns.
- Subscription error channels are always closed when the connection
ends. There is no need to also wait on the Notifier's Closed channel
to detect whether the subscription has ended.
- Client now omits "params" instead of sending "params": null when there
are no arguments to a call. The previous behavior was not compliant
with the spec. The server still accepts "params": null.
- Floating point numbers are allowed as "id". The spec doesn't allow
them, but we handle request "id" as json.RawMessage and guarantee that
the same number will be sent back.
- Logging is improved significantly. There is now a message at DEBUG
level for each RPC call served.
This commit adds all changes needed for the merge of swarm-network-rewrite.
The changes:
- build: increase linter timeout
- contracts/ens: export ensNode
- log: add Output method and enable fractional seconds in format
- metrics: relax test timeout
- p2p: reduced some log levels, updates to simulation packages
- rpc: increased maxClientSubscriptionBuffer to 20000
This commit introduces a network simulation framework which
can be used to run simulated networks of devp2p nodes. The
intention is to use this for testing protocols, performing
benchmarks and visualising emergent network behaviour.
There is no need to depend on the old context package now that the
minimum Go version is 1.7. The move to "context" eliminates our weird
vendoring setup. Some vendored code still uses golang.org/x/net/context
and it is now vendored in the normal way.
This change triggered new vet checks around context.WithTimeout which
didn't fire with golang.org/x/net/context.
I initially made the client block if the 100-element buffer was
exceeded. It turns out that this is inconvenient for simple uses of the
client which subscribe and perform calls on the same goroutine, e.g.
client, _ := rpc.Dial(...)
ch := make(chan int) // note: no buffer
sub, _ := client.EthSubscribe(ch, "something")
for event := range ch {
client.Call(...)
}
This innocent looking code will lock up if the server suddenly decides
to send 2000 notifications. In this case, the client's main loop won't
accept the call because it is trying to deliver a notification to ch.
The issue is kind of hard to explain in the docs and few people will
actually read them. Buffering is the simple option and works with close
to no overhead for subscribers that always listen.